View Single Post
Old 11-06-2016, 09:34 AM   #107
keshunleon
MVP
 
OVR: 9
Join Date: Apr 2006
Re: THE UPDATE IS AVAILABLE

Quote:
Originally Posted by psydefx
i just had a game, and can confirm that interior defense is still non-existent and bigs have no idea how to stay between their man and the basket. bigs also just dick around in transition and leave their man wide open under the basket.

didn't see any better defensive rotations. if anything, they were worse and i'm not just saying that out of saltiness.

responsiveness is different, i wouldn't say better. players feel much less weighted but still clunky as usual. i found it harder to walk instead of run... it's like the analog stick sensitivity is through the roof.

perimeter bump animations still feel the same to me, but i can't be sure.

you can give up your hopes on better transition play.

double team logic - you just don't get doubled by bigs anymore leaving your bigs open under the basket. i'm sure you'll get doubled by someone guarding ray allen or steph curry at the arc though, so "logic" is not a good word for 2k to use. can't say much about double teaming frequency though, not yet.

oh, and moving screens are still there without a doubt. what i mean by moving screens is your player getting stuck on opposing players and getting dragged back from their man towards the basket.

some patch. it makes you think it was put together by the guy at the front desk - very unprofessional. no improvements, just slight differences that don't mean much in the grand scheme of things (what we've been bitching about since release). been buying at launch since 2k12, but that's not happening anymore. it's clear that their focus is on 2k18, and this patch did not get much time or resources dedicated to it. man, what a big disappointment - you would think that 2k would make things right after the incredibly flawed release this year.

oh, and fast breaks are still a mess. your teammates will run to the 3 point line on a 2 on 1 or 3 on 1 - they will even cut in front of you in YOUR lane it's ridic. cpu speed boosts still there as well.

now i realize i only had one game, but the main gameplay issues that have been talked about by the masses here are still obviously there. it's just so apparent.

passing does feel better though. oh boy, right!
Completely agree!!!

Fastbreaks more like brokebreaks.

CPU called one timeout the entire game, CPU players were tired but not missing. My players are good, shooting airballs while wide open.

Defense more like efense especially in the paint. My bigmen (C) forgets where his man is after I score a basket.

I had a few passes go straight to the defender, slow passing and lack of def awareness.
__________________
True bout my business, Mane!
keshunleon is offline  
Reply With Quote