NBA 2K17: Gameplay Tweaks We'd Like to See

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  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #31
    Re: NBA 2K17: Gameplay Tweaks We'd Like to See

    A lot of great points...but I don't feel momentum is anywhere as heavy as its been in past editions. Especially post patch.

    I think this is why we've seen some people say SS\HOF are as 'easy' as they've ever been...

    Comment

    • jax01
      Banned
      • Jul 2016
      • 136

      #32
      How bout sharpshooters who aren't godlike?

      Comment

      • perksg
        Rookie
        • Apr 2016
        • 43

        #33
        Wow, where do I even start. The game is a mess. It clearly isn't one of the best versions. With all the glitches and bugs and gameplay issues it simply cannot be the best version. Putting the user in control of the dribble moves doesn't matter if the gameplay is overrun with animations and the locks that accompany them. The shot meter is a step backward from last years game—there isn't a good reference point. The passing mechanics are plain awful. Transition offense and defense is bad to atrocious. The list goes on and on. I constantly ask myself if the developing team or the game testers know anything about basketball. The grind in MyCareer is a bit excessive but the story is better over last year's ghetto garbage. Still the whole OJ thing gets old quickly. And the Justice Young being a basketball god as a second rounder is totally ridiculous. The cons are easily equal to the pros in 2K17, which isn't how a franchise should be growing.

        Comment

        • BegBy
          Banned
          • Feb 2009
          • 1212

          #34
          Re: NBA 2K17: Gameplay Tweaks We'd Like to See

          Originally posted by Finepanther
          Does anyone know if 2k uses analytics or Sports VU data for player tendencies and attributes? If not that seems like a massive oversight.
          I'm positive they do not. Some players tendencies are inarguably incorrect.

          Comment

          • Jordanmike6
            Rookie
            • Nov 2014
            • 417

            #35
            Re: NBA 2K17: Gameplay Tweaks We'd Like to See

            Nobody is thinking that gameplay could be better with a bigger court??

            Ihave finally found the proof that the 2k court is too small!!

            Watch on this picture the right foot of Derek Harper and compare with the real!!



            Last edited by Jordanmike6; 11-16-2016, 01:02 PM.

            Comment

            • jayman504
              MVP
              • Nov 2006
              • 1177

              #36
              Re: NBA 2K17: Gameplay Tweaks We'd Like to See

              Originally posted by swiftkid
              game would change tremendously if they got rid of that elastic/molasses feel when trying to move your player


              This right here!!!
              "I'm so lonely....I paid a hobo to spoon with me"

              Comment

              • meccs
                Rookie
                • Sep 2010
                • 471

                #37
                Re: NBA 2K17: Gameplay Tweaks We'd Like to See

                Originally posted by Jordanmike6
                Nobody is thinking that gameplay could be better with a bigger court??

                Ihave finally found the proof that the 2k court is too small!!
                It's funny, I always felt like the court is too small or the player models too big. It always felt too clogged especially if you happen to play basketball too.

                Biggest things are the "magnetic feeling", getting sucked onto other players and the general "sluggishness" of the movement. I know it is hard to make a game that is also realistic but the more realism like perfectioning foot planting etc you introduce the more the player gets stuck in animations, making animations longer and you lose more and more control. Responsiveness is suffering. In the end, I'm still holding a controller and moving sticks around to make my player move. It's still a game. We are starting to lose the connection to the thing we are controlling on the screen.

                My 2 cents.
                Last edited by meccs; 11-16-2016, 01:27 PM.

                Comment

                • wizfan2
                  Rookie
                  • Aug 2004
                  • 396

                  #38
                  Re: NBA 2K17: Gameplay Tweaks We'd Like to See

                  Anything that gets it back to the feel the game had at release, player control and the like.
                  "They're no such thing as stupid questions, they're are just stupid people that ask questions"
                  ESPN commercial (Bristol University)

                  "A wise man never knows all, only a fool knows everything"

                  "If you were making a list of people you trusted, would you put your name down"
                  -NF "Only"

                  Comment

                  • iimrampage28
                    Rookie
                    • Aug 2012
                    • 89

                    #39
                    Re: NBA 2K17: Gameplay Tweaks We'd Like to See

                    50/50 balls need to be tweaked. They're more like 80/20 in favor of the offensive player who just lost the ball
                    "I am a great believer in luck, and I find the harder I work, the more I have of it." - Thomas Jefferson

                    Los Angeles Lakers | New Orleans Saints | Boston Red Sox | Jackson State Tigers

                    Comment

                    • Jordanmike6
                      Rookie
                      • Nov 2014
                      • 417

                      #40
                      Re: NBA 2K17: Gameplay Tweaks We'd Like to See

                      no more reaction to my pictures?

                      maybe you want more pictures?
                      Last edited by Jordanmike6; 11-17-2016, 05:19 AM.

                      Comment

                      • Jordanmike6
                        Rookie
                        • Nov 2014
                        • 417

                        #41
                        Re: NBA 2K17: Gameplay Tweaks We'd Like to See

                        I have ever read this kind of positiv comment from some people here on this forum.
                        Will Player Size Relative to The Court Size Be Addressed?
                        "Its the movement of the players and spacing that makes the court seem small sometimes,....I feel like the actual player court size is OK. When I iso the court feels great...IMO it's more about getting players to be more aware of where they are on the court..."
                        Now i read that, i find it funny how this guy is naïve!!





                        With this, i let you with your bad game on your "PS4", 5, 6, 7 ......PRO, extra Pro SuperNatural Pro!! everything you want lol

                        Even the width of the paint is impacted; watch on the real picture, between the chin of the Bulls and the paint there is the space for a long foot, but not on the second photo!
                        All the court should be bigger!! Now we know this is not a legend, this is the truth!
                        Last edited by Jordanmike6; 11-17-2016, 06:15 AM.

                        Comment

                        • BustinLoose
                          Rookie
                          • Mar 2004
                          • 302

                          #42
                          NBA 2K17 is the best one yet, but as mentioned in the article, there are plenty of things that need improvement.
                          I especially despise the defense, where the CPU makes cuts to the hoop, and the team I control doesn't stay with their man. The Centers always do rim-runs towards the basket, and the opposing players are standing at the top of the key, lost. Help defense is also missing when nobody rotates to help on drives to the rim, and if they do, the CPU is smart enough to pass the ball to the open man. Defense on the 3 pt shot is a joke as well, when they make contested shots, and coming off screens is unguardable. If they improve the defensive aspect, this will be one of the best sports games ever.....

                          Comment

                          • SirDAB
                            Rookie
                            • Sep 2010
                            • 270

                            #43
                            I believe ratings drive animations. Ever notice how some players are so smooth, aware and instinctive while other are mechanical, slow and predictable. The right set of attributes produces better results (i.e. movements, results).

                            The problem is when 2K deems someone with a bad rating as a whole or singularly, that player's deficiencies are magnified. Example Russell Westbrook, no matter his overall rating, his 63 3-ball rating will never allow him to be better or to get hot from the 3-point line.

                            Somehow 2K's baseline ratings (worse players) only seem appropriate for middle-schoolers not grown men. Any person that's made a team in the NBA can play.

                            Comment

                            • emmanuelk1
                              Banned
                              • Sep 2016
                              • 85

                              #44
                              Re: NBA 2K17: Gameplay Tweaks We'd Like to See

                              Originally posted by BegBy
                              I just want basic things. Realistic AI reaction times. Way less clipping. Less physicality overall, but by no means remove it. Just tone it down to a non - WWE level. I'd love to see much, much tighter player control and animations that are far less exaggerated. Players don't need to be so frantic. So many animations take up way too much time and real estate. Half the time it looks like some guys have hot coals in their shorts. Realistic NBA defensive rotations with lots of switching in the paint. Funnel shooters to the big guys down low! Fastbreaks again would be nice, for both sides. Lots more long rebounds with tips, bobbles and pushed rebounds. Lots more, please.

                              Addition by subtraction should be a theme next year. Remove a lot of the wonky stuff and without adding anything at all this game is soooooooo much better. We were promised something absurd like 2000 new animations this year, yet I've seen maybe 10 and you inevitably see the same 30-40 each and every game over and over. Don't add any new animations. Let us see the ones we've been promised year after year by opening up the game from it's linear playstyle. Right now we just play out animations and react accordingly. I think with non perfect perimeter defenders coupled with nice organic (smooth and not frantic sliding animations) collapsing/rotating defense we'll see much better games.

                              It's a very linear game right now. Removing a lot of stuff could actually change it and could save time and effort instead of adding new crap to combat the old. The skeleton for a good game is there. It's just buried under a mound of junk.
                              Yep they should start wit the money making online mode schemes. and my career coz that mode will never ever be what most of us wish it could be. just focus on the game and current nba teams.

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