Kicking back to automatic, why?

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  • fistofrage
    Hall Of Fame
    • Aug 2002
    • 13682

    #106
    Re: Kicking back to automatic, why?

    Originally posted by roadman
    I am sure EA was trying to direct attention to the new blocks and fakes-which are arguably over done- but the reality is that outside of that new addition the special teams remain status quo from years past and are as disfunctiinal as ever.

    Yeah, that was what I was going after, it's all marketing speak at the end of the day for me. Heck, some people still hang their hat on the 25 year old marketing speel, if it's in the game, etc....... As far as the CPU kicking, I agree with your points, but for desired outcomes, I go ahead and sim. I get it, the immersion isn't there and I wish it was there, but it isn't, so, I choose to sim ahead.(at least there is a choice, but not a desirable choice. workaround)

    And Fist, I am not forgetting you either, I know you are passionate about the FG accuracy update on the last patch. I understand why it was done, but I don't agree with the current outcome. They need to separate online from offline from this point going forward.

    And Sturz, I do agree on your last paragraph, no doubt we agree on that!!
    I am over it at this point. I've come to grips that it won't be fixed this year or ever. It's fine I'll move on to something else. They really do need to ask themselves though why spend the time and energy putting in a new system only to turn it right back to where it was in 2016. Once they stated the broken slider was a design decision after viewing the video I realize it's a lost cause.

    I'll pick up and play the game from time to time because I can still enjoy it to some extent. But they really killed the late game drama with this design decision.
    Chalepa Ta Kala.....

    Comment

    • fistofrage
      Hall Of Fame
      • Aug 2002
      • 13682

      #107
      Re: Kicking back to automatic, why?

      So I tried editing all the kickers accuracy stats and it really doesn't do matter because it goes back to that automatic shank thing if the value gets to low but if its above that value then its automatic.

      The value is somewhere around 50 and the automatic shank kicks in.

      So it appears that lowering the slider lowers the kicker accuracy value by some % the same as leaving the slider at default and adjusting the kicker accuracy rating.

      The thing is, its a glitch. The meter goes faster and the sweet spot gets smaller with the lower accuracy and works as it should. The problem lies in the auto shank kicking in at a certain value.

      EA said that's a design decision. Why on earth would you design that? There is no fix for the automatic field goal. Unless the next update has a very pleasant surprise in it, I will be done with this game.
      Chalepa Ta Kala.....

      Comment

      • roadman
        *ll St*r
        • Aug 2003
        • 26339

        #108
        Re: Kicking back to automatic, why?

        I know the issue is mostly with the user kicker, but CPU kicker Matt Bryant missed a 55yd FG in my CFM inside the dome. It was wide left, but had the distance.

        Comment

        • DeuceDouglas
          Madden Dev Team
          • Apr 2010
          • 4297

          #109
          Re: Kicking back to automatic, why?

          Originally posted by fistofrage
          So I tried editing all the kickers accuracy stats and it really doesn't do matter because it goes back to that automatic shank thing if the value gets to low but if its above that value then its automatic.

          The value is somewhere around 50 and the automatic shank kicks in.

          So it appears that lowering the slider lowers the kicker accuracy value by some % the same as leaving the slider at default and adjusting the kicker accuracy rating.

          The thing is, its a glitch. The meter goes faster and the sweet spot gets smaller with the lower accuracy and works as it should. The problem lies in the auto shank kicking in at a certain value.

          EA said that's a design decision. Why on earth would you design that? There is no fix for the automatic field goal. Unless the next update has a very pleasant surprise in it, I will be done with this game.
          That's the same thing I ran into in my testing. It's somewhere in between 50 and 60 but I don't know the exact number. 50 was an auto shank and 60 it was literally impossible for me to miss anything. You could tell immediately too because the meter wouldn't start right away, there'd be about a second delay before it started. The accuracy definitely "worked" for the CPU but only once you crossed 50 yards. Even with 60 KAC the CPU was good on everything from 30 and 40 and still hit 75% from 50 and once you get up to 80 they're virtually automatic. This was pre-patch too so the CPU percentages would probably be even higher now.

          Comment

          • fistofrage
            Hall Of Fame
            • Aug 2002
            • 13682

            #110
            Re: Kicking back to automatic, why?

            Originally posted by roadman
            I know the issue is mostly with the user kicker, but CPU kicker Matt Bryant missed a 55yd FG in my CFM inside the dome. It was wide left, but had the distance.
            The issue is for both human and ai. You keep bringing up these one off exceptions of long field goals being missed but 1 miss in a blue moon doesn't reflect what we see on sundays. Xp are missed frequently in the NFL enough to impact games every week. 45 yarders in real life have you on the edge of your seat. In madden it's automatic. And the worst part is the kicking engine is there and it works but they nerfed it and we have no means to customize it.
            Chalepa Ta Kala.....

            Comment

            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #111
              Re: Kicking back to automatic, why?

              Originally posted by fistofrage
              The issue is for both human and ai. You keep bringing up these one off exceptions of long field goals being missed but 1 miss in a blue moon doesn't reflect what we see on sundays. Xp are missed frequently in the NFL enough to impact games every week. 45 yarders in real life have you on the edge of your seat. In madden it's automatic. And the worst part is the kicking engine is there and it works but they nerfed it and we have no means to customize it.
              Yeah, I do, because they all aren't automatic then, wouldn't you agree?(going by thread title) I agree it's been "nerfed" since the last patch, but all FG's are not automatic and not all FG's are made by human, either.

              Those one off's you keep referring to are not one off's for my FG kicking abilities.

              This was in a dome with no wind, 55 yarders in a dome are more than likely to go through vs other conditions.
              Last edited by roadman; 11-16-2016, 11:26 AM.

              Comment

              • fistofrage
                Hall Of Fame
                • Aug 2002
                • 13682

                #112
                Re: Kicking back to automatic, why?

                Originally posted by roadman
                Yeah, I do, because they all aren't automatic then, wouldn't you agree?(going by thread title) I agree it's been "nerfed" since the last patch, but all FG's are not automatic and not all FG's are made by human, either.

                Those one off's you keep referring to are not one off's for my FG kicking abilities.

                This was in a dome with no wind, 55 yarders in a dome are more than likely to go through.
                Do you want me to start a new thread then? Broken slider and all field goals under 45 yards and xp are automatic?

                Have you seen a missed xp? Crosby missed one on real life sunday.

                You are arguing semantics when there is a serious flaw in the game.
                Chalepa Ta Kala.....

                Comment

                • roadman
                  *ll St*r
                  • Aug 2003
                  • 26339

                  #113
                  Re: Kicking back to automatic, why?

                  Originally posted by fistofrage
                  Do you want me to start a new thread then? Broken slider and all field goals under 45 yards and xp are automatic?

                  Have you seen a missed xp? Crosby missed one on real life sunday.

                  You are arguing semantics when there is a serious flaw in the game.
                  I'm not arguing semantics when I miss FG's in the game under 45 yds.

                  To answer your question, no, I haven't missed a XP, yet.

                  When did I say it wasn't a flaw in the game?

                  I agree it's been "nerfed" since the last patch was said above by me.

                  Comment

                  • Sturzinator
                    Pro
                    • Aug 2012
                    • 917

                    #114
                    Re: Kicking back to automatic, why?

                    Originally posted by fistofrage
                    The issue is for both human and ai. You keep bringing up these one off exceptions of long field goals being missed but 1 miss in a blue moon doesn't reflect what we see on sundays. Xp are missed frequently in the NFL enough to impact games every week. 45 yarders in real life have you on the edge of your seat. In madden it's automatic. And the worst part is the kicking engine is there and it works but they nerfed it and we have no means to customize it.
                    This is exactly the issue. It's the CPU kicking from about 45 and less that needs a serious adjustment. Walsh missed 4 FGs and 4 XP this season before he was finally let go by the Vikings. It would be nice if EA brought this element of the NFL to the table.

                    Yes, the CPU will miss some longer attempts (50 plus) but there is also a problem here as many times the CPU will foolishly attempt very long FGs (55 plus) and miss almost every one of them, ceding valuable field position. Both the logic and the execution is flawed.

                    I cringe when there is a CPU attempt inside of 45 because I know it's automatic, and I cringe when they attempt 55 and over because I know it'll likely be a miss. It seems the only place where there is any guesswork is the space between those distances.

                    I'll leave the human side of the equation out of the discussion.
                    Last edited by Sturzinator; 11-16-2016, 11:50 AM.

                    Comment

                    • DeuceDouglas
                      Madden Dev Team
                      • Apr 2010
                      • 4297

                      #115
                      Re: Kicking back to automatic, why?

                      Originally posted by Sturzinator
                      Yes, the CPU will miss some longer attempts (50 plus) but there is also a problem here as many times the CPU will foolishly attempt very long FGs (55 plus) and miss almost every one of them, ceding valuable field position. Both the logic and the execution is flawed.
                      Agree with this 100%. I had a game where the CPU tried a 60-yarder on their first drive of the game and like you mentioned there are far too many times where they'll attempt 55+ yarders just to miss them horribly the vast majority of the time and give up field position.

                      Comment

                      • roadman
                        *ll St*r
                        • Aug 2003
                        • 26339

                        #116
                        Re: Kicking back to automatic, why?

                        I sent a tweet to one of the developers yesterday asking if they could look into the CPU logic of kicking 55yd fgs and beyond.

                        I didn't receive a reply, which is fine, I don't on other issues, either.

                        I thought what was perplexing is that not one single person retweeted or liked my tweet. There are offline franchise folks like us that are on Twitter.

                        I don't understand the lack of interest in this matter.

                        If I ask other questions to developers, I will have that tweet retweeted or liked, so, that means they have an interest in that topic.

                        Comment

                        • Sturzinator
                          Pro
                          • Aug 2012
                          • 917

                          #117
                          Re: Kicking back to automatic, why?

                          Originally posted by roadman
                          I sent a tweet to one of the developers yesterday asking if they could look into the CPU logic of kicking 55yd fgs and beyond.

                          I didn't receive a reply, which is fine, I don't on other issues, either.

                          I thought what was perplexing is that not one single person retweeted or liked my tweet. There are offline franchise folks like us that are on Twitter.

                          I don't understand the lack of interest in this matter.

                          If I ask other questions to developers, I will have that tweet retweeted or liked, so, that means they have an interest in that topic.

                          Thank you for sending it in.

                          Maybe it's getting lost due to the understandable emphasis on the QB accuracy issues that abound right now and seems to be the hot topic.

                          I do, however, believe this issue runs a close second with respect to game play, strategy (field position), and immersion factor.

                          I hope it does not go unnoticed.

                          Comment

                          • roadman
                            *ll St*r
                            • Aug 2003
                            • 26339

                            #118
                            Re: Kicking back to automatic, why?

                            Originally posted by Sturzinator
                            Thank you for sending it in.

                            Maybe it's getting lost due to the understandable emphasis on the QB accuracy issues that abound right now and seems to be the hot topic.

                            I do, however, believe this issue runs a close second with respect to game play, strategy (field position), and immersion factor.

                            I hope it does not go unnoticed.
                            I hope so too, but I'd like to see it get more steam on Twitter, though. The more that people retweet it or like it, the more likely development/QA would take a look at it more closely.

                            For example, one person was lamenting about the defense in Madden a few days ago and finding out if there was a fix coming to tweak the sliders. I jumped in the middle and asked if there was any progress about the QB accuracy issue. Ryan Moody retweeted it and there were a couple of likes from that tweet. The next day, a poster from OS posted the links of QB accuracy issue to Clint, and lo and behold, Clint came back a bit later and said good news, QA is looking at the QB accuracy issue.

                            Comment

                            • ODogg
                              Hall Of Fame
                              • Feb 2003
                              • 37953

                              #119
                              Re: Kicking back to automatic, why?

                              This issue comes back to the ability, or lack of, games to cater to different audiences of differing skill sets. The additional issue though is that online all gamers of all types will play so the lower base, or lower of center at least, must be catered to in order to try to hit the mass appeal. It's a rough target for all companies, especially larger ones with a more diverse user base, to try to hit.

                              I'm just talking generalities here, not this specific issue, but I think this is a great subject that is going to be a real problem going forward as more games go online.
                              Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                              or Tiktok https://www.tiktok.com/@shaunh741

                              Comment

                              • roadman
                                *ll St*r
                                • Aug 2003
                                • 26339

                                #120
                                Re: Kicking back to automatic, why?

                                Thanks Fist, you had to mention something.

                                Last night I was finishing my game with the Falcons.

                                Cosby had a extra point blocked, 1st one I've seen all year. And yes, I was controlling Crosby.

                                Comment

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