i will say in our 32 man league, just in my own games since patch ( we have qb acc at 25) i have seen my qb at least 4 times in about 6 games, overthrow a wr and it literally goes right to the defender,like as if he was actually throwing to him the entire time.
Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
i will say in our 32 man league, just in my own games since patch ( we have qb acc at 25) i have seen my qb at least 4 times in about 6 games, overthrow a wr and it literally goes right to the defender,like as if he was actually throwing to him the entire time. -
Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
I didn't intend to emphasize a connection between errant throws and picks, though that's what came across. I'm more interested in seeing 5-7% more of my passes go off target in some form or another than anything else. My picks are overwhelmingly on balls thrown into coverage or under duress.It surprised me that you guys are seeing more human QB picks due to where the inaccurate balls are going. Playing on 10 ACC, I very rarely have an off target throw that is even touched by a defender. The CPU QB's have way more trouble than I do in tossing overthrown picks. I do throw a lot of picks, but they are all on garbage reads by me.
I 100% agree on the AI playcalling, and 30 feet in the air deflections.
I'm a bit skeptical of EA's ability to improve QB play by adding more errant throws without somehow throwing off some other element of game play, mostly due to the game's past performance, but if they could do that, I'd be thrilled.Comment
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
Clint mentioned on Twitter that the Ints are tuned this way, as to penalize the user for throwing into coverage.I didn't intend to emphasize a connection between errant throws and picks, though that's what came across. I'm more interested in seeing 5-7% more of my passes go off target in some form or another than anything else. My picks are overwhelmingly on balls thrown into coverage or under duress.
I'm a bit skeptical of EA's ability to improve QB play by adding more errant throws without somehow throwing off some other element of game play, mostly due to the game's past performance, but if they could do that, I'd be thrilled.
If you were to drop the int slider down to 35 to 30 range, you'll see more deflections w/o the defenders have such sticky hands.Last edited by D81SKINS; 02-26-2017, 02:20 PM.Comment
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
This is why we must lower the INT slider down, as I mentioned in the previous post.
Think of the Int slider as a Global Catching slider for the defense.
I'm doing some serious labbing all weekend. I will have my AP and Pro set finished by tonight.Comment
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
I'm loving default All Pro in CFM. Like 50 everything default. I've lost two in a row against the CPU. 8 min quarters no run off.
It's not because the CPU was boosted. Just out played me.
Can't believe it actually. It's the best slider set to me
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
I'm loving default All Pro in CFM. Like 50 everything default. I've lost two in a row against the CPU. 8 min quarters no run off.
It's not because the CPU was boosted. Just out played me.
Can't believe it actually. It's the best slider set to me
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Charter--what do you do with auto subs within CFM?
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
THIS.
The INT "penalty" might be a little OP, but 90% of the picks thrown, are shown by replay to be the result of a bad read or a bad read under pressure...
I prefer it this way, because otherwise I'm going to play mistake free and win more games than I should...
It ain't sexy to throw the checkdown, but THAT'S football...
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
Default. I think it's 49/50Comment
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
In the season that I just completed my #1 HB had 74 catches. I don't think that I've ever had a RB catch more than 40 passes in a franchise season before. I wish the CPU could adjust faster and play more hard flat coverage forcing more scrambles and throwaways.THIS.
The INT "penalty" might be a little OP, but 90% of the picks thrown, are shown by replay to be the result of a bad read or a bad read under pressure...
I prefer it this way, because otherwise I'm going to play mistake free and win more games than I should...
It ain't sexy to throw the checkdown, but THAT'S football...
Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
When will they nerf the 3 WR 2 RB package then?Competitive/MUT play is such a double-edged sword. Their disdain for realistic uncontrollable errors holds the game back in terms of portraying the true chaotic nature of football, and influences tuning to that affect, but their relentless search for shortcuts and exploits does force the gameplay team to stay perpetually engaged in refining the gameplay mechanisms year round as well as providing a plan of attack for the next version.
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
Really like the patch, but I wish they would have touched penalties a little. I just never seem to get a decent amount on default and changing them in the sliders just seems to change the gameplay. I keep playing 49ers @ Steelers to test penalties with different penalty sliders and every game is close. Steelers are way better and should be dominating.Comment
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
How high is your fatigue? I'm running 65 and have seen anywhere from 5-9 penalties per game using default penalties.Really like the patch, but I wish they would have touched penalties a little. I just never seem to get a decent amount on default and changing them in the sliders just seems to change the gameplay. I keep playing 49ers @ Steelers to test penalties with different penalty sliders and every game is close. Steelers are way better and should be dominating.Play the games you love, not the games you want to love.Comment
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
Josh;
Is the 65 fatigue different/higher than your set in the sliders forum?
Ok, already answered in slider thread. lolLast edited by roadman; 02-27-2017, 05:22 PM.Comment
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included
Piece of advice though. If you keep testing in the same matchup, you might not see the same amount of variance. Each player has a penalty trait....those are a HUGE factor as well. If you have a bunch of guys that are disciplined, you might not see the numbers....then another game, you might have a lot more....
Sample size, sample size, sample size.Play the games you love, not the games you want to love.Comment

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