Attribute Effects: 5/10
Broken Stick Frequency: 33/100
Game Speed: 3/6
Fatigue Effect CPU/Human: 70/100 for both
Fatigue Recovery CPU/Human: 33/100 for both
Injury Occurrence CPU/Human: 50/100 for both
SKATING
Back Skating: 43/100
Hustle Type: Authentic
Puck Carrier Agility: 50/100
Puck Carrier Skating: 50/100
Player Acceleration CPU/Human: 55/100 for both
Skating Speed CPU/Human: 60/100 for both
Skating Agility CPU/Human: 50/100 for both
SHOOTING
One Timer Accuracy CPU: 27/100 (raising to 30/100 soon)
One Timer Accuracy Human: 30/100
Shot Accuracy CPU: 37/100 (raising to 40/100 soon)
Shot Accuracy Human: 40/100
Shot Power CPU/Human: 55/100 for both
Slap Shot Accuracy CPU: 33/100 (raising to 36/100 soon)
Slap Shot Accuracy Human: 36/100
Slap Shot Power CPU/Human: 55/100 for both
PASSING
Manual Passing: On
Pass Assist & Min Pass Speed: 35/100 for both
Max Pass Speed: 65/100
Saucer Pass Speed: 50/100
Pass Accuracy CPU: 38/100
Pass Accuracy Human: 40/100
Pass Interceptions CPU/Human: 65/100 for both
Pass Reception Ease CPU/Human: 30/100 for both
Reception Reaction Time CPU/Human: 25/100 for both
Puck Control Rating Effect CPU/Human: 55/100 for both
Puck Speed Reception Effect CPU/Human: 55/100 for both
Pickup Type Effect CPU/Human: 70/100 for both
Bouncing Puck Receptions CPU: 42/100
Bouncing Puck Receptions Human: 45/100
PUCK CONTROL
Incidental Contact Puck Loss: Stick, Legs and Body
Incidental Stick Contact Immunity: 0/100
Puck Control CPU/Human: 25/100
Deking Impact & Spin Deke Impact CPU/Human: 40/100 for all
Skating Impact CPU/Human: 45/100 for both
GOALIES
Goalie Cover Frequency: 45/100
Goalie Passing: 60/100
Goalie Cross Crease Reaction Time CPU/Human: 50/100 for both
Goalie Save Reaction Time CPU/Human: 60/100 for both
Goalie Deflection Reaction Time CPU/Human: 50/100 for both
Goalie Screen Effect CPU/Human: 60/100 for both
Goalie Screen Persistence CPU/Human: 60/100 for both
CHECKING
Board Effect Non-Puck Carrier: 45/100
Board Effect Puck Carrier: 45/100
Hitting Assistance: 10/100
Stumble Threshold: 40/100
Aggression CPU: 63/100
Aggression Human: 66/100
Hitting Power CPU/Human: 55/100 (these can be lowered, I just enjoy solid hits)
Size Effect CPU/Human: 40/100 for both
Speed Effect CPU/Human: 40/100 for both
Preparedness Effect CPU/Human: 60/100 for both
Incidental Contact Effect CPU/Human: 60/100 for both (maxed at 100 makes incredibly wild, 5-6 guys falling on the ice all over each other. For a laugh, try this)
Poke Checking Range CPU/Human: 5/100 for both
Poke Checking Accuracy CPU/Human: 30/100 for both
Poke Checking Power CPU/Human: 60/100 for both (ensures a new scramble for loose puck each time)
Stick Lift Effectiveness CPU/Human: 50/100 for both (may need to raise)
PENALTIES
CPU Penalties/CPU Teammate Penalties: 55/100 for both
Tripping CPU/Human: 45/100 for both
Slashing, High Sticking, Boarding, Charging, Delay of Game, Holding, and Hooking CPU/Human: 50/100 for all
Elbowing CPU/Human: 25/100 for both
Cross Checking CPU/Human: 55/100 for both
Interference CPU/Human: 75/100 for both
*These penalties are a bit inaccurate. I'm attempting to work on them. These will most likely take the longest as some appear more frequently than others*
AI
AI Learning: 6/6
CPU Difficulty Adjustment: 4/6
CPU Faceoff Difficulty: 55/100
Fight Difficulty: 50/100
CPU Strategy Adjustment: 6/6
User Strategy Adjustment: 6/6
BAP Strategy Adjustment: 6/6
*GAME STATS USING THESE SETTINGS*
I was Saskatoon @ Swift Current
Goals: 4-3 Saskatoon (OT game)
Shots: 30-27 in favor of Swift Current
Hits: 26-20 in favor of Swift Current
Time on Attack: 7:15 - 6:52 in favor of Swift Current
Passing %: 78.3 - 76.7 in favor of Swift Current
Penalty Minutes: 8-2 in favor of Swift Current (depending how you see it)
Powerplays: Sas was 2/4 and Swift was 0/1
Powerplay Minutes: 6:41 for Sas, 1:59 for Swift
Faceoffs Won: 17-16 in favor of Saskatoon
Breakaways: 0/0
Shorthanded Goals: 0
As you can see, there were pretty realistic stats. I'll attempt to tweak passing sliders a bit, although I like having wild loose board battles, balanced out by nice crisp passes. I need to tweak the penalty sliders a lot, and I will probably turn the back skating down, to create more breakways. Hope you enjoy!
Here is a link involving the most realistic offensive shift I had in the game: (may have to copy the link and paste)

, welcome back
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