The question remains,
To go AP or AM, lol
I'm thinking the answer may lie somewhere in between.
For ex.
If Booker gets a good challenge w/ the lower QBA on the user side on AP, that alone could do the trick to keep the user passing from getting to easy
And,
for those that need a better Run D by the CPU,
Possibly just a drop in the User Run block.
I'd say if we end up going this route of adjusting sliders, we should ONLY change the User side(exception CPU ints), especially since the CPU ai seems so good @ default.
Thoughts guys?