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Old 02-26-2017, 05:56 PM   #2
SUGATA
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Re: Balance vs. Fighter Realism/Sports Game Logic v. Fighting Game Logic

Quote:
Originally Posted by aholbert32
"Man I miss playing UD online and being able to pick a guy like Jason Brilz and totally give Rampage,Wand, Jones players fits with him."

This post made me think about one of the bigger debates I've had as a Gamechanger. My focus is primarily on fighter realism. I want a game where fighters have accurate movesets, fighters like Cruz moves like Cruz does in real life, Fighters have moves and specific to themselves. I want a game where you need to fight to the strengths of the real fighter to win.

I also want things like stats and perks to be hyper realistic. What that means is that if you an average player takes Fabio Maldonado and a equally average player takes Jon Jones, the Jones fighter should win almost all the time. Why because Jones is better skilled all around and has more powerful moves. I'm not saying that Fabio should NEVER win. I'm saying that is should be extremely hard.

When I started as a gamechanger, I assumed that everyone felt that way but I was wrong. There are many who are more concerned with balance and dont want any fighter to be considered "OP". So you could take someone like Brilz or Maldonado and have a decent chance at beating someone with Jones. It comes down 100% to your own skills and not as much on how skilled the real life fighter is.

I come from a sports game perspective so I expect the fighter to be as skilled as he is in real life. In Madden, I expect the Browns to suck and the Patriots to be great. If you choose the Browns, you are handicapping yourself and will likely lose because they suck in real life. In EA UFC, if you choose Augusto Montano its the same thing as choosing the Browns. You shouldnt be able to beat GSP with Montano consistently.

From a fighting game perspective, most fighters are viable. They arent based on real life so you can choose to have their stats and skills relatively close so that you can win with practically anyone.

The reason for this long post is I wanted to get the community's thoughts on this. Am I looking at this wrong? Should the game focus on balance and less on realistically representing a fighter from a statistic and skills perspective?
I have one simple question to you: which fighter you prefer to use when you want to WIN in online?
I am sure that the many of us will answer: fighter with MAX REACH.
It means that the fighter w max reach is a 100% favorite in EA UFC 1-2.
But
IN REAL LIFE Myke Tyson dont think so.

So, the problem is not in the bringing up realistic stats and perks to the game... but in revamping game mechanics in the direction, which will allow ALL stats to take its role REALISTICALLY!

I am talking about Short VS Long reach fighters problem in EA UFC 1-2 because of fully broken stand up striking. I am writing now a new thread about this problem and how ti fix it for UFC 3.
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