01-29-2017, 03:28 PM
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#4
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Rookie
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Re: NBA2k11 Revival Community
MyPlayer Starting-Point Guidlines
All-Star/ Simulation difficulty
Time length varies at the beginning, but you can go into settings and match the simulated time to the played time, and it will scale all the onjectives to that specific time length. Works well.
-Draft Combine games are 5 minute qtrs to replicate an hour scrimmage. 3 20 minute games, where teams switch up, and scouts and coaches get to see how you play and react with different draft hopefuls.
-After Draft, Summer Circuit games will be 10 minute qtrs, to replicate real Summer League game times.
-NBA and D-League games played at standard 12 min qtrs.
Also if the difficulty is insane out of the gates, because of all the differences in controls, was thinking of implementing Pro/Sim difficulty until the All Star Break, then it gets bumped up to All Star/Sim. Lets players get their bearings of the game and controls, while leveling up for the real deal in February.
There is no VC in 2k11, all SP (skill points), and different acomplishments yield different SP totals. So unlike modern 2ks, winning MVPs, DD and TDs, and winning championships all have SP rewards.
While limited, all gear and shoes can be instantly equipped right from start for free. As you play though, you unlock Jordans that also have attribute boosts tied to them, similar to gear perks in an RPG.
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