It's Still Way Too Easy to Outbuild CPU in CFM

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  • mavfan21
    MVP
    • Jul 2007
    • 1842

    #1

    It's Still Way Too Easy to Outbuild CPU in CFM

    These new nerfed draft classes, combined with bad CPU logic make it so easy to build a powerhouse team in 3-4 season that the CPU can never replicate.

    I play it straight, I don't cheese, I don't make unrealistic trades. In fact, I don't do drills so that my players can never earn more than Bronze. I still manage to out draft and out develop the other 31 teams every year.

    Don't get me wrong, CFM is much improved, but I am in year 4 and it is getting a little stale as there's not much of a challenge now.

    I was in favor of keeping the default, higher rated rookie classes because it kept the CPU teams competitive. Now that there are fewer good players, I can still find them and draft many of them while the CPU just follows it's algorithm. When I see the stud MLB in the 5th round I take him in the 4th, the CPU NEVER does this. I can get every player I want (WITHOUT CHEATING) and that shouldn't happen.

    It also seems to do a poor job of selecting whom to do focus training on, so even when it gets a Quick/Superstar Dev player or player in a position of need, it fails to develop them.

    I wish there was more of a challenge. I wish there were at least a few teams each season that had great player development. I wish the CPU stole some picks early. I mostly just wish I could be beaten by the CPU in the off-season once in a while.
    Don't look back too long and don't look too far ahead.
  • BleedGreen710
    Eagles Fan
    • Oct 2012
    • 4025

    #2
    Re: It's Still Way Too Easy to Outbuild CPU in CFM

    I'm interested in hearing more about this, as I have not encountered this myself.

    Here is a couple questions I have,

    are you using a set of xp sliders? if so, which ones?

    are you auto progressing your players or doing it manually?

    how often do you progress your players and how often does the CPU progress theirs?

    Comment

    • L_O_B_27
      Rookie
      • Sep 2014
      • 157

      #3
      Re: It's Still Way Too Easy to Outbuild CPU in CFM

      Originally posted by BleedGreen710
      I'm interested in hearing more about this, as I have not encountered this myself.

      Here is a couple questions I have,

      are you using a set of xp sliders? if so, which ones?

      are you auto progressing your players or doing it manually?

      how often do you progress your players and how often does the CPU progress theirs?
      The issue I have is with the CPU drafting QBs in the 1st and 2nd round in the same draft.

      Especially considering most draft classes maybe have 2-3 really draftable QBs they end up with a 57OVR player in the 2nd round.

      Comment

      • TMJOHNS18
        MVP
        • May 2011
        • 2586

        #4
        Re: It's Still Way Too Easy to Outbuild CPU in CFM

        Originally posted by L_O_B_27
        The issue I have is with the CPU drafting QBs in the 1st and 2nd round in the same draft.

        Especially considering most draft classes maybe have 2-3 really draftable QBs they end up with a 57OVR player in the 2nd round.
        To semi-combat this I just write down teams who pick certain positions in the first round (say QB at #3) and save after the first round, then again when it's their pick. If they once again draft the same spot high I exit out and try again.

        If it repeats, I reload again but this time assume their coach, trade back, and retire the coach. They get more picks and don't redraft the same spot. From the 3rd round on if they want to draft same position so be it.

        Comment

        • mavfan21
          MVP
          • Jul 2007
          • 1842

          #5
          Re: It's Still Way Too Easy to Outbuild CPU in CFM

          Originally posted by BleedGreen710
          I'm interested in hearing more about this, as I have not encountered this myself.

          Here is a couple questions I have,

          are you using a set of xp sliders? if so, which ones?

          are you auto progressing your players or doing it manually?

          how often do you progress your players and how often does the CPU progress theirs?
          I am using TDawggs sliders for the most part. I adjusted a few but they are all close to his.

          I manually progress most of the players and auto-progress 10-15.

          I use 4 week progression because it seems the CPU does an optimal job at that setting according to what I read on TDawggs thread.

          There are still some stud players in the league at each position, but overall, top to bottom, my roster always ends up being much better. Than any CPU team.

          I am in year 4 with the Eagles and it's just been too easy. I don't cheese, I don't rip off the CPU, I play straight and it gets frustrating that it is so easy anyway.
          Don't look back too long and don't look too far ahead.

          Comment

          • BleedGreen710
            Eagles Fan
            • Oct 2012
            • 4025

            #6
            Re: It's Still Way Too Easy to Outbuild CPU in CFM

            Originally posted by mavfan21
            I manually progress most of the players and auto-progress 10-15.
            Id recommend auto progressing all your players every 4 weeks to keep them in line with the CPUs players.

            Comment

            • catcher_0_3
              Rookie
              • May 2011
              • 449

              #7
              Re: It's Still Way Too Easy to Outbuild CPU in CFM

              I find I draft quite well. If you put the time into it you can usually plan out a pretty good draft class. You could start limiting yourself as to how many attributes you scout. Maybe only scout two attributes, maybe only scout one. Then that will probably balance out your draft classes some.

              Comment

              • mavfan21
                MVP
                • Jul 2007
                • 1842

                #8
                Re: It's Still Way Too Easy to Outbuild CPU in CFM

                Originally posted by catcher_0_3
                I find I draft quite well. If you put the time into it you can usually plan out a pretty good draft class. You could start limiting yourself as to how many attributes you scout. Maybe only scout two attributes, maybe only scout one. Then that will probably balance out your draft classes some.
                That's what i'm going to start doing I think, draft 1 round, sim the next, draft the next, sim the next, etc.

                It's the only way to not have the best draft class every year. It sucks, because I love drafting more than anything in CFM.
                Don't look back too long and don't look too far ahead.

                Comment

                • oneamongthefence
                  Nothing to see here folks
                  • Apr 2009
                  • 5683

                  #9
                  Re: It's Still Way Too Easy to Outbuild CPU in CFM

                  Don't scout at all. Just go by combine numbers and your scheme. Its not exactly more realistic but as the user you are smarter at developing players. One of the issues is that I rarely draft a bust in the first 3 rounds. At least this way you can have a realistic chance of drafting Ryan Leaf.

                  Sent from my LGAS992 using Tapatalk
                  Because I live in van down by the river...

                  Comment

                  • mavfan21
                    MVP
                    • Jul 2007
                    • 1842

                    #10
                    Re: It's Still Way Too Easy to Outbuild CPU in CFM

                    Originally posted by oneamongthefence
                    Don't scout at all. Just go by combine numbers and your scheme. Its not exactly more realistic but as the user you are smarter at developing players. One of the issues is that I rarely draft a bust in the first 3 rounds. At least this way you can have a realistic chance of drafting Ryan Leaf.

                    Sent from my LGAS992 using Tapatalk
                    I thought about limiting myself to only unlocking the first 2 attributes for every player except for the projected 1st rounders.

                    It is WAAAAAAY too easy to find all the late round studs before the CPU.
                    Don't look back too long and don't look too far ahead.

                    Comment

                    • timhere1970
                      MVP
                      • Sep 2013
                      • 1810

                      #11
                      Re: It's Still Way Too Easy to Outbuild CPU in CFM

                      I just trade away my first and second round picks every year to a crappy team for late round picks.

                      Comment

                      • antdawg9
                        Rookie
                        • Jul 2002
                        • 223

                        #12
                        Re: It's Still Way Too Easy to Outbuild CPU in CFM

                        The fact that everyone has a different set of house rules to make it more difficult proves how insanely easy CFM gets. We as gamers should never have to handcuff ourselves this much for the sake of balance.


                        Sent from my iPhone using Tapatalk

                        Comment

                        • timhere1970
                          MVP
                          • Sep 2013
                          • 1810

                          #13
                          Re: It's Still Way Too Easy to Outbuild CPU in CFM

                          Originally posted by antdawg9
                          The fact that everyone has a different set of house rules to make it more difficult proves how insanely easy CFM gets. We as gamers should never have to handcuff ourselves this much for the sake of balance.


                          Sent from my iPhone using Tapatalk
                          They need a difficulty level for franchise, not just gameplay.

                          Comment

                          • swanklax
                            Rookie
                            • Sep 2016
                            • 67

                            #14
                            Re: It's Still Way Too Easy to Outbuild CPU in CFM

                            Are you using an XP slider set? If you're not, the CPU doesnt get enough XP on the default settings to develop enough elite players, and the talent in the league gets watered down.

                            Comment

                            • bigd51
                              Aqua?!
                              • Sep 2014
                              • 625

                              #15
                              Re: It's Still Way Too Easy to Outbuild CPU in CFM

                              Originally posted by mavfan21
                              I thought about limiting myself to only unlocking the first 2 attributes for every player except for the projected 1st rounders.

                              It is WAAAAAAY too easy to find all the late round studs before the CPU.
                              I do something similar, but I full scout every projected player, rounds 1-7, that fits my scheme and for players that do not fit my schemes, I only unlock the first two attributes.

                              I do this to sort of mimic real life, in that a GM/coach is going to do the most homework on guys that can fit their schemes, so they'll know them the best. For guys that don't fit their schemes, mainly front-seven, 4-3 and 3-4 players, they won't be so sure of his true value. And neither will you, as picking him would be more of a gamble. I also do it because you'll have at least one fully scouted player per position, so you'll have options at every position and it sort of persuades you more towards drafting as close to your schemes as much as possible.

                              I still find myself having to severely limit my scouting and player development, though. Like, 200 points each week is way too much for me, so I don't purchase the scout upgrade anymore. Even then, 175 is too much sometimes, because you'll always have to deal with the CPU's horrid drafting and roster management.

                              Outside of 32 team control workarounds, there's no stopping a team from drafting two QB's in the first and second round, or teams throwing away more than half of their draft picks each year via CPU-CPU trading logic.

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