Think I figured out overall rating calculations too. but will need to make this more readable and understand it better.
[Guide] Modding, Editing, and Porting PSP & PS2 NCAA
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA
Think I figured out overall rating calculations too. but will need to make this more readable and understand it better.Huskies. Seahawks. Arsenal. Sounders. Sonics. Mariners.
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA
RECRUITING Cracked!
Here's what I have found digging through Streamdata.db on the disc.
RCFN - FIRST NAMES
RCLN - LAST NAMES
RCHT - HOME TOWN LIST
RCST - STATE ID LIST
RCAT - Recruit Attributes (i.e. their ratings)
RPOS - Positions
So take that info and then look at your dynasty save's MCRT table and voila!
Match the column to the appropriate field and you got yourselves an easy vlookup table to play around with.
Anyway, I attached all of those tables in an excel spreadsheet as well as the MCRT of the dynasty mod save I posted earlier in the zip for reference
MRCT db from what I've worked out:
PS0# = How prospect scores that team. 2000 is the magic number for gaining a commitment.
PT0# = Team ID.
PRV# = not sure but I think its to do with official visits.
WGT* = anything beginning with WGT is to do with the pitches. Whatever of the six WGT's has the highest value is his pitch.
P = Program Prestige, L = Location, Y = Playing Time, S = Coaching Style, C = Coach Prestige, A = Academics
STGC = ?
RCHD = Hometown ID
PRID = Prospect ID. the game randomly assigns an ID to each prospect it loads up. The TMIF db uses this ID, as that db is to do with whom is recruiting him.
STID = State ID
RORD = ? have seen 0's and 1's only populate this column
MSTG = stage of recruitment. Basically from Top 8 > Top 5 > Top 3 > committed?
SPSL = prospect template ID.
RCCM = Committed 1 = Yes, 0 = No.
FSPN = First name?
LSPN = Last name?
* except I've seen prospects with the same name with different values
PFMP = face id
PPSP = Promise 1 = Promise requested, 0 = no promise
POVR = Prospect calibre, although in-season recruiting the calibre grade is what your actually getting, unlike offseason where a 3* prospect might be a diamond in the rough, or a 5* being a dud.
PPOS = position as displayed in the preseason recruiting tab. Again its what your going to get with that player, unless you change the SPSL value.
There are no individual attribute columns.
And as I've mentioned previously, MRCT (and TMIF), only relate to in-season recruitment.Last edited by Anarchy666; 01-03-2017, 11:01 AM.Comment
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA
Hey guys---great work----Are stadiums able to be edited, reassigned, or anything like that yet?Comment
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA
SGID is stadium ID.
TGID is team id.
With this, you could only reassign preexisting stadiums.
I'm going to work on tweaking rosters so that FBs and TEs arent all 99s based on what i know about how ratings are compiled now.
We can also modify the way the game calculates it but it would require modding strmdata.db which is on the disc, so would require burning a new disc image.Huskies. Seahawks. Arsenal. Sounders. Sonics. Mariners.
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA
So here's what I know about Rating Calculations.
I started by peeking through the Streamdata.db which stores a lot of random stuff from my knowledge of Madden.
I found POCI, which has what looks familiar. I then referred back to the Madden thread about it here:
http://www.footballidiot.com/forum/v...tart=20#p69544
I used the formula and tried it on a couple players and it works!
I havent fully implemented this formula to my roster yet, but I probably will do that in the future updates.
I'd like to use this info to perhaps scale down TE/FB ratings in the next release (maybe not until 2017 though)
Anyway, here's my WIP zip files.Attached FilesHuskies. Seahawks. Arsenal. Sounders. Sonics. Mariners.
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA
Long story short, the reason why we probably can't find the full recruits is because they're completely generated. The game generates a few recruits for in-season recruiting, and then generates the rest once you finish the season.Last edited by Brock; 01-02-2017, 08:45 PM.Comment
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA
Adding on to this, I just found something interesting. I've been testing out some issues with my dynasty and had to revert back to my save right before the national title game.. I finally get everything sorted out and go to recruiting, only to find out that all of the recruits (other than the ones I signed in-season, that goes for other teams that signed as well) had been completely changed.
Long story short, the reason why we probably can't find the full recruits is because they're completely generated. The game generates a few recruits for in-season recruiting, and then generates the rest once you finish the season.
It'd be nice to make real life recruits, but could be difficult given the way they are generated. I may consider trying to modify the table to add in more last name possibilities.Huskies. Seahawks. Arsenal. Sounders. Sonics. Mariners.
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA
i think PPSP column on MRCT db is to do with promises, 1 = promise requested and 0 = no promise.
there are also iirc, 2 other db's relating to promises. one dealing with those your trying to recruit, and the other deals with players currently on your roster that you have agreed to promise something (that resulted in him committing to your school).Comment
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA
looking at minotauri's recruiting sheet, i've noticed only 7,500 recruits, whereas NCAA 11 seems to have more (around 8,175, max possible is 8,192 as SPSL is iirc, a 13 bit number (0-8191).
its possible different versions of NCAA have totally different recruit db's. i see SPSL's 0 and 1 are MRCT but not for NCAA 11 (#2 is the first one that is a MRCT loadable recruit)
for some reason EA like to only allow a certain number of these recruit templates to be loaded up for in-season recruiting).
i really need to access Streamdata.db to work out what NCAA 11 recruits are. is this just a case of copying the files from the disc onto a computer and then load up via the editor???Last edited by Anarchy666; 01-03-2017, 11:18 AM.Comment
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA
I used TDBViewer, by Artemkh - it's available on artemkh.com
Unfortunately strmdata.db crashes loading some tables in madden db editor, so we either have to edit via hex editor or use another editor - there's an NHL DB editor created by egorgiy that I posted a few pages back that can open but it is buggy.Huskies. Seahawks. Arsenal. Sounders. Sonics. Mariners.
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA
Okay, checked out the tools you mentioned and they are gonna be very helpful. Thanks again, Minotauri.Comment
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA
Ok got the madden editor to load up strmdata db
NCAA 11 has 8174 recruits, of which 2942 are loaded up for in-season recruiting (I'm assuming they can also be randomly loaded up for offseason recruiting), leaving 5232 as offseason only recruits.Comment
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