You can't sim ST against users, so theres that. My whole thing is we have a rule on read option offenses because it takes to big of a advantage of the AI. KR/
PR is the same way, with how most of us return them. By not sucking the CPU up the middle then bouncing your return outside you eliminate the problem imo.As for Fg's the CPU only misses when they're out of range like us and i've never seen them miss a point after either. So thats pretty even, plus the CPU can ice our kickers and we can't ice theirs.