IMO, takedowns really need some kind of an added struggle. This is so important. This is supposed to be a fight, so we need something to mimic that.
Arm traps off your back that can be used for reversals/positioning. When you arm trap someone, they should have to transition out of that. That means it should be a position. Then give the ability to reverse their momentum to wiggle to a small transition. (Ex: Mount down + arm trapped + pulling out + reversed = half guard down.)
Clinch breaking strikes. Right now you can hold someone in the clinch indefinitely. That needs to be changed. Certain strong strikes need to break the clinch when they land. These will allow more damage, but will keep from being able to spam those strikes unrealistically. How often do you see 4 knees to the head? Blocked or unblocked? Rich Franklin took quite a few, but even Silva had to clinch multiple times. The strikes he did land multiple times within a single clinch were to the body. The head ones needed readjustment, or completely broke.
I'll add more as I can think of it.

The addition of 'extra damage for stepping into round strikes' was a good tweak in a patch for UFC 2, but hopefully we'll see vulnerability windows, etc taken to a whole other level for UFC 3
ELO system would be preferred, or at least additional tweaks to the current system (i.e. if you used an OVR 95 and lose to an OVR 88 you should lose a TON of points, etc) --- I always thought Fight Night had a good system; and EA MMA had a decent one too; the two EA UFC games leaderboards have been poo poo though
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