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Old 02-26-2017, 06:37 PM   #8
aholbert32
(aka Alberto)
 
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Re: Balance vs. Fighter Realism/Sports Game Logic v. Fighting Game Logic

Quote:
Originally Posted by SUGATA
Real life UFC is based around Balance - I.e. Every fighter has chances to become a champion, otherwise no one will be interested in watching new events.
So the target is to bring the UFC to its most in EA UFC.
The more similar to real life UFC will be EA UFC = the more balanced it will be.
I am for more simulation, which on its perfect will be the balance.

The current game core in stand up is broken in some ways which does
Not allow to bring simulation to its fulnes.
Solutions:
1. Foot work and defense - check my appropriate thread
2. Stand up Striking - too
3. Feints - too
4. Short VS long reach fighter - one of the most IMPORTANT elements of the game which will solve MANY issues (balance, diversity in online snide different fighters becomes usable). This thread is coming in:
- amplitude
- ways to shorten distance safely
- footsis (zoning)
Etc
Jon Jones's physical traits, skill set and abilities make him more likely to be a champion than Jason Brilz. Thats why their stats and skills in the game should be significantly different with Jones being significantly better.

I cant really discuss the mechanics because Im aware of things that the devs may be doing to address some of the issues you identify. Thats why I said we should just assume that striking will be improved so those issues you identified wont be issues anymore.
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