NBA2K17 Ratings/Tendency Explanation

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  • lebromelo
    Rookie
    • Sep 2007
    • 172

    #1

    NBA2K17 Ratings/Tendency Explanation

    I would like to gather people's knowledge on this.

    For Starters, would appreciate it if someone can answer the following:

    1. Are Jump Shooting Tendencies like shot close,mid,3pt, just taking into factor the ratio or does the actual value increase shooting from that range.
    For example Is the following the same or is the latter more aggressive? Tendency: Mid-20,3Pt-40 Mid-40,3Pt-80
    And is this the same for in game and simulated stats?

    2. For specific shooting location tendency (mid-left, mid-center,etc), I understand this increases or decreases the likelihood of the player shooting in that location BUT, does it also increase/decrease likelihood of that player standing in that location offball? or the player moving to that location with ball?

    3. Does Shot Tendency in Freelance affect in-game or just simulated?
    Last edited by lebromelo; 10-30-2016, 12:47 AM.
  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6508

    #2
    Re: NBA2K17 Ratings/Tendency Explanation

    See answers in bold.

    Originally posted by lebromelo
    I would like to gather people's knowledge on this.

    For Starters, would appreciate it if someone can answer the following:

    1. Are Jump Shooting Tendencies like shot close,mid,3pt, just taking into factor the ratio or does the actual value increase shooting from that range.
    For example Is the following the same or is the latter more aggressive? Tendency: Mid-20,3Pt-40 Mid-40,3Pt-80
    And is this the same for in game and simulated stats?

    Yes, jump shooting tendencies affect aggressiveness in-game. The higher the values, the quicker players will look to take that shot. No, this is not the same for simulations; the values work more like a ratio in sims and aggressiveness is driven by the shot tendency.

    2. For specific shooting location tendency (mid-left, mid-center,etc), I understand this increases or decreases the likelihood of the player shooting in that location BUT, does it also increase/decrease likelihood of that player standing in that location offball? or the player moving to that location with ball?

    Shot location tendencies drive sim stats more than anything else. It is likely that players will try to get to their hot zones in-game, however.

    3. Does Shot Tendency in Freelance affect in-game or just simulated?
    Just simulations. For example: if you set shot tendency to 99, but set shot location tendencies to 25 each, don't expect the player to shoot 20+ shots in-game.
    THE TrueSim PROJECTS



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    • psydefx
      Banned
      • Oct 2015
      • 370

      #3
      Re: NBA2K17 Ratings/Tendency Explanation

      thanks for the info. how does 'shoot from the post' tie in with everything? i mean, if a player is at close range, but he's posted... say he has a close range shot tendency of zero, but a shoot from post tendency of 100. is he going to shoot? i guess what i'm asking is, does the shoot from post tendency tie in with the jump shooting tendencies (i suppose we're speaking for the most part from close range)?

      also, is the touches tendency strictly for how often a play is called for a player, or does it also dictate how often a player gets touches while a team is in their freelance set (not running plays)?

      Comment

      • Cycloniac
        Man, myth, legend.
        • May 2009
        • 6508

        #4
        Re: NBA2K17 Ratings/Tendency Explanation

        Originally posted by psydefx
        thanks for the info. how does 'shoot from the post' tie in with everything? i mean, if a player is at close range, but he's posted... say he has a close range shot tendency of zero, but a shoot from post tendency of 100. is he going to shoot? i guess what i'm asking is, does the shoot from post tendency tie in with the jump shooting tendencies (i suppose we're speaking for the most part from close range)?

        also, is the touches tendency strictly for how often a play is called for a player, or does it also dictate how often a player gets touches while a team is in their freelance set (not running plays)?
        Close shot means jumpshot from close range from what I've observed. So, you could have close shot at 0 and shoot from post maxed, and the player would shoot just aout every time he receives the ball when posted up. The two tendencies are independent of one another.

        Touches = number of set plays and number of times player receives ball in freelance.
        THE TrueSim PROJECTS



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        • psydefx
          Banned
          • Oct 2015
          • 370

          #5
          Re: NBA2K17 Ratings/Tendency Explanation

          thanks man - you make things so clear in your explanations.

          Comment

          • Slooty2k
            Rookie
            • Oct 2013
            • 280

            #6
            Re: NBA2K17 Ratings/Tendency Explanation

            The shot location tendencies seem pretty low as default for all NBA players but they all sorts of ranges for draft class and Im not sure if the location tendencies save correctly for draft classes?

            Comment

            • lebromelo
              Rookie
              • Sep 2007
              • 172

              #7
              Re: NBA2K17 Ratings/Tendency Explanation

              Awesome, Thanks for the info!
              I would like to keep this going if I may:

              1. Do skill badges (like dimer, rim protector, etc) effect sim stats as well?
              And How about the plays? For example if u set the bulls playbook so rondo is never the passer to the shooter, would he have a lower assist avg in sim stats?

              2. What's the difference between high contested mid/3pt shooting rating and the deadeye badges? Same function, no?

              3. Does lateral quickness affect the offensive player with the ball as well? For example would Kyrie be more efficient at getting past defenders if he had higher lateral quickness?

              4. For a player with playtype pick/roll roller, does the ballhandler look to pass to the roller more then a pick/roll ball handler play?

              Comment

              • Cycloniac
                Man, myth, legend.
                • May 2009
                • 6508

                #8
                Re: NBA2K17 Ratings/Tendency Explanation

                Originally posted by lebromelo
                Awesome, Thanks for the info!
                I would like to keep this going if I may:

                1. Do skill badges (like dimer, rim protector, etc) effect sim stats as well?
                And How about the plays? For example if u set the bulls playbook so rondo is never the passer to the shooter, would he have a lower assist avg in sim stats?

                2. What's the difference between high contested mid/3pt shooting rating and the deadeye badges? Same function, no?

                3. Does lateral quickness affect the offensive player with the ball as well? For example would Kyrie be more efficient at getting past defenders if he had higher lateral quickness?

                4. For a player with playtype pick/roll roller, does the ballhandler look to pass to the roller more then a pick/roll ball handler play?
                1. Badges don't affect sim stats.

                2. Yes, they function similairly, but I believe there is an animation associated with the deadeye badge. Badges mainly unlock animations and boost success rates. 2k may decide to do away with the deadeye badge in future becaue of the contested shot attributes.

                3. Lateral quickness does affect offensive players, but I don't think it affects them as much as defensive players. I think ball handling and acceleration/speed are more important for the ball handler. I've seen it matter most in transition.

                4. I'm not sure I understand your question.
                In a pick and roll, there is the ballhandler and the screener. In the play types, you can either assign:
                PNR Handler
                PNR Point
                PNR Wing
                or
                PNR Roll Man
                to a player.

                The screener may then roll or pop depending on his roll vs pop tendency.

                While play types may very, if player x has PNR Handler and player y has PNR Man, they will still be working on the same play if player x calls for a screen.

                If you are asking if there is something that increases the likelehood that player x will pass to player y, rather than pull up for a shot or drive, that is the pass to open man tendency, as well as passing ratings. Sliders (inside shot tendency in rolling situations, for example) also play a part in the end result there.
                THE TrueSim PROJECTS



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                • lebromelo
                  Rookie
                  • Sep 2007
                  • 172

                  #9
                  Re: NBA2K17 Ratings/Tendency Explanation

                  Thanks.
                  Yea what I meant for the last question is what u said at the end.
                  as in if Blake Griffin has a PNR Roll man called for him, would cp3 look to pass to him more then if a PNR point was called for cp3?
                  That sorta makes more sense to me seeing as in this sequence the PNR play is initiated to try to give Blake a fg.
                  And correct me if I'm wrong but I always felt for all other plays(mid, 3pt, low post, etc) the player that the play was called for has a greater will/tendency to end the possession with a shot (apart from the play creating openings for that player)

                  Comment

                  • DaJuan
                    Rookie
                    • Aug 2008
                    • 174

                    #10
                    Re: NBA2K17 Ratings/Tendency Explanation

                    Can you explain me the HANDS rating ?

                    This rating is totally no sense for me

                    Comment

                    • lebromelo
                      Rookie
                      • Sep 2007
                      • 172

                      #11
                      Re: NBA2K17 Ratings/Tendency Explanation

                      Originally posted by DaJuan
                      Can you explain me the HANDS rating ?

                      This rating is totally no sense for me

                      My understanding was that, it changes the players likelihood to catch, fumble or deflect a pass both on offense and defense.
                      Also I feel it alters the physics recognition of the ball with the hand. (Lower HANDS will cause the ball to go through the hand in a sense, and higher would increase the likelihood of the ball recognizing the hand as a physical entity)

                      What I would like to know is, does hands alter blocks, rebounds, and onball steals?

                      Comment

                      • Cycloniac
                        Man, myth, legend.
                        • May 2009
                        • 6508

                        #12
                        Re: NBA2K17 Ratings/Tendency Explanation

                        Originally posted by lebromelo
                        Thanks.
                        Yea what I meant for the last question is what u said at the end.
                        as in if Blake Griffin has a PNR Roll man called for him, would cp3 look to pass to him more then if a PNR point was called for cp3?
                        That sorta makes more sense to me seeing as in this sequence the PNR play is initiated to try to give Blake a fg.
                        And correct me if I'm wrong but I always felt for all other plays(mid, 3pt, low post, etc) the player that the play was called for has a greater will/tendency to end the possession with a shot (apart from the play creating openings for that player)

                        You got it
                        THE TrueSim PROJECTS



                        Comment

                        • Cycloniac
                          Man, myth, legend.
                          • May 2009
                          • 6508

                          #13
                          Re: NBA2K17 Ratings/Tendency Explanation

                          Originally posted by lebromelo
                          My understanding was that, it changes the players likelihood to catch, fumble or deflect a pass both on offense and defense.
                          Also I feel it alters the physics recognition of the ball with the hand. (Lower HANDS will cause the ball to go through the hand in a sense, and higher would increase the likelihood of the ball recognizing the hand as a physical entity)

                          What I would like to know is, does hands alter blocks, rebounds, and onball steals?
                          My understanding of hands is that it mainly affects tipping/intercepting of passes. It's peculiar that this is the only attribute without an explanation in the sliders.

                          Hands is lsted as an offensive attribute when editting players though, which I find a bit odd.
                          THE TrueSim PROJECTS



                          Comment

                          • psydefx
                            Banned
                            • Oct 2015
                            • 370

                            #14
                            Re: NBA2K17 Ratings/Tendency Explanation

                            i'ev got another one for the man.

                            what is the step-through shot tendency? would that be an up & under move without being posted? in other words, a close shot fake & shoot?

                            also, why is standing layup/dunk not considered a shot under basket (has it's own tendencies)? or does it work in conjunction with shot under basket?

                            layups and dunks don't coincide with close shots, right? =/
                            Last edited by psydefx; 10-31-2016, 07:35 PM.

                            Comment

                            • Cycloniac
                              Man, myth, legend.
                              • May 2009
                              • 6508

                              #15
                              Re: NBA2K17 Ratings/Tendency Explanation

                              Originally posted by psydefx
                              i'ev got another one for the man.

                              what is the step-through shot tendency? would that be an up & under move without being posted? in other words, a close shot fake & shoot?

                              also, why is standing layup/dunk not considered a shot under basket (has it's own tendencies)? or does it work in conjunction with shot under basket?

                              layups and dunks don't coincide with close shots, right? =/
                              The step through shot is when you're driving, stop in the lane, pump fake and step past the defender for a layup. So yes, a close shot fake, and shot.

                              Standing layup works in conjunction with shot under basket, particularly in putback situations -- but there's also a putback tendency, so I'm not sure.

                              Layups and dunks are independent of close shots. When you think of close shot, think instead of it as close jumpshot. That confused me for a long time.
                              THE TrueSim PROJECTS



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