NBA 2K17: Gameplay Tweaks We'd Like to See

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  • BegBy
    Banned
    • Feb 2009
    • 1212

    #16
    Re: NBA 2K17: Gameplay Tweaks We'd Like to See

    I just want basic things. Realistic AI reaction times. Way less clipping. Less physicality overall, but by no means remove it. Just tone it down to a non - WWE level. I'd love to see much, much tighter player control and animations that are far less exaggerated. Players don't need to be so frantic. So many animations take up way too much time and real estate. Half the time it looks like some guys have hot coals in their shorts. Realistic NBA defensive rotations with lots of switching in the paint. Funnel shooters to the big guys down low! Fastbreaks again would be nice, for both sides. Lots more long rebounds with tips, bobbles and pushed rebounds. Lots more, please.

    Addition by subtraction should be a theme next year. Remove a lot of the wonky stuff and without adding anything at all this game is soooooooo much better. We were promised something absurd like 2000 new animations this year, yet I've seen maybe 10 and you inevitably see the same 30-40 each and every game over and over. Don't add any new animations. Let us see the ones we've been promised year after year by opening up the game from it's linear playstyle. Right now we just play out animations and react accordingly. I think with non perfect perimeter defenders coupled with nice organic (smooth and not frantic sliding animations) collapsing/rotating defense we'll see much better games.

    It's a very linear game right now. Removing a lot of stuff could actually change it and could save time and effort instead of adding new crap to combat the old. The skeleton for a good game is there. It's just buried under a mound of junk.

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    • Smirkin Dirk
      All Star
      • Oct 2008
      • 5180

      #17
      Re: NBA 2K17: Gameplay Tweaks We'd Like to See

      Originally posted by BegBy
      So many animations take up way too much time and real estate.
      Absolutely.

      Part of the reason the court can feel crowded is how much time and space some of these animations take. The behind the back dribble as an example needs about 5 feet of space to start and end. By that time, the ball has either been knocked lose or the animation has caused that gap to close.
      2022 'Plug and play' sim roster (XBX)

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      • tril
        MVP
        • Nov 2004
        • 2914

        #18
        Originally posted by Smirkin Dirk
        Absolutely.

        Part of the reason the court can feel crowded is how much time and space some of these animations take. The behind the back dribble as an example needs about 5 feet of space to start and end. By that time, the ball has either been knocked lose or the animation has caused that gap to close.
        agree with this, its like something between the players and courts feel like it isnt properly scaled. wonder if its a player wingspan issue

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        • Finepanther
          Rookie
          • Feb 2014
          • 151

          #19
          Does anyone know if 2k uses analytics or Sports VU data for player tendencies and attributes? If not that seems like a massive oversight.

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          • Richardcg
            Rookie
            • Dec 2010
            • 124

            #20
            Re: NBA 2K17: Gameplay Tweaks We'd Like to See

            Agree with all of this. But every time I say something like what the article states, I'm told to learn the game. I know the game I'm no expert but I know when something is not right. People the game is setup to make runs and give the computer an advantage.

            Fast breaks are terrible.. I'm actually watching the Bulls and Blazers now wade went on an break and flew by almost everyone for an easy two. In 2k that wouldn't have happen. He would have made dumb stutter then start running and the CPU would have already be down the court....

            I can go on about things that happen in this game that just shouldn't. I believe has everything to do with the animations in the game in order for it to look realistic....

            Also another thing that happen which was completely unnecessary.. Butler is standing in the corner and I was only a few feet away from and press a for a simple pass and guess what he do. He jumps for the ball that wasn't even high and he all of an sudden is called out of bounds....

            The game is good and I believe was great when it was first released. But seem like patches is messing it up. I didn't see to much stuttering and stuff going on. It felt very smooth. Now it sorta plays a lil like 2k16.

            Sent from my A0001 using Tapatalk

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            • BryceDouglasRules
              Banned
              • Nov 2016
              • 67

              #21
              Re: NBA 2K17: Gameplay Tweaks We'd Like to See

              Every other thread is a "this needs to be tweaked" and there's always someone with a select few of nuances THEY think needs to get fixed. We need to consolidate these some how in a voting system and a very specific point system so that the devs can look, not read 3 pages to see who and they don't value opinion.

              I don't like the wishy washy stance on shooting, I think everyone is too extreme either way, and a medium needs to be found.

              That's what this thread should be about.

              Comment

              • Smirkin Dirk
                All Star
                • Oct 2008
                • 5180

                #22
                Re: NBA 2K17: Gameplay Tweaks We'd Like to See

                Originally posted by BryceDouglasRules
                Every other thread is a "this needs to be tweaked" and there's always someone with a select few of nuances THEY think needs to get fixed. We need to consolidate these some how in a voting system and a very specific point system so that the devs can look, not read 3 pages to see who and they don't value opinion.

                I don't like the wishy washy stance on shooting, I think everyone is too extreme either way, and a medium needs to be found.

                That's what this thread should be about.
                If you want a consensus, you will be waiting a long time.
                2022 'Plug and play' sim roster (XBX)

                Comment

                • CujoMatty
                  Member of Rush Nation
                  • Oct 2007
                  • 5445

                  #23
                  The momentum shifts are killing this game for me. You can drop the CPU shooting sliders to 10 but if they get a run the sliders mean nothing and Its got shooting percentages out of control and it's also just plain not fun. Most games have me either winning by 30 or losing by 30 with whacked out shooting percentages. I have shooting sliders at 40 and I just beat the CPU by 38 and I shot 67% from the field. CPU shot 39% then the next game CPU shot 90% in the second half to beat me by 30 and I shot 42%. I get what they are trying to do and make momentum simulate real life but it feels over done and forced.
                  2016 NLL Champion Saskatchewan Rush
                  2018 NLL Champion Saskatchewan Rush
                  2019 CEBL Champion Saskatchewan Rattlers

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                  • fluent2332
                    MVP
                    • Aug 2005
                    • 1735

                    #24
                    Re: NBA 2K17: Gameplay Tweaks We'd Like to See

                    Originally posted by Smirkin Dirk
                    Absolutely.

                    Part of the reason the court can feel crowded is how much time and space some of these animations take. The behind the back dribble as an example needs about 5 feet of space to start and end. By that time, the ball has either been knocked lose or the animation has caused that gap to close.
                    Been an issue forever. Like I said before, the game is set to a "macro" scale, not a "micro" one. What I mean is that you need 5x the space as you would in real life to get a clean look, a good dribble move, an open shot or open lane, etc.

                    I've been waiting for a game to represent the "micro" scale for a long time. Because of the "macro" scale of 2K video games the mid-range game especially never has the realism or subtlety of real life basketball.

                    Comment

                    • BryceDouglasRules
                      Banned
                      • Nov 2016
                      • 67

                      #25
                      Re: NBA 2K17: Gameplay Tweaks We'd Like to See

                      Originally posted by Smirkin Dirk
                      If you want a consensus, you will be waiting a long time.
                      Love that avatar, btw. GREATEST PF OF ALL TIME lol. Best SCORING pf ever but not really goat.

                      Anyways... What we need is a consensus tho. We need to literally have a place where everything is consolidated. It's more than just shooting, it's everything..

                      Comment

                      • Smirkin Dirk
                        All Star
                        • Oct 2008
                        • 5180

                        #26
                        Re: NBA 2K17: Gameplay Tweaks We'd Like to See

                        Originally posted by BryceDouglasRules
                        Anyways... What we need is a consensus tho. We need to literally have a place where everything is consolidated. It's more than just shooting, it's everything..
                        I don't think we'll ever get that. Too many people want too many different things from 2K for us to ever reach a point where we have a list of 10 things we all agree on.
                        2022 'Plug and play' sim roster (XBX)

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                        • Black Bruce Wayne
                          MVP
                          • Aug 2015
                          • 1459

                          #27
                          Originally posted by Smirkin Dirk
                          I don't think we'll ever get that. Too many people want too many different things from 2K for us to ever reach a point where we have a list of 10 things we all agree on.
                          Not only this, but too many people want unrealistic things based off their lack of ability to play the game. Everything people want is not all legit

                          Comment

                          • Black Bruce Wayne
                            MVP
                            • Aug 2015
                            • 1459

                            #28
                            Re: NBA 2K17: Gameplay Tweaks We'd Like to See

                            1. "Guaranteed Momentum Shifts:"

                            I think they should be earned and not guaranteed

                            2. Random Variance Nonsense:

                            Professional athletes, no matter how long they have been at their craft, still make mistakes.

                            We remember this happened.
                            <iframe width="560" height="315" src="https://www.youtube.com/embed/fkwfh_6TG0A" frameborder="0" allowfullscreen></iframe>

                            Do we not want this to happen in a game that is supposed to mimic the real NBA as much as possible? Im sure Otto Porter has been playing basketball all his life, but that still happened.

                            3. Reaching Overkill: Again, this happens in the NBA when refs make bad calls. We see it all the time. Some guys get away with it and some dont.

                            5. Artificial Intelligence:
                            Right now, as I write this, the Blazers are getting destroyed by the Chicago Bulls. If you were playing this matchup in 2k then what you wrote in #5 would have fit this game perfectly. You would have said I have Damian Lillard on my team, the Blazers are good, why am I getting killed? Why are my teammates making mistakes? As far as My Career is concerned, do people want the CPU to not have game like this?

                            I will continue to ask this question of everyone who feels like OP feels: Do you want NBA2k to exist in its own vacuum away from what actually happens in the NBA, or do you want the game to mimic what actually happens in real life which is good players having bad games, good teams occasionally getting blown out by bad teams, bad teams playing up to competition, refs making bad calls, players making wild shots, players missing assignments...? All of this happens in the NBA on a nightly basis. Watch NBA highlights and you will see all of what people dont like in 2K.

                            Comment

                            • CujoMatty
                              Member of Rush Nation
                              • Oct 2007
                              • 5445

                              #29
                              Originally posted by Black Bruce Wayne
                              1. "Guaranteed Momentum Shifts:"

                              I think they should be earned and not guaranteed

                              2. Random Variance Nonsense:

                              Professional athletes, no matter how long they have been at their craft, still make mistakes.

                              We remember this happened.
                              <iframe width="560" height="315" src="https://www.youtube.com/embed/fkwfh_6TG0A" frameborder="0" allowfullscreen></iframe>

                              Do we not want this to happen in a game that is supposed to mimic the real NBA as much as possible? Im sure Otto Porter has been playing basketball all his life, but that still happened.

                              3. Reaching Overkill: Again, this happens in the NBA when refs make bad calls. We see it all the time. Some guys get away with it and some dont.

                              5. Artificial Intelligence:
                              Right now, as I write this, the Blazers are getting destroyed by the Chicago Bulls. If you were playing this matchup in 2k then what you wrote in #5 would have fit this game perfectly. You would have said I have Damian Lillard on my team, the Blazers are good, why am I getting killed? Why are my teammates making mistakes? As far as My Career is concerned, do people want the CPU to not have game like this?

                              I will continue to ask this question of everyone who feels like OP feels: Do you want NBA2k to exist in its own vacuum away from what actually happens in the NBA, or do you want the game to mimic what actually happens in real life which is good players having bad games, good teams occasionally getting blown out by bad teams, bad teams playing up to competition, refs making bad calls, players making wild shots, players missing assignments...? All of this happens in the NBA on a nightly basis. Watch NBA highlights and you will see all of what people dont like in 2K.
                              I mostly agree with you but you kind of hit my problem. By replicating the real NBA and in the quest for sim the skill of the human player gets compromised. Forcing an outcome because of it happening in real life just completely ruins the purpose of playing video games in my opinion. I want to lose because the CPU is better than me and vice versa. I don't want to lose because the CPU forces momentum changes that make them shoot 90% and I shoot 30%. If I can't control my own destiny why am I playing?
                              Almost every game either the CPU or myself go off on these ungodly runs. I'd like to have close games mostly with the blowouts being exceptions but it's been the opposite for me this year. I didn't mind so much when there was definite reason in past games such as poor team chemistry meant my team wasn't playing well. I could fix that. So many times this year I feel helpless and I know sometimes early in the second quarter that I'm screwed no matter what I do. I dunno, maybe that's getting a realistic outcome but it's not fun.
                              2016 NLL Champion Saskatchewan Rush
                              2018 NLL Champion Saskatchewan Rush
                              2019 CEBL Champion Saskatchewan Rattlers

                              Comment

                              • Snyder187
                                Just started!
                                • Nov 2016
                                • 2

                                #30
                                Very well written article i couldnt have said it better thats for sure. What got to me in a positive way is the word 'tweaks'. Its true that the game requires tweaking on patches and in turn improving next years release.

                                Every year its the same thing story. 2K brings out a nice game (rushed since they don't have 4 years to develop this beautiful AAA title. They patch it to complete it and like clockwork people start to complain. Its a thankless job and even when they listen on twitter to what fans like or dont like (i remind you all that Ubisoft or EA for example does not do this). I fear that at some point in time 2k devs will turn a blind eye to all fans not the serial complainers only.

                                What people havent figured out so far:
                                Every year one or two aspects gets a major overhaul and the rest gets tweaked. People expect 2k to go all out in every direction in 1 season time.

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