Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
I see that tackle animation a lot more since the patch. I am running with Tackle at 40 and Run Block at 60 and still see it...
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
Clint and Rex have mentioned their interest in separating the MUT/DC people from the sim people for the past 3 months on Twitter.Really guys, it WILL HAVE to come down to Madden doing what 2K did and having three pre set game settings. SIM, Normal, And Tourney settings. HAS to happen for the exact reasons I am reading in this thread. People like me are extremely happy and want a sim experience and I am getting it-ish. Others are complaining and thats fine. My only complaint is I wish the CPU would mentally challenge me a whole lot more in playing me. If I run cover 3 cloud all game and make the same adjustments all game Luck and Pagano should kill me with something else. Just my opinion. I have only played one franchise game since patch...Ezekial Ansah had a TON of sacks vs indy...their line cant be THAT bad. LOL 35-10 was that score. It was extremly exciting until the 3rd quarter. I sent Darius Slay on a CB blitz Luck never saw and he strip sacked Luck and NGATA ran it back on a scoop and score. It was a frustrating game stopping Luck until that point. Maybe the game takes into account momentum swings ALA NCAA? I had a blast with it and this is the Madden I have wanted. I would like O/D coordinators to be a thing in this game and the ability to run a CFM and start as one. That would be fun and immersive. But I wont turn this into a wish list post. My main point was the three settings have to happen and until it does we are gonna be in for this disappointing ride.Comment
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
As other have said, this new patch is excellent. What really stands out to me is the fact that a larger RB (ex D. Johnson) shed tackles at a realistic rate. I disliked how they would always get flattened by a smaller CB.
Hopefully, this is a template for 18. Great job and support EA!!Comment
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
I can't recall a Madden patch thread with so much positively. Thanks everybody for your input you've convinced me to try the game again. Gonna be firing it up this week as soon as I can! My biggest issue was the pass accuracy but I hear that's been fixed so I'm stoked to start up a new franchise. Those of you praising the new passing post patch, what slider number are you guys using for qb accuracy?
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
our online league has it at 25 , and i see some bad throws here and there.More so by bad qbs, but i have Teddy Bridgewater at 90 short, 90 mid,82 deep, he misses some throws by a few yards at times, especially if i lead " too much" or hold lead stick to long i feel like he throws it out wild sometimes.I can't recall a Madden patch thread with so much positively. Thanks everybody for your input you've convinced me to try the game again. Gonna be firing it up this week as soon as I can! My biggest issue was the pass accuracy but I hear that's been fixed so I'm stoked to start up a new franchise. Those of you praising the new passing post patch, what slider number are you guys using for qb accuracy?
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
YMMV, but there isn't a reason to stray too far off default settings on all-pro for me. There area other slider makers that have the QB ACC between 20-25, just depends on individual taste.I can't recall a Madden patch thread with so much positively. Thanks everybody for your input you've convinced me to try the game again. Gonna be firing it up this week as soon as I can! My biggest issue was the pass accuracy but I hear that's been fixed so I'm stoked to start up a new franchise. Those of you praising the new passing post patch, what slider number are you guys using for qb accuracy?
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
Is it just me or does the ball carrier running out of bounds prematurely seem worse?
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
I messed with this slider in this range in a few games of my SF CFM, and frankly, I didn't see significant enough differences to warrant further tinkering.
HUM and CPU completion percentages were very close to my normal ranges, even with a 25-30 points ACC slider decrease, which should not be the case.
Where it looks like this slider makes it tougher is on off-balance throws and throws under pressure. Those look like they sail more frequently. But it does not look like they tuned regular SAC/MAC/DAC as much as I or other OSers might like. Perhaps at even lower ranges, say in the 0-15 range, this slider becomes more effective... My concern is that more highly erratic balls will lead to more INTS, necessitating a tweak to the INT slider.Comment
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
I think you could get away with lowering it on the user side to 0-15, but I found in past Maddens if you do the same with the CPU, the CPU tends to dink and dunk more, increasing completion %.I messed with this slider in this range in a few games of my SF CFM, and frankly, I didn't see significant enough differences to warrant further tinkering.
HUM and CPU completion percentages were very close to my normal ranges, even with a 25-30 points ACC slider decrease, which should not be the case.
Where it looks like this slider makes it tougher is on off-balance throws and throws under pressure. Those look like they sail more frequently. But it does not look like they tuned regular SAC/MAC/DAC as much as I or other OSers might like. Perhaps at even lower ranges, say in the 0-15 range, this slider becomes more effective... My concern is that more highly erratic balls will lead to more INTS, necessitating a tweak to the INT slider.Comment
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
I only got 2 games in with the patch. After playing ootb, which did play amazing, this is an upgrade. The game feels more polished. I only had 2 games, but I've been playing Madden for a couple of decades now, and can tell this is a step in the right direction for this year and for 18. Plus after reading many posts I went in knowing what to look for. Mostly very good things. And it's there. Ratings matter, QB acc, and line play. Great job EA.
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
I too am having the issue where my LT is blocking ghosts, I'm getting sacked way more than usual because of it.
I'm assuming this glitch was created by the patch, I never had it before. I'm also assuming this glitch is permanent since its February and 1.10 patch will likely will be the last.
So... is there ANYTHING that can be done about it? Upping pass block didn't help.
Man, they REALLY need to come up with a better QA process at EA. Good gosh, it took a month to put out a patch that addresses O-line play, only to glitch O-line play?
Anyone here know a way to fix the ghost blocking by LT's? Does in-installing the patch do it? Back to OOTB again?Comment
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
If they are looking into it, maybe there will be an update??I too am having the issue where my LT is blocking ghosts, I'm getting sacked way more than usual because of it.
I'm assuming this glitch was created by the patch, I never had it before. I'm also assuming this glitch is permanent since its February and 1.10 patch will likely will be the last.
So... is there ANYTHING that can be done about it? Upping pass block didn't help.
Man, they REALLY need to come up with a better QA process at EA. Good gosh, it took a month to put out a patch that addresses O-line play, only to glitch O-line play?
Anyone here know a way to fix the ghost blocking by LT's? Does in-installing the patch do it? Back to OOTB again?Comment
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
Maybe so, maybe not.
(Punting glitch. Wind arrow pointing wrong way for 3 years. Sideline detection by CPU runners.... they've "looked into" many things)
Even if it gets fixed, it would be weeks or a month or more away.
Anyone playing with this patch know of anything that can be done as a workaround?Comment

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