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Old 01-08-2017, 11:15 PM   #49
Landeye
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Join Date: Oct 2014
Re: Landeye's CPU vs. CPU slider set (using editor)

Quote:
Originally Posted by OSUPiper
I am also interested in your system for edits.


I was tracking awareness changes when I quit playing NCAA. I intended to go in every few games and drop those positions by one point in Awareness for my team only to offset the artificial gains. I planned to plot the CPU gains against User gains, then normalize those ratings.
[quote=return.specialist;2048648151]What are the coefficients you are using to increase AWR? I would wager there is one for class, position, and maybe real-world team status?[/QUOTE

I've been trying for a while to figure out what criteria has to be met for players to get +1 AWR boost after games. What I noticed was usually went like this

QB - starter and backup get +1 every game
HB - hit or miss but more rare/maybe +3/4 all season
FB starter gets +1 every game
TE starter gets +1 every game, backup may if you use 2 instead of FB
WR hit or miss but more often than HB
LT/RT starter gets +1 around every 4th game played
LG/RG starter gets +1 around every 3rd game played
C probably on par with the LT/RT if not a little less often
LE/RE is probably the rarest.
DT is about on par with LG/RG
LOLB/MLB/ROLB are hit or miss maybe every 4th or 5th game
CB starting 3 corners get +1 every game
FS/CB seems to be slightly less often than CB but about every game still, starters get +1 backup SS if 4-2-5 or 3-3-5

Still though I have no idea what triggers it and I have seen backups get the boost when starters don't and QBs or CBs not getting it for a game. I also noticed a lot of times for the rarer positions like HB and LB that it would often be the same players getting it week to week. I think it could either be based partly on players being on hot streaks or maybe the hidden importance rating.

So since I can't filter by depth chart position what I did was give
QB,TE,CB +12 for each year after freshman
FS/SS around +8\9 for each year after freshman
LG/RG/DT around +7/8 ...
LT/RT/C around +6/7 ...
HB/WR/DE around +3/4 ...

I did this with a new dynasty where all the default roster players where red shirt juniors so after they graduated I mass edited all the players to boost for a years worth. The freshman technically got an extra boost but its only one recruiting class and I can't remember but I don't think you can filter by year and then mass edit AWR in the same tab but I could be wrong.
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