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Old 02-02-2017, 06:34 AM   #2990
Sm27
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by JoshC1977
TM and King....

Thank you both for your insights, I had not studied this fully as of yet, so I feel much better going into this that it won't just be another "rabbit hole". I'm just hoping that this still holds-up well with a AP/AP/AP setup.

I've been trying to settle on who to use for a CFM (which is my universal issue). Once I settle on a team, I will plug the 75 CFM fatigue as well to see how it goes.
Hey Josh,
You have done a wonderfully thorough job on all of this.
I have been in the "Madden K-hole" for the last three days...
I have some very good news.

I have been running with everything you have displayed on the OP with a couple of minor "fine tuning tweaks".

Set everything up the way you have been in the OP.
Here are the tweaks that finally bring it all home.

MM vs CFM Injury Slider:

Since you start with INJ at "1" in the MM, make that "41" in the CFM instead of 50.
Why?
2 reasons...
If "10" is the default in the MM, and "50" is the default in CFM, then that is a span of 40 basis points.

SO...
a setting of "1" in the MM translates to "41" in CFM.

Let me tell you..the difference in gameplay, organic interaction, and REALISTIC injuries by moving this from 50 to 41 is just simply stunning with this one tweek. It takes all of the "stickiness" out of the line play interactions, and all of the kinetic interaction between player animations is opened up so the way that the bodies "bounce" of of each other and the turf, and the way hits are either absorbed or slipped is suddenly opened up....THIS is the tweek that truly puts the finishing touch on kinetic balance. The illustration of weight and gravity is resolved. Finally everything displays realistically. There are NO adverse related affects to anything else.
Don't worry, Injuries still occur. I lost Stafford in the 3rd Qtr of 2018 week 16 against the Vikings, insuring that I would not make the playoffs.

As far as the Fatigue setting goes...
I applied BASICALLY the same MM vs CFM basis points logic to this slider as I did the Injury Slider.
In the MM we set it at "1".
BUT...
That doesn't mean we need to "add back in" the 49 points we subtracted from default in the MM...If we did that we would be using a "99" fatigue setting in CFM.
Believe me, I tried that...it was nuts! DB's just kinda give up on covering anybody deep...they get REALLY TIRED!..hahahah
What I have been doing is SUBTRACTING the "1" in MM to get to a default number in CFM.

So..
CFM Default is "49" :
1 (MM) + 49 (CFM) = 50
So if you wanted to futz with this slider, I suggest you start @ 49 in CFM and then go up in multiples of ten from that. IMHO to stay "balanced" this number, whatever it is, needs to end in "9" so that when the MM "1" is added to it, you end up with a sum that is a multiple of 10.
Since I am running 14 min / 20 sec QTRS, I am having great results @ "69" Fatigue setting in CFM.

Don't worry, you can confidently just plug these in to your existing CFM as long as your settings for these 2 sliders are still "1" in MM.
The difference is simply stunning.
Cheers!
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