Be A Pro All-Star: Full Sim (For Skaters)

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  • Pikesburgh
    Rookie
    • Sep 2015
    • 91

    #1

    Be A Pro All-Star: Full Sim (For Skaters)

    Hey guys, I'm LOVING Be A Pro now with these settings. These list of sliders should give you a good solid game. I have stats from a game along with a video at the bottom of this. Stats are from a WHL BAP game. Results may vary depending on league. *These are for 20 minute sim to next shift periods, on All-Star difficulty*

    Attribute Effects: 5/10
    Broken Stick Frequency: 33/100
    Game Speed: 3/6

    Fatigue Effect CPU/Human: 70/100 for both
    Fatigue Recovery CPU/Human: 33/100 for both
    Injury Occurrence CPU/Human: 50/100 for both

    SKATING
    Back Skating: 43/100
    Hustle Type: Authentic
    Puck Carrier Agility: 50/100
    Puck Carrier Skating: 50/100
    Player Acceleration CPU/Human: 55/100 for both
    Skating Speed CPU/Human: 60/100 for both
    Skating Agility CPU/Human: 50/100 for both

    SHOOTING
    One Timer Accuracy CPU: 27/100 (raising to 30/100 soon)
    One Timer Accuracy Human: 30/100
    Shot Accuracy CPU: 37/100 (raising to 40/100 soon)
    Shot Accuracy Human: 40/100
    Shot Power CPU/Human: 55/100 for both
    Slap Shot Accuracy CPU: 33/100 (raising to 36/100 soon)
    Slap Shot Accuracy Human: 36/100
    Slap Shot Power CPU/Human: 55/100 for both

    PASSING
    Manual Passing: On
    Pass Assist & Min Pass Speed: 35/100 for both
    Max Pass Speed: 65/100
    Saucer Pass Speed: 50/100
    Pass Accuracy CPU: 38/100
    Pass Accuracy Human: 40/100
    Pass Interceptions CPU/Human: 65/100 for both
    Pass Reception Ease CPU/Human: 30/100 for both
    Reception Reaction Time CPU/Human: 25/100 for both
    Puck Control Rating Effect CPU/Human: 55/100 for both
    Puck Speed Reception Effect CPU/Human: 55/100 for both
    Pickup Type Effect CPU/Human: 70/100 for both
    Bouncing Puck Receptions CPU: 42/100
    Bouncing Puck Receptions Human: 45/100

    PUCK CONTROL
    Incidental Contact Puck Loss: Stick, Legs and Body
    Incidental Stick Contact Immunity: 0/100
    Puck Control CPU/Human: 25/100
    Deking Impact & Spin Deke Impact CPU/Human: 40/100 for all
    Skating Impact CPU/Human: 45/100 for both

    GOALIES
    Goalie Cover Frequency: 45/100
    Goalie Passing: 60/100
    Goalie Cross Crease Reaction Time CPU/Human: 50/100 for both
    Goalie Save Reaction Time CPU/Human: 60/100 for both
    Goalie Deflection Reaction Time CPU/Human: 50/100 for both
    Goalie Screen Effect CPU/Human: 60/100 for both
    Goalie Screen Persistence CPU/Human: 60/100 for both

    CHECKING
    Board Effect Non-Puck Carrier: 45/100
    Board Effect Puck Carrier: 45/100
    Hitting Assistance: 10/100
    Stumble Threshold: 40/100
    Aggression CPU: 63/100
    Aggression Human: 66/100
    Hitting Power CPU/Human: 55/100 (these can be lowered, I just enjoy solid hits)
    Size Effect CPU/Human: 40/100 for both
    Speed Effect CPU/Human: 40/100 for both
    Preparedness Effect CPU/Human: 60/100 for both
    Incidental Contact Effect CPU/Human: 60/100 for both (maxed at 100 makes incredibly wild, 5-6 guys falling on the ice all over each other. For a laugh, try this)
    Poke Checking Range CPU/Human: 5/100 for both
    Poke Checking Accuracy CPU/Human: 30/100 for both
    Poke Checking Power CPU/Human: 60/100 for both (ensures a new scramble for loose puck each time)
    Stick Lift Effectiveness CPU/Human: 50/100 for both (may need to raise)

    PENALTIES
    CPU Penalties/CPU Teammate Penalties: 55/100 for both
    Tripping CPU/Human: 45/100 for both
    Slashing, High Sticking, Boarding, Charging, Delay of Game, Holding, and Hooking CPU/Human: 50/100 for all
    Elbowing CPU/Human: 25/100 for both
    Cross Checking CPU/Human: 55/100 for both
    Interference CPU/Human: 75/100 for both
    *These penalties are a bit inaccurate. I'm attempting to work on them. These will most likely take the longest as some appear more frequently than others*

    AI
    AI Learning: 6/6
    CPU Difficulty Adjustment: 4/6
    CPU Faceoff Difficulty: 55/100
    Fight Difficulty: 50/100
    CPU Strategy Adjustment: 6/6
    User Strategy Adjustment: 6/6
    BAP Strategy Adjustment: 6/6

    *GAME STATS USING THESE SETTINGS*
    I was Saskatoon @ Swift Current
    Goals: 4-3 Saskatoon (OT game)
    Shots: 30-27 in favor of Swift Current
    Hits: 26-20 in favor of Swift Current
    Time on Attack: 7:15 - 6:52 in favor of Swift Current
    Passing %: 78.3 - 76.7 in favor of Swift Current
    Penalty Minutes: 8-2 in favor of Swift Current (depending how you see it)
    Powerplays: Sas was 2/4 and Swift was 0/1
    Powerplay Minutes: 6:41 for Sas, 1:59 for Swift
    Faceoffs Won: 17-16 in favor of Saskatoon
    Breakaways: 0/0
    Shorthanded Goals: 0

    As you can see, there were pretty realistic stats. I'll attempt to tweak passing sliders a bit, although I like having wild loose board battles, balanced out by nice crisp passes. I need to tweak the penalty sliders a lot, and I will probably turn the back skating down, to create more breakways. Hope you enjoy!


    Here is a link involving the most realistic offensive shift I had in the game: (may have to copy the link and paste)
    Last edited by Pikesburgh; 09-16-2016, 03:39 AM. Reason: Had the wrong link
  • Viktor
    Rookie
    • Sep 2014
    • 76

    #2
    Re: Be A Pro All-Star: Full Sim (For Skaters)

    I've only played one game so far so make of it what you will, but the results were pretty good. Don't have those results/stats to share though. I'm playing as a defenseman in WHL on All-Star. I can say that goals, shots, and time on attack were pretty close and similar to your numbers.

    This was much better than my first go with default Pro settings when we were up 5-1 in the first before I just quit.

    Comment

    • Pikesburgh
      Rookie
      • Sep 2015
      • 91

      #3
      Re: Be A Pro All-Star: Full Sim (For Skaters)

      Originally posted by Viktor
      I've only played one game so far so make of it what you will, but the results were pretty good. Don't have those results/stats to share though. I'm playing as a defenseman in WHL on All-Star. I can say that goals, shots, and time on attack were pretty close and similar to your numbers.

      This was much better than my first go with default Pro settings when we were up 5-1 in the first before I just quit.
      Well that's good! I've tried other sliders then gone back to these and so far so good. I haven't tweaked much because every time I do it seems like I mess something up.

      Comment

      • Hanzberger
        Rookie
        • Sep 2015
        • 7

        #4
        Re: Be A Pro All-Star: Full Sim (For Skaters)

        any update on stats?

        Comment

        • Pikesburgh
          Rookie
          • Sep 2015
          • 91

          #5
          Re: Be A Pro All-Star: Full Sim (For Skaters)

          Originally posted by Hanzberger
          any update on stats?
          No unfortunately. The game has been playing really weird for me for about 3 weeks, I haven't played much lately. What I did do is I started to play without sim to next shift rules. I went back to classic and it eliminated part of the problems I'm about to list. I got frustrated because the simulation engine started having me beat teams all the time. The play on the ice was still tough and back and forth, but the sim engine gave my team 2-3 goals and the opponent never scored. I went from 8-14-2 to winning something like 10 straight.

          If you don't do sim to next shift though, it should be fine. The sim to next shift creates a lot of problems I think. I've been continuing my NHL 16 BAP because I could play 5 minute periods and every game was 2-1, 3-2 some where around there. As for 17, I'm waiting for the next update before I tweak things again. For now I'm using the same sliders and settings, but with 4 minute periods and a boost to shooting accuracy. I just want to get through 2 years of juniors and get to the NHL at this point.

          Comment

          • Pikesburgh
            Rookie
            • Sep 2015
            • 91

            #6
            Re: Be A Pro All-Star: Full Sim (For Skaters)

            Big update coming. Been playing as a D-man having a complete blast.

            Comment

            • Pikesburgh
              Rookie
              • Sep 2015
              • 91

              #7
              Re: Be A Pro All-Star: Full Sim (For Skaters)

              I moved the aggression slider for both to 75. Shooting is mid 30s (for juniors, NHL should be in the 20s) and as a defenseman, it plays pretty well. 2 issues though, no matter what I do with fatigue, as a 2nd pairing d-man I get 27-29 minutes per game...which is way too much. I turned period length down to 15 minutes and get about 23-24 minutes. The other problem is there's only about 1 sim goal a game. Usually 4-3 games, with 3 scored for my team while I'm on the ice, and 3 scored against. Skating agility with puck is at 90...I feel like it represents players in real life better. Guys like Crosby and McDavid are really agile with the puck, and it seems to make a bit more of a fluid game.

              Comment

              • Rattler17
                Rookie
                • Mar 2006
                • 451

                #8
                Re: Be A Pro All-Star: Full Sim (For Skaters)

                These are fun to play with but at the end of the day there are just too many things in the game that sliders cannot fix... I have played as both a forward and a D man. The AIs ability to back skate at any speed from a stand still is a joke. If I have 85 speed and am in full stride no D man on the planet is going to keep up from a flat footed stationary position. I have enjoyed your sliders so this isnt a slight on them just a point of interest. Guys like you sink tons of time in to making sliders and at the end of the day EA just dumps all over the hockey franchise.
                Maple Leafs ][ Blue Jays ][ Raptors ][ Bears

                PSN: I-JayDee-I

                Comment

                • Pikesburgh
                  Rookie
                  • Sep 2015
                  • 91

                  #9
                  Re: Be A Pro All-Star: Full Sim (For Skaters)

                  I'm starting to play with sliders again, but the 2 biggest sliders are AI learning and AI difficulty adjustment. Around 1-2 they're too easy, but 3 and up is a lot harder. Testing around 2 right now.

                  Comment

                  • SuperGoalies
                    MVP
                    • Apr 2013
                    • 3287

                    #10
                    Re: Be A Pro All-Star: Full Sim (For Skaters)

                    welcome back, I was wondering when you'd return , welcome back .

                    Comment

                    • Pikesburgh
                      Rookie
                      • Sep 2015
                      • 91

                      #11
                      Re: Be A Pro All-Star: Full Sim (For Skaters)

                      In all honesty, I haven't updated the sliders because frankly these are working really well for me. I don't know about other people, but it's going well. The only thing I've really done is change AI Learning/CPU Difficulty to 2/6. I bumped shooting up about 5 points each and other than that it's been going well.

                      Right now I have 12 PP points out of my 30 points which is pretty realistic for a #1 center, I have a nice +7 rating in 24 games, not too high, not too low. 72 shots on goal, exactly 3 per game. 12 goals, which is a 16.6 shooting %. I also noticed that penalties on 3/4 actually get more realistic PP's per game than 4/4 in the rules section. I'd say just boost shooting up 5-10 ticks from what I have, maybe boost goalie save reaction time a bit as well to make up for the increased shooting, lower AI Learning/CPU Difficulty, and you should be fine. You can tweak the poke checking, hitting, passing sliders anyway you want and it shouldn't affect the core stats. Poke checking is probably a bit high at this point. Maybe up the puck control if you're losing it too easily too.

                      Comment

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