Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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  • howboutdat
    MVP
    • Nov 2012
    • 1908

    #391
    Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

    Originally posted by jfsolo
    It surprised me that you guys are seeing more human QB picks due to where the inaccurate balls are going. Playing on 10 ACC, I very rarely have an off target throw that is even touched by a defender. The CPU QB's have way more trouble than I do in tossing overthrown picks. I do throw a lot of picks, but they are all on garbage reads by me.

    I 100% agree on the AI playcalling, and 30 feet in the air deflections.
    i will say in our 32 man league, just in my own games since patch ( we have qb acc at 25) i have seen my qb at least 4 times in about 6 games, overthrow a wr and it literally goes right to the defender,like as if he was actually throwing to him the entire time.
    Yup, i said it !



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    • RogueHominid
      Hall Of Fame
      • Aug 2006
      • 10903

      #392
      Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

      Originally posted by jfsolo
      It surprised me that you guys are seeing more human QB picks due to where the inaccurate balls are going. Playing on 10 ACC, I very rarely have an off target throw that is even touched by a defender. The CPU QB's have way more trouble than I do in tossing overthrown picks. I do throw a lot of picks, but they are all on garbage reads by me.

      I 100% agree on the AI playcalling, and 30 feet in the air deflections.
      I didn't intend to emphasize a connection between errant throws and picks, though that's what came across. I'm more interested in seeing 5-7% more of my passes go off target in some form or another than anything else. My picks are overwhelmingly on balls thrown into coverage or under duress.

      I'm a bit skeptical of EA's ability to improve QB play by adding more errant throws without somehow throwing off some other element of game play, mostly due to the game's past performance, but if they could do that, I'd be thrilled.

      Comment

      • D81SKINS
        MVP
        • Dec 2014
        • 1671

        #393
        Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

        Originally posted by Trojan Man
        I didn't intend to emphasize a connection between errant throws and picks, though that's what came across. I'm more interested in seeing 5-7% more of my passes go off target in some form or another than anything else. My picks are overwhelmingly on balls thrown into coverage or under duress.

        I'm a bit skeptical of EA's ability to improve QB play by adding more errant throws without somehow throwing off some other element of game play, mostly due to the game's past performance, but if they could do that, I'd be thrilled.
        Clint mentioned on Twitter that the Ints are tuned this way, as to penalize the user for throwing into coverage.
        If you were to drop the int slider down to 35 to 30 range, you'll see more deflections w/o the defenders have such sticky hands.
        Last edited by D81SKINS; 02-26-2017, 02:20 PM.

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        • D81SKINS
          MVP
          • Dec 2014
          • 1671

          #394
          Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

          Originally posted by howboutdat
          i will say in our 32 man league, just in my own games since patch ( we have qb acc at 25) i have seen my qb at least 4 times in about 6 games, overthrow a wr and it literally goes right to the defender,like as if he was actually throwing to him the entire time.
          This is why we must lower the INT slider down, as I mentioned in the previous post.
          Think of the Int slider as a Global Catching slider for the defense.
          I'm doing some serious labbing all weekend. I will have my AP and Pro set finished by tonight.

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          • charter04
            Tecmo Super Bowl = GOAT
            • May 2010
            • 5740

            #395
            Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

            I'm loving default All Pro in CFM. Like 50 everything default. I've lost two in a row against the CPU. 8 min quarters no run off.

            It's not because the CPU was boosted. Just out played me.

            Can't believe it actually. It's the best slider set to me


            Sent from my iPhone using Tapatalk
            www.twitch.tv/charter04

            https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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            • gman2774
              MVP
              • Mar 2004
              • 1071

              #396
              Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

              Originally posted by charter04
              I'm loving default All Pro in CFM. Like 50 everything default. I've lost two in a row against the CPU. 8 min quarters no run off.

              It's not because the CPU was boosted. Just out played me.

              Can't believe it actually. It's the best slider set to me


              Sent from my iPhone using Tapatalk


              Charter--what do you do with auto subs within CFM?


              Sent from my iPhone using Operation Sports

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              • KingV2k3
                Senior Circuit
                • May 2003
                • 5881

                #397
                Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                Originally posted by D81SKINS
                Clint mentioned on Twitter that the Ints are tuned this way, as to penalize the user for throwing into coverage.
                THIS.

                The INT "penalty" might be a little OP, but 90% of the picks thrown, are shown by replay to be the result of a bad read or a bad read under pressure...

                I prefer it this way, because otherwise I'm going to play mistake free and win more games than I should...

                It ain't sexy to throw the checkdown, but THAT'S football...

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                • charter04
                  Tecmo Super Bowl = GOAT
                  • May 2010
                  • 5740

                  #398
                  Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                  Originally posted by gcoons22
                  Charter--what do you do with auto subs within CFM?


                  Sent from my iPhone using Operation Sports


                  Default. I think it's 49/50
                  www.twitch.tv/charter04

                  https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

                  Comment

                  • jfsolo
                    Live Action, please?
                    • May 2003
                    • 12965

                    #399
                    Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                    Originally posted by KingV2k3
                    THIS.

                    The INT "penalty" might be a little OP, but 90% of the picks thrown, are shown by replay to be the result of a bad read or a bad read under pressure...

                    I prefer it this way, because otherwise I'm going to play mistake free and win more games than I should...

                    It ain't sexy to throw the checkdown, but THAT'S football...

                    In the season that I just completed my #1 HB had 74 catches. I don't think that I've ever had a RB catch more than 40 passes in a franchise season before. I wish the CPU could adjust faster and play more hard flat coverage forcing more scrambles and throwaways.
                    Jordan Mychal Lemos
                    @crypticjordan

                    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                    Do the same thing tomorrow. And the next. Now do it forever.

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                    • Sanchez_Mareno
                      MVP
                      • Feb 2009
                      • 3485

                      #400
                      Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                      Originally posted by jfsolo
                      Competitive/MUT play is such a double-edged sword. Their disdain for realistic uncontrollable errors holds the game back in terms of portraying the true chaotic nature of football, and influences tuning to that affect, but their relentless search for shortcuts and exploits does force the gameplay team to stay perpetually engaged in refining the gameplay mechanisms year round as well as providing a plan of attack for the next version.
                      When will they nerf the 3 WR 2 RB package then?
                      NFL Head Coach-Atlanta Falcons Dynasty

                      Just call me Sanchez

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                      • audbal
                        Rookie
                        • Dec 2011
                        • 382

                        #401
                        Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                        Really like the patch, but I wish they would have touched penalties a little. I just never seem to get a decent amount on default and changing them in the sliders just seems to change the gameplay. I keep playing 49ers @ Steelers to test penalties with different penalty sliders and every game is close. Steelers are way better and should be dominating.

                        Comment

                        • JoshC1977
                          All Star
                          • Dec 2010
                          • 11564

                          #402
                          Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                          Originally posted by audbal
                          Really like the patch, but I wish they would have touched penalties a little. I just never seem to get a decent amount on default and changing them in the sliders just seems to change the gameplay. I keep playing 49ers @ Steelers to test penalties with different penalty sliders and every game is close. Steelers are way better and should be dominating.
                          How high is your fatigue? I'm running 65 and have seen anywhere from 5-9 penalties per game using default penalties.
                          Play the games you love, not the games you want to love.

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                          • audbal
                            Rookie
                            • Dec 2011
                            • 382

                            #403
                            Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                            Originally posted by JoshC1977
                            How high is your fatigue? I'm running 65 and have seen anywhere from 5-9 penalties per game using default penalties.
                            Oh wow, I've had it as high as 60, guess I'll give 65 a shot. Thanks.

                            Comment

                            • roadman
                              *ll St*r
                              • Aug 2003
                              • 26339

                              #404
                              Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                              Originally posted by JoshC1977
                              How high is your fatigue? I'm running 65 and have seen anywhere from 5-9 penalties per game using default penalties.
                              Josh;

                              Is the 65 fatigue different/higher than your set in the sliders forum?

                              Ok, already answered in slider thread. lol
                              Last edited by roadman; 02-27-2017, 05:22 PM.

                              Comment

                              • JoshC1977
                                All Star
                                • Dec 2010
                                • 11564

                                #405
                                Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                                Originally posted by audbal
                                Oh wow, I've had it as high as 60, guess I'll give 65 a shot. Thanks.
                                Piece of advice though. If you keep testing in the same matchup, you might not see the same amount of variance. Each player has a penalty trait....those are a HUGE factor as well. If you have a bunch of guys that are disciplined, you might not see the numbers....then another game, you might have a lot more....

                                Sample size, sample size, sample size.
                                Play the games you love, not the games you want to love.

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