[Guide] Modding, Editing, and Porting PSP & PS2 NCAA

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  • antdroid
    NCAA 06 Next Mod
    • May 2007
    • 1222

    #376
    Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

    Think I figured out overall rating calculations too. but will need to make this more readable and understand it better.
    Huskies. Seahawks. Arsenal. Sounders. Sonics. Mariners.
    | My Site | NCAA 06 NEXT | College Football Coach for Android | | NCAA NEXT Discord |

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    • Anarchy666
      Rookie
      • Apr 2008
      • 127

      #377
      Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

      Originally posted by minotauri
      RECRUITING Cracked!

      Here's what I have found digging through Streamdata.db on the disc.

      RCFN - FIRST NAMES
      RCLN - LAST NAMES
      RCHT - HOME TOWN LIST
      RCST - STATE ID LIST
      RCAT - Recruit Attributes (i.e. their ratings)
      RPOS - Positions

      So take that info and then look at your dynasty save's MCRT table and voila!

      Match the column to the appropriate field and you got yourselves an easy vlookup table to play around with.

      Anyway, I attached all of those tables in an excel spreadsheet as well as the MCRT of the dynasty mod save I posted earlier in the zip for reference
      I'll download tomorrow when I can get onto a computer.

      MRCT db from what I've worked out:

      PS0# = How prospect scores that team. 2000 is the magic number for gaining a commitment.
      PT0# = Team ID.
      PRV# = not sure but I think its to do with official visits.
      WGT* = anything beginning with WGT is to do with the pitches. Whatever of the six WGT's has the highest value is his pitch.
      P = Program Prestige, L = Location, Y = Playing Time, S = Coaching Style, C = Coach Prestige, A = Academics
      STGC = ?
      RCHD = Hometown ID
      PRID = Prospect ID. the game randomly assigns an ID to each prospect it loads up. The TMIF db uses this ID, as that db is to do with whom is recruiting him.
      STID = State ID
      RORD = ? have seen 0's and 1's only populate this column
      MSTG = stage of recruitment. Basically from Top 8 > Top 5 > Top 3 > committed?
      SPSL = prospect template ID.
      RCCM = Committed 1 = Yes, 0 = No.
      FSPN = First name?
      LSPN = Last name?
      * except I've seen prospects with the same name with different values
      PFMP = face id
      PPSP = Promise 1 = Promise requested, 0 = no promise
      POVR = Prospect calibre, although in-season recruiting the calibre grade is what your actually getting, unlike offseason where a 3* prospect might be a diamond in the rough, or a 5* being a dud.
      PPOS = position as displayed in the preseason recruiting tab. Again its what your going to get with that player, unless you change the SPSL value.

      There are no individual attribute columns.

      And as I've mentioned previously, MRCT (and TMIF), only relate to in-season recruitment.
      Last edited by Anarchy666; 01-03-2017, 11:01 AM.

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      • Culture Rot
        MVP
        • Aug 2011
        • 3018

        #378
        Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

        Hey guys---great work----Are stadiums able to be edited, reassigned, or anything like that yet?

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        • antdroid
          NCAA 06 Next Mod
          • May 2007
          • 1222

          #379
          Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

          Originally posted by xlatinoheatx
          Hey guys---great work----Are stadiums able to be edited, reassigned, or anything like that yet?
          There's a STAD table to edit for this.
          SGID is stadium ID.
          TGID is team id.

          With this, you could only reassign preexisting stadiums.


          I'm going to work on tweaking rosters so that FBs and TEs arent all 99s based on what i know about how ratings are compiled now.

          We can also modify the way the game calculates it but it would require modding strmdata.db which is on the disc, so would require burning a new disc image.
          Huskies. Seahawks. Arsenal. Sounders. Sonics. Mariners.
          | My Site | NCAA 06 NEXT | College Football Coach for Android | | NCAA NEXT Discord |

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          • antdroid
            NCAA 06 Next Mod
            • May 2007
            • 1222

            #380
            Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

            So here's what I know about Rating Calculations.

            I started by peeking through the Streamdata.db which stores a lot of random stuff from my knowledge of Madden.

            I found POCI, which has what looks familiar. I then referred back to the Madden thread about it here:

            http://www.footballidiot.com/forum/v...tart=20#p69544

            I used the formula and tried it on a couple players and it works!

            I havent fully implemented this formula to my roster yet, but I probably will do that in the future updates.

            I'd like to use this info to perhaps scale down TE/FB ratings in the next release (maybe not until 2017 though)

            Anyway, here's my WIP zip files.
            Attached Files
            Huskies. Seahawks. Arsenal. Sounders. Sonics. Mariners.
            | My Site | NCAA 06 NEXT | College Football Coach for Android | | NCAA NEXT Discord |

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            • Brock
              MVP
              • Apr 2008
              • 1442

              #381
              Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

              Originally posted by Anarchy666
              And as I've mentioned previously, MRCT (and TMIF), only relate to in-season recruitment.
              Adding on to this, I just found something interesting. I've been testing out some issues with my dynasty and had to revert back to my save right before the national title game.. I finally get everything sorted out and go to recruiting, only to find out that all of the recruits (other than the ones I signed in-season, that goes for other teams that signed as well) had been completely changed.

              Long story short, the reason why we probably can't find the full recruits is because they're completely generated. The game generates a few recruits for in-season recruiting, and then generates the rest once you finish the season.
              Last edited by Brock; 01-02-2017, 08:45 PM.

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              • antdroid
                NCAA 06 Next Mod
                • May 2007
                • 1222

                #382
                Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                Originally posted by Brock
                Adding on to this, I just found something interesting. I've been testing out some issues with my dynasty and had to revert back to my save right before the national title game.. I finally get everything sorted out and go to recruiting, only to find out that all of the recruits (other than the ones I signed in-season, that goes for other teams that signed as well) had been completely changed.

                Long story short, the reason why we probably can't find the full recruits is because they're completely generated. The game generates a few recruits for in-season recruiting, and then generates the rest once you finish the season.
                This would make sense, since the table is only so large.
                It'd be nice to make real life recruits, but could be difficult given the way they are generated. I may consider trying to modify the table to add in more last name possibilities.
                Huskies. Seahawks. Arsenal. Sounders. Sonics. Mariners.
                | My Site | NCAA 06 NEXT | College Football Coach for Android | | NCAA NEXT Discord |

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                • Anarchy666
                  Rookie
                  • Apr 2008
                  • 127

                  #383
                  Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                  i think PPSP column on MRCT db is to do with promises, 1 = promise requested and 0 = no promise.

                  there are also iirc, 2 other db's relating to promises. one dealing with those your trying to recruit, and the other deals with players currently on your roster that you have agreed to promise something (that resulted in him committing to your school).

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                  • Anarchy666
                    Rookie
                    • Apr 2008
                    • 127

                    #384
                    Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                    looking at minotauri's recruiting sheet, i've noticed only 7,500 recruits, whereas NCAA 11 seems to have more (around 8,175, max possible is 8,192 as SPSL is iirc, a 13 bit number (0-8191).

                    its possible different versions of NCAA have totally different recruit db's. i see SPSL's 0 and 1 are MRCT but not for NCAA 11 (#2 is the first one that is a MRCT loadable recruit)

                    for some reason EA like to only allow a certain number of these recruit templates to be loaded up for in-season recruiting).


                    i really need to access Streamdata.db to work out what NCAA 11 recruits are. is this just a case of copying the files from the disc onto a computer and then load up via the editor???
                    Last edited by Anarchy666; 01-03-2017, 11:18 AM.

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                    • DaMaNoger
                      Rookie
                      • Dec 2010
                      • 14

                      #385
                      Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                      Originally posted by minotauri
                      I may consider trying to modify the table to add in more last name possibilities.
                      This is something I'd be interested in. How would you go about doing this?

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                      • DaMaNoger
                        Rookie
                        • Dec 2010
                        • 14

                        #386
                        Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                        How do you look at RCFN and RCLN without the editor crashing?

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                        • antdroid
                          NCAA 06 Next Mod
                          • May 2007
                          • 1222

                          #387
                          Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                          Originally posted by DaMaNoger
                          How do you look at RCFN and RCLN without the editor crashing?
                          I used TDBViewer, by Artemkh - it's available on artemkh.com

                          Unfortunately strmdata.db crashes loading some tables in madden db editor, so we either have to edit via hex editor or use another editor - there's an NHL DB editor created by egorgiy that I posted a few pages back that can open but it is buggy.
                          Huskies. Seahawks. Arsenal. Sounders. Sonics. Mariners.
                          | My Site | NCAA 06 NEXT | College Football Coach for Android | | NCAA NEXT Discord |

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                          • DaMaNoger
                            Rookie
                            • Dec 2010
                            • 14

                            #388
                            Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                            Thanks, I'll take a look at'em.

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                            • DaMaNoger
                              Rookie
                              • Dec 2010
                              • 14

                              #389
                              Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                              Okay, checked out the tools you mentioned and they are gonna be very helpful. Thanks again, Minotauri.

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                              • Anarchy666
                                Rookie
                                • Apr 2008
                                • 127

                                #390
                                Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                                Ok got the madden editor to load up strmdata db

                                NCAA 11 has 8174 recruits, of which 2942 are loaded up for in-season recruiting (I'm assuming they can also be randomly loaded up for offseason recruiting), leaving 5232 as offseason only recruits.

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