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Old 11-16-2016, 07:17 PM   #40
Glenn33
MVP
 
OVR: 13
Join Date: Jul 2002
Location: Atlanta
Re: NBA 2K17 Steps Up Its Game With New Fitbit Integration

Quote:
Originally Posted by BegBy
Your answer is in my quote. I'm not sure how to be any more clear. I'll try again.

It's my opinion that they should focus on already existing issues instead of spending time on other ways to implement any new features.

I understand your point in saying it costs no money, however to think that they are doing this without a monetization model in play is naive.
You originally said
Quote:
This is insulting. Another cash grab.
and then you said:
Quote:
Do you honestly think they devoted time to this project for free? What about the inevitable time they'll spend in the future on maintenance? It's 2016. How can you possibly think they aren't trying to make money? If it's not making money, it's costing them money. Guess what businesses avoid almost exclusively when possible...I'll give a hint. It rhymes with losing money.
And then you said:
Quote:
I'd prefer them to not try to implement new monetization components
So - this is about 2K making money. Clearly. I know I am pretty simple but I can figure that out at least. What a dumby like me fails to understand is why are you so negative when the money 2K stands to make will NOT COME FROM THE CONSUMER? If Fitbit pays 2K $$ for this promotion - how does that take away from the consumer (us)? How does that translate into you not getting the game you want? Or do you believe the time they spent implementing this promotion specifically took away from perfecting the fast break gameplay?

Bro - you can like or dislike the game - absolutely your right. I mean no disrespect.

If or When this Fitbit thing becomes a required feature that cost the consumer money - I will stand in line with you with the pitchforks at 2K headquarters. Until then... lets have fair criticism - not blanket statements. It's a free feature. Let's just enjoy.
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