Controller Settings:
Auto switching: Air balls
Move assistance: None
Pass assistance: Manual
Through ball assistance: Manual
Shot assistance: Semi
Cross assistance: Semi
Lob pass assistance: Manual
Save assistance: Semi
Defending: Tactical defending
Camera angle: Broadcast
Game Settings:
Half length: 15mins
Difficulty: Legendary
Player attributes: Unique
Game speed: Normal
Sliders settings (Human/CPU)
Sprint: (49) 48/48 (49) (At this setting, I find the game seems to be at an acceptable speed level. No crazy running up and down.)
Acceleration: 49/49 (No change here as I find it to be great.)
Shot Error: 50/50 (No change as at this setting, AI are also missing shots.)
Pass Error: (43) 44/66 (At this setting, AI are misplacing their passes and at times crosses. They don't play too accurate passes.)
Shot Speed: (51) 50/50 (51) (Gives more oomph to the shots.)
Pass Speed: (48) 49/49 (48) (At default, the ball was just zipping across the field. At this setting, it slows the ball down just enough.)
Injury Frequency: 58/58 (There will always be an injury every game. However did not test extensively. Up to individual liking.)
Injury Severity: 50/50 (Up to individual. Did not test it)
GK Ability: 50/50 (Default setting, the GK is pretty good. Do not want to overpower or lessen their abilities by changing the setting.)
Marking: (80) 76/54 (The human gets a higher setting here because of the tactical defending. Also, the human AI team mates are more responsive when compared to lower settings. AI is set to 54 as at this set up, the AI do give fouls and pressure at the right areas of the pitch.)
Run Frequency: 4/4 (Balanced setup. Teams defend and attack at the right time. Also, there are build up play from the AI.)
Line Height: 55/55 (Allowing the defenders to be shoulder to shoulder with the attacker and also to increase the chances of offside play.)
Line Length: (51) 52/52 (51) (Enough space for build up play instead of getting clamped down by the AI before any real build up can take place.)
Line Width: (55) 54/54 (55) (More opportunities to build up attack in the middle of the field. Also, getting opportunities to shoot in and around the penalty areas)
Fullbacks: (47) 49/49 (47) (At this setting, the full back are not exposed considerably on the counter attack. Remember that defenders are here to defend and not to accessively attack. Also, the fullback do overlap at this setting.)
First Touch: (63) 65/65 (63) (Lots of 50-50 challenges due to unpredictable ball control and to lessen any tiki taka plays)
Power Bar: 54 (Up to individual preference.)

), 49 acc, and 62 pass error ( I still need to play more to determine should I increase FT), looks very good to me, lots of physicality, and both games were intense. I will start a new carrer mode using these sliders. Please let me know if there are further changes. Thanks!
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