Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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  • kzdwfy
    Pro
    • Jun 2003
    • 754

    #136
    Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

    Originally posted by bcruise
    On the bolded point, i will agree. It's very, very early but I'm not getting as many bad throws as the CPU is.

    I'm thinking unbalancing the sliders might help if it continues, but I want to be really careful with this one - my percentages still end up pretty good even if I'm not overthrowing receivers due to QB ratings because at times I make poor throwing decisions.
    I can understand that but that CLE QB accuracy really bothered me so I dropped it down to 25 for Hum QB Acc. We'll see what happens. There's still the issue of CPU playcalling though so Im working through that with D81Skins Custom playbook model.

    Only question Im having right now is why I have all pass plays on 2nd and long for the CPU Giants custom playbook gameplan and during the game on 2nd and 9 and 2nd and 10 the CPU ran the ball even though I have no runs in the gameplan...Any help on that?

    Comment

    • avwhitechic
      A DB'S SWAG
      • Jun 2011
      • 264

      #137
      Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

      player lock on offense no longer works....any one eles having this problem

      Sent from my SAMSUNG-SM-G890A using Tapatalk
      My Alter Ego is better than Your Normal

      Comment

      • benton32
        Pro
        • Oct 2010
        • 981

        #138
        Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

        I made need to do a new franchise now that we had a better update, but im soooo far into my CFM, like 11 seasons, but i did one on the cloud so i cant do anything with other teams

        and i wanna see how these new updates and stuff work with the real nfl players,

        but my question is, well more like opinion, the cpu needs to open up the playbook more and the gameplan, sometimes ill see the CPU Qb stand back there for awhile in pocket, get sacked and i see the last play they picked and its some 2 to 3 wr deep route where all 3 are going deep, and its like all verts sometimes on even 2nd and long, mix it up alil more,

        I know on offline mode i can make a user for all teams, and someone made a list of the preferred PBs to load on each team, i think most of them were like west coast, run and gun, are those better overall for mixture ?

        I guess it would be nice to load up on the coach screen what playbooks u want them to use, would be nice to be allowed to use custom PBs,
        Youtube channel
        https://www.youtube.com/user/benton323232

        Comment

        • benton32
          Pro
          • Oct 2010
          • 981

          #139
          Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

          Originally posted by avwhitechic
          player lock on offense no longer works....any one eles having this problem

          Sent from my SAMSUNG-SM-G890A using Tapatalk

          it works for me, i usually use that when running a read option or midline option or any option like that since i sometimes suck at them haha and i wanna see the QB run them so i will auto lock onto RB, sometimes i miss the run by the QB cause i cant see, only other way is when i happen to broadcast sim a play and hope they do a option play hah,
          Youtube channel
          https://www.youtube.com/user/benton323232

          Comment

          • avwhitechic
            A DB'S SWAG
            • Jun 2011
            • 264

            #140
            Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

            Originally posted by benton32
            it works for me, i usually use that when running a read option or midline option or any option like that since i sometimes suck at them haha and i wanna see the QB run them so i will auto lock onto RB, sometimes i miss the run by the QB cause i cant see, only other way is when i happen to broadcast sim a play and hope they do a option play hah,
            xbox1 or ps4..I'm trying online user vs user.. I like to lock in on my hb and it's not working...all-22 cam

            Sent from my SAMSUNG-SM-G890A using Tapatalk
            My Alter Ego is better than Your Normal

            Comment

            • Charvalos
              Rookie
              • Oct 2016
              • 310

              #141
              Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

              Thes new interactions between D-Line & O-Line are so great now. With the Titans, second game at Detroit, my defense sacked Stafford 6 times and only 1 was a blitz. The others was with 4 pass rushers and even one was with only 3 pass rushers. All-Pro, default sliders (only QB Acc. at 40)

              Comment

              • capa
                Banned
                • Jul 2002
                • 5321

                #142
                Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                Anyone seeing inflated sack totals after patch?

                Comment

                • timhere1970
                  MVP
                  • Sep 2013
                  • 1810

                  #143
                  Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                  Originally posted by Charvalos
                  Thes new interactions between D-Line & O-Line are so great now. With the Titans, second game at Detroit, my defense sacked Stafford 6 times and only 1 was a blitz. The others was with 4 pass rushers and even one was with only 3 pass rushers. All-Pro, default sliders (only QB Acc. at 40)
                  Haven't had a chance to play yet but this sounds great. I have been getting sacks by bringing three in passing situations and blitzing to stop the run. The quarters normal cover two man spy play has been my best sack play so far in madden 17. It will be so nice to actually play football. I am worried that with elite pass rushers getting through the line better it might lead to 30 throw aways a game instead of the 20 I had before the patch when bringing four or more.
                  Last edited by timhere1970; 02-15-2017, 08:22 AM. Reason: Missing info

                  Comment

                  • roadman
                    *ll St*r
                    • Aug 2003
                    • 26339

                    #144
                    Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                    Originally posted by capa
                    Anyone seeing inflated sack totals after patch?
                    If you have a weak OL, yeah, I do see that.

                    Last night played the Jags vs Packers, Packers had 6 sacks, Jags had 2.

                    I don't have an issue if a weak OL is toasted, ie the Vikes.

                    Comment

                    • T4VERTS
                      MVP
                      • Jan 2011
                      • 1153

                      #145
                      Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                      I played a CFM game last night. We already played on normal speed before update, but after the update the game just felt so slow. To me, when running the ball it feels like the defenders can warp around blockers to catch you (could be a suction thing). I'll have to play more games, but my immediate reaction is the speed drop is an issue.

                      My other concern are some of the defensive plays in the secondary I saw. Multiple times from both teams the defenders misplayed deep balls badly. I'm not talking your normal switch on and dumb things happen, but rather let the CPU try to play and they run past the catch point and let the WR catch it and run.

                      I tweeted to Rex to get some clarification on one thing. Based on what was said in the MUT Cast the speed change occurs when playing online because of the interaction with their online system. I believe based on what I saw last night, CFM practice plays at a different speed than the games in CFM. That is an issue as you can't even practice the new speed in the built in practice mode.
                      Follow me on Twitter @T4Verts

                      Comment

                      • roadman
                        *ll St*r
                        • Aug 2003
                        • 26339

                        #146
                        Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                        Originally posted by T4VERTS
                        I played a CFM game last night. We already played on normal speed before update, but after the update the game just felt so slow. To me, when running the ball it feels like the defenders can warp around blockers to catch you (could be a suction thing). I'll have to play more games, but my immediate reaction is the speed drop is an issue.

                        My other concern are some of the defensive plays in the secondary I saw. Multiple times from both teams the defenders misplayed deep balls badly. I'm not talking your normal switch on and dumb things happen, but rather let the CPU try to play and they run past the catch point and let the WR catch it and run.

                        I tweeted to Rex to get some clarification on one thing. Based on what was said in the MUT Cast the speed change occurs when playing online because of the interaction with their online system. I believe based on what I saw last night, CFM practice plays at a different speed than the games in CFM. That is an issue as you can't even practice the new speed in the built in practice mode.
                        There are reports of stuttering frame rates in the training area of the game. I just went right back into my CFM and didn't notice anything that made the game slower in CFM.

                        Comment

                        • timhere1970
                          MVP
                          • Sep 2013
                          • 1810

                          #147
                          Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                          Originally posted by roadman
                          If you have a weak OL, yeah, I do see that.

                          Last night played the Jags vs Packers, Packers had 6 sacks, Jags had 2.

                          I don't have an issue if a weak OL is toasted, ie the Vikes.
                          As it should be. Pre patch I tested 5 99 in everything d line and lb's going against 50 overall o linemen and they got four sacks in the game. Players need to play to their attributes. My cfm has so much diversity because of how I do regression that every team has strengths and weaknesses. It plays out well in simmed games but not played games. Can't wait to play a game this afternoon.

                          Comment

                          • coach422001
                            MVP
                            • Aug 2008
                            • 1492

                            #148
                            Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                            Originally posted by D81SKINS
                            Now that would be sweet, I'm curious to know but don't expect to see anything new here till M18
                            I did download the patch, played Rodgers vs Stafford CPU v CPU, jacked up both QBs running attributes and gave Stafford the generic R&G playbook and Rodgers my custom R&G book. Stafford tried to run several times but still gets stopped at/near the line; he escaped out of the pocket twice, once though took the sack the other threw it away. Rodgers took his first snap and ran a read option for 59 yards. He ran several more times (designed runs) with less success. He wasn't as mobile as I hoped, but did scramble right once and ran for about 7 yards before sliding.

                            So I think I agree with you and as we've said in your other thread this may be the best to hope for. I do think there is some help in increasing the QBs running attributes to escape the pocket once in a while and i may also still switch everyone to a scrambling QB since they don't REALLY scramble the way you'd expect so what is the difference.

                            Both Stafford and Rodgers were 71-73% passing, Stafford had more errant throws but lit up the board where it counted. Pass Accuracy slider was at 50.

                            One thing I did notice on the kicking side was that Prater for the Lions indoors was short on a 46 yarder and wide on a 55 yarder. In an attempt to try to get some missed CPU FG inside of 50, I had dropped the kicker's accuracy by 15 units and their power by 5 and set the FG accuracy to 0. This may be something i will need to reconsider (or perhaps Prater just had a bad day).

                            Comment

                            • T4VERTS
                              MVP
                              • Jan 2011
                              • 1153

                              #149
                              Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                              Originally posted by roadman
                              There are reports of stuttering frame rates in the training area of the game. I just went right back into my CFM and didn't notice anything that made the game slower in CFM.
                              Are you playing against other humans in these CFM games?
                              Follow me on Twitter @T4Verts

                              Comment

                              • roadman
                                *ll St*r
                                • Aug 2003
                                • 26339

                                #150
                                Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                                Originally posted by T4VERTS
                                Are you playing against other humans in these CFM games?
                                No, just against the CPU.

                                After the patch, I purposely tried 3 or 4 different deep balls with PA and wasn't successful with Rodgers at all. Before the patch, I could hit 3 a game with Jordy Nelson.

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