02-21-2017, 08:07 AM
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#2
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MVP
OVR: 0
Join Date: Sep 2015
Location: UK
Posts: 1,728
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Re: Franchise Mode: Badge Ideas
General/Morale
- Disciplined Rarely causes penalties
- Undisciplined More likely to cause penalties
- Aggressive Player more likely to be called for unsportsmanlike penalty
- Friendly Player less likely to be called for unsportsmanlike penalty
- Handsey Player more likely to be called for pass interference
- Bearhugger Player more likely to be called for holding
- Jumpy Player more likely to jump the snap or false start
- Team Player Player gives boost to overall Team Chemistry
- Toxic Player causes penalty to overall Team Chemistry
- Tough Minded Player morale less affected
- Sensitive Player morale more affected
- Hometown Hero Stat boost when playing at home
- Road Monster Less impact on player performance whilst playing on the road
- Mentor Player gives XP boost to other players in their position group
- David vs Goliath Player is considered undersized but steps up vs bigger players (attribute boost vs players +10% over their weight)
- Showboat Popular player with a custom celebration
- Bust Player is considered a bust and undervalued in FA and when trading.
- Steal Player is considered a steal and less likely to be traded.
- FA Gem Player considered the steal of Free Agency and boosts team morale for 1st year.
- Future of the Franchise Player is overvalued in trade discussions.
- Franchise Player Player is severely overvalued in trade discussions.
- Generational Player Player is considered a rare talent and overvalued plus never traded.
- Undervalued Players contract is significantly lower than performance/ratings, affects player morale (does not affect 1st year of contract or rookie contracts).
- Wonder Years Player entered FA coming off career year (final year of contract greater than 2 years) so is likely overvalued.
- Demanding Player was signed as an expectant starter, severe team & player morale hit if benched.
- Locker Room leader Player has low ego and no team or player morale hit if benched. Boosts position group morale and chemistry upon signing.
- Early round pick Player was selected in rounds 1-3 and is unlikely to be cut or traded in first 2 years of contract
- 1st round pick Player has high expectations therefore team will invest more Weekly Training in this player
- Chip on the shoulder Projected Rounds 1-5 in draft, UDFA gets attributes boost in rookie year.
- Playoff Performer Player is known to turn his game up in the postseason (AWR boost)
- Game on the line Defensive player really turns their game up if down within a touchdown in the final quarter (Attributes boost)
- 4th Quarter Clutch Offensive player turns their game up in the 4th quarter if score is within a touchdown (AWR boost)
- Winners Wisdom Player has been on a winning Superbowl team before and knows what it takes to win there (Positional group AWR bonus during Superbowl).
- Winning Matters Player is likely to favour signing with a team that had a previous winning record last season
- Money Talks Player is likely to sign with a team offering the most money irrelevant of winning record
- Settled Player likes being settled and therefore likely to resign with the current team at a slight discount
- Fair Weather Player Player prefers decent playing weather, attribute penalties when playing in adverse weather (heavy rain, snow, extreme cold)
- Frozen Tundra Player enjoys playing in adverse weather, no penalties apply to attributes when in adverse weather (heavy rain, snow, extreme cold)
- Journeyman Veteran player has played in the league on multiple teams, lower morale penalties and chemistry penalties when signing with a new team
- Surplus Depth Player has a younger, lower OVR but more valued player behind him in the depth chart, likely to be cut or traded but gains bonus XP/potential develops for 1 season.
Last edited by Mattanite; 02-21-2017 at 08:14 AM.
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