EA Sports UFC 3 Confirmed

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  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #181
    Re: EA Sports UFC 3 Confirmed

    I'll clear it all up right here and now. I *also* think you'll be pleasantly surprised by UFC 3 when it comes to striking and movement. Wink Wink. Nudge nudge.

    There, now a dev said it so no more NDA concerns.

    Comment

    • fballturkey
      MVP
      • Jul 2011
      • 2370

      #182
      Re: EA Sports UFC 3 Confirmed

      I really hope there is some sort of blitz mechanic. High risk, high reward. If I never see somebody get rocked and then just walk backward for 10 seconds because they can do that just as fast as I can walk forward it'll be too soon.
      Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

      Comment

      • HereticGabriel
        Pro
        • Apr 2016
        • 614

        #183
        Re: EA Sports UFC 3 Confirmed

        Originally posted by GameplayDevUFC
        I'll clear it all up right here and now. I *also* think you'll be pleasantly surprised by UFC 3 when it comes to striking and movement. Wink Wink. Nudge nudge.

        There, now a dev said it so no more NDA concerns.
        So head movement > distance control > block > parry? It shouldnt be a parry fest or having people walk forward holding block and parrying then throwing a free headkick or overhand. Parry shouldnt stun the attacker, only one side should be left open, should still be able to move. Leg checks need to return the damage. Cuts should have an affect, which means lowering how often they happen. And the 1-2 spam is dumb lol, combo multiplier should be lowered or removed, and only affect the initial area. Punching my head isnt going to make the head shot land harder

        Comment

        • GameplayDevUFC
          Former EA Sports UFC Gameplay Developer
          • Jun 2014
          • 2830

          #184
          Re: EA Sports UFC 3 Confirmed

          Originally posted by HereticGabriel
          So head movement > distance control > block > parry? It shouldnt be a parry fest or having people walk forward holding block and parrying then throwing a free headkick or overhand. Parry shouldnt stun the attacker, only one side should be left open, should still be able to move. Leg checks need to return the damage. Cuts should have an affect, which means lowering how often they happen. And the 1-2 spam is dumb lol, combo multiplier should be lowered or removed, and only affect the initial area. Punching my head isnt going to make the head shot land harder
          Distance control vs. head movement is a tricky one to rank.

          Comment

          • GameplayDevUFC
            Former EA Sports UFC Gameplay Developer
            • Jun 2014
            • 2830

            #185
            Re: EA Sports UFC 3 Confirmed

            I'd probably say Distance Control > Head Movement.

            Maybe...

            Comment

            • Dave_S
              Dave
              • Apr 2016
              • 7835

              #186
              Re: EA Sports UFC 3 Confirmed

              Originally posted by GameplayDevUFC
              I'd probably say Distance Control > Head Movement.

              Maybe...
              In real world mma, distance>head movement>parry>block

              One of the reasons dudes like Jones are so good is distance control, him and many other fighters don't bob and weave much. Lots of the head movement I see in mma isn't as exaggerated as it is in the game.

              more accurate imo would be
              distance control>head movement>parry>slip strikes>block
              Last edited by Dave_S; 02-17-2017, 05:45 PM.

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #187
                Re: EA Sports UFC 3 Confirmed

                Originally posted by Dave_S
                In real world mma, distance>head movement>parry>block

                One of the reasons dudes like Jones are so good is distance control, him and many other fighters don't bob and weave much. Lots of the head movement I see in mma isn't as exaggerated as it is in the game.

                more accurate imo would be
                distance control>head movement>parry>slip strikes>block
                Since we're trying to make a realistic game (stop laughing), I think distance management will be the primary line of defense, and play a much bigger role than in UFC 2. But there could always be gameplay issues that interfere with that desire.

                Won't know for sure until the game is done.

                Comment

                • fishingtime
                  Handling it
                  • Aug 2013
                  • 1738

                  #188
                  Re: EA Sports UFC 3 Confirmed

                  Originally posted by GameplayDevUFC
                  Since we're trying to make a realistic game (stop laughing), I think distance management will be the primary line of defense, and play a much bigger role than in UFC 2. But there could always be gameplay issues that interfere with that desire.

                  Won't know for sure until the game is done.
                  Please add the ability to push someone. This helped with people who liked to always pressure. We need a way to create distance without having to strike. I like being able to shoot, and do it that way, but it will sometimes try the full takedown. Not as fluid as I would like it.

                  The clinch denial animation is perfect for this.
                  Last edited by fishingtime; 02-17-2017, 06:07 PM.
                  @bikingforjesus on Instagram

                  Comment

                  • fballturkey
                    MVP
                    • Jul 2011
                    • 2370

                    #189
                    Re: EA Sports UFC 3 Confirmed

                    Originally posted by GameplayDevUFC
                    Since we're trying to make a realistic game (stop laughing), I think distance management will be the primary line of defense, and play a much bigger role than in UFC 2. But there could always be gameplay issues that interfere with that desire.

                    Won't know for sure until the game is done.
                    That's utterly terrifying to me because distance control is exactly what the AI is worst at and why it is so easy to beat on the hardest difficulties.
                    Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

                    Comment

                    • WarMMA
                      MVP
                      • Apr 2016
                      • 4612

                      #190
                      Re: EA Sports UFC 3 Confirmed

                      Originally posted by GameplayDevUFC
                      Since we're trying to make a realistic game (stop laughing), I think distance management will be the primary line of defense, and play a much bigger role than in UFC 2. But there could always be gameplay issues that interfere with that desire.

                      Won't know for sure until the game is done.
                      I was definitely laughing lol, but in all honesty one of the biggest issues is that you guys are putting way to much emphasis on the parrying. Parrying is not a fighters first line of defense like this game would make it seem, its not that easy to execute and it should be risk/reward. It also shouldn't "freeze" the opponent...just leave him unable to put his guard up right away. Like you guys were talking about, the first lines of defense irl is movement (or distance control) and head movement.
                      Last edited by WarMMA; 02-17-2017, 08:22 PM.

                      Comment

                      • WarMMA
                        MVP
                        • Apr 2016
                        • 4612

                        #191
                        Re: EA Sports UFC 3 Confirmed

                        Originally posted by fishingtime
                        Please add the ability to push someone. This helped with people who liked to always pressure. We need a way to create distance without having to strike. I like being able to shoot, and do it that way, but it will sometimes try the full takedown. Not as fluid as I would like it.

                        The clinch denial animation is perfect for this.
                        Yh this would be good to have. I liked to use this in UD3 against ppl who liked to pressure and walk right up to you holding block.

                        Comment

                        • HereticGabriel
                          Pro
                          • Apr 2016
                          • 614

                          #192
                          Re: EA Sports UFC 3 Confirmed

                          Hrm.. meant punching my body isnt going to make the head shot harder, but ya...

                          Main emphasis should be movement and distance, parry shouldnt be the go to like it is. Right now everything is essentially focused on parry, free counter, plus perks to increase damage and counter time. When you get a fight where parry isnt used, its so much more realistic and sim. You have distance control, timing shots, slipping and countering, bobbing and weaving. It flows and looks so much better than the 'parry a jab, throw a headkick/overhand or spam 1-2s'

                          Would absolutely love to see it move away from parry, as well as add the other things mentioned when it comes to stand up. You did a great job with the ground GPD, so hoping you do wonders with the stand up too

                          Comment

                          • HereticGabriel
                            Pro
                            • Apr 2016
                            • 614

                            #193
                            Re: EA Sports UFC 3 Confirmed

                            Originally posted by fishingtime
                            Please add the ability to push someone. This helped with people who liked to always pressure. We need a way to create distance without having to strike. I like being able to shoot, and do it that way, but it will sometimes try the full takedown. Not as fluid as I would like it.

                            The clinch denial animation is perfect for this.
                            Pushing would be nice for those that stand an inch from you blocking and trying to parry. Teep kicks should also push people away, like the body hit stun action that sometimes happens. Teeps are meant to push and keep distance, this game they're basically useless

                            Comment

                            • Dave_S
                              Dave
                              • Apr 2016
                              • 7835

                              #194
                              Re: EA Sports UFC 3 Confirmed

                              head movement and slipping strikes are different things.

                              Comment

                              • WarMMA
                                MVP
                                • Apr 2016
                                • 4612

                                #195
                                Re: EA Sports UFC 3 Confirmed

                                Originally posted by HereticGabriel
                                Pushing would be nice for those that stand an inch from you blocking and trying to parry. Teep kicks should also push people away, like the body hit stun action that sometimes happens. Teeps are meant to push and keep distance, this game they're basically useless
                                Yup this is another thing that annoys me...the teeps. They litterally do nothing except leave you open for your opponent to get free strikes.

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