NBA 2K17: Gameplay Tweaks We'd Like to See

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    NBA 2K17: Gameplay Tweaks We'd Like to See


    Years of griping about basketball have finally worked to my advantage and we've got one of the best versions of NBA 2K ever this season. But the key to being the best and sustaining is knowing that the journey is about constant growth. If you're not getting better, then you're just wasting away. Standing as the sole competitor in this corner of gaming, it would be easy for 2K to remain stagnant. Here's my take on how to prevent such stagnation.

    Read More - NBA 2K17: Gameplay Tweaks We'd Like to See
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • ammar_munes
    Rookie
    • Oct 2014
    • 164

    #2
    Re: NBA 2K17: Gameplay Tweaks We'd Like to See

    Originally posted by MMChrisS

    Years of griping about basketball have finally worked to my advantage and we've got one of the best versions of NBA 2K ever this season. But the key to being the best and sustaining is knowing that the journey is about constant growth. If you're not getting better, then you're just wasting away. Standing as the sole competitor in this corner of gaming, it would be easy for 2K to remain stagnant. Here's my take on how to prevent such stagnation.

    Read More - NBA 2K17: Gameplay Tweaks We'd Like to See




    Good Points !

    Comment

    • jfsolo
      Live Action, please?
      • May 2003
      • 12965

      #3
      Re: NBA 2K17: Gameplay Tweaks We'd Like to See

      I agree that the things listed in the article need to be fixed. I disagree about this been one of the best 2K's ever, and I disagree about liking the trajectory and being optimistic about the future of the franchise.

      IMO the article should have listed 50 things and be titled, "Rebuilding NBA 2K's gameplay from the ground up"
      Jordan Mychal Lemos
      @crypticjordan

      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

      Do the same thing tomorrow. And the next. Now do it forever.

      Comment

      • Graphik
        Pr*s*n*r#70460649
        • Oct 2002
        • 10582

        #4
        Re: NBA 2K17: Gameplay Tweaks We'd Like to See

        I agree with most of what you say. The artificial momentum shifts(happens offline as well), the redundancy of your cpu controlled team mates, lack of consistency on any button spamming for that matter.

        I think the problem 2K created within the game is too many damn attributes, badges and whatever other hidden intangibles are in the game. They tried to separate two 95 rated players with a slew of different play styles and habitual attributes and it results in a defective product IMO. Add that with artificial in game boost to keep the game competitive and it makes for a sloppy product.

        That's what 2K is to me....sloppy.

        What I'd like to see tweaked is cpu team play styles. I want the Warriors to feel like the Warriors and not just a cpu team with good attributed players who's tendencies is to shoot more 3 than most. All teams seem to play the exact type of defense which is to stick to your man like glue no matter the matchup. If a team has poor defense, I want to feel like I can take advantage of them. Not just blow them out but to have an easier time compared to a better defensive team. As of now, I don't feel the separation regardless off who is injured, how many games in a row they've lost or what their record is.
        http://neverfollow.biz (Independent Music Group)

        Comment

        • swiftkid
          Rookie
          • Sep 2014
          • 69

          #5
          game would change tremendously if they got rid of that elastic/molasses feel when trying to move your player

          Comment

          • Graphik
            Pr*s*n*r#70460649
            • Oct 2002
            • 10582

            #6
            Re: NBA 2K17: Gameplay Tweaks We'd Like to See

            Originally posted by swiftkid
            game would change tremendously if they got rid of that elastic/molasses feel when trying to move your player

            The game is too animation driven. You get sucked into animations that move slower than other players animations and the results are funky, unrealistic player sliding and stickiness that's completely animation and situational driven. It's designed to make the game look realistic but it takes to much control out of the players hands.
            http://neverfollow.biz (Independent Music Group)

            Comment

            • zrohman
              Pro
              • Nov 2013
              • 834

              #7
              Re: NBA 2K17: Gameplay Tweaks We'd Like to See

              Originally posted by swiftkid
              game would change tremendously if they got rid of that elastic/molasses feel when trying to move your player
              This has been what I've been wanting for years now. Still hasn't happened

              Comment

              • DonWuan
                MVP
                • Oct 2010
                • 1756

                #8
                Re: NBA 2K17: Gameplay Tweaks We'd Like to See

                Artificial intelligence needs to be redone. Cpu do not play basketball, they play animation. That's why they have to rely on bs so much.

                Sent from my Nexus 6P using Tapatalk

                Comment

                • schnaidt1
                  All Star
                  • Sep 2008
                  • 5213

                  #9
                  good stuff...but you forgot the biggest issue...lack of shooting fouls in favor of the cpu....them only shooting 8 free throws per game inflates their shot attempts which then inflates rebounds...makes it hard to keep stats realistic.
                  Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                  Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

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                  Comment

                  • pozzocolin
                    Just started!
                    • Apr 2015
                    • 1

                    #10
                    Originally posted by ammar_munes
                    Good Points !
                    Really good points!! I hope it does not become like EA and its scripting momentum ****ing trash ...

                    Comment

                    • Baebae32
                      Pro
                      • Nov 2015
                      • 880

                      #11
                      Re: NBA 2K17: Gameplay Tweaks We'd Like to See

                      I think 2Ks biggest gameplay problems lie in its current representation of player movement/interaction/animations. The game needs to continue to become more fluid

                      Comment

                      • JayBillups36
                        Rookie
                        • May 2015
                        • 95

                        #12
                        I'm not really feeling the player classes. I made a shot creator and he's not very good at open pull ups but he's awesome on taking the worst shots ever. I got every badge and put in a ton of work and my inbox is filled with people whining about spin jumper. SORRY! I'm not making another guy cause I'm doing you in. Talk to 2k they made me run my player this way.

                        Comment

                        • SportsGameGod
                          Rookie
                          • Mar 2015
                          • 83

                          #13
                          I agree with this for sure being the best 2k ever.

                          Comment

                          • Smirkin Dirk
                            All Star
                            • Oct 2008
                            • 5180

                            #14
                            Re: NBA 2K17: Gameplay Tweaks We'd Like to See

                            Originally posted by Baebae32
                            I think 2Ks biggest gameplay problems lie in its current representation of player movement/interaction/animations. The game needs to continue to become more fluid
                            I agree. The movement is getting better but you still lose control in animations sometimes, and it can twitchy. The new physics engine has exacerbated these things.
                            2022 'Plug and play' sim roster (XBX)

                            Comment

                            • jmaj315
                              Pro
                              • Oct 2012
                              • 993

                              #15
                              Yea, the movement is kinda weird. Way too often i try to take a step to either side as the defender, and end up looping behind the ballhandler.

                              That is my biggest gripe, although i do hate the way my AI runs into each other and don't either switch defenders or simply go around. I get that guys get stuck on teammates from time to time, but it's like 50% or more of the time on double screens. The defender rarely makes it to the second screener, and sometimes doesn't hit the first one until the pass is made
                              I used to put important things here

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