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  • markjsn
    Rookie
    • Nov 2006
    • 33

    #1

    Most challenging team/sliders/house rules for Cfm

    I've done two rounds of cfm so far one with the lions and one with the 9ers and got them both to super bowl championship status.

    I want to start over again as I love to build. But I'm worried about the challenge. What sliders house rules or teams do you use? I'm currently playing on stock all pro.

    I'm thinking of rolling with the Chargers and keeping them in San Diego. Gotta love that powder blue.
  • GoBigRed29
    Rookie
    • Sep 2016
    • 52

    #2
    Re: Most challenging team/sliders/house rules for Cfm

    I'm playing an online franchise with a few friends where we have some special rules. If you want a challenge, give this a shot. It's a fun way to truly build from the bottom up. Did this on several past maddens.

    We took the worst 6 teams in the league. Drew from a hat for who got which team.

    Then you are allowed to pick 1 offensive and 1 defensive captain who you get to keep.

    After that...each person gets to cut 3 players from your roster.

    Couple rules to keep it on the up and up
    1) You can't sign or trade for a player that is equal to or higher than your starter at "x" position.
    -----For example: if your highest HB is a 68...you can only sign a 67 or lower.

    2) You can not change player positions. In other words...if your best CB is a 62...but you have 3 SS that are 75+...you can't move them to CB. You are stuck with your highest rated CB being a 62.

    3) Free Agents that are signed CAN NOT be traded under any circumstance.

    4) In the same vein as #3...you can not sign a player from FA...then trade your initial starter for anything. If you wish to trade a starter at "x" position...you are stuck with the next highest overall that was originally on your roster.

    Gameplay rules:
    No going on 4th..unless makes sense.
    Can't run same plays over and over and over.
    Can't use overly cheesy plays...such as in past Maddens...Field Goal block/safe zone was actually a viable defensive formation.
    Generally anything that goes against realism.

    We are hammering out additional rules for our first offseason when it finally comes.

    I ended up with the Browns. They cut RG3/Crowell/Barnidge/My entire starting o-line/Most of my CBs and some others. My best CB is a 62....Incredibly fun so far. My roster has a 63 overall but we managed to go 2-2 in preseason...just played week 1 today against the Eagles...I won 13-10 on a time expiring field goal.
    Last edited by GoBigRed29; 03-06-2017, 10:27 PM.

    Comment

    • chichoslg
      Rookie
      • Jul 2006
      • 211

      #3
      Re: Most challenging team/sliders/house rules for Cfm

      I try with all Pro default and it's so easy to pass. I back to All Madden and im working in a slider set. In all Pro the CPU offense don't have "killer instinct"..

      Comment

      • markjsn
        Rookie
        • Nov 2006
        • 33

        #4
        Re: Most challenging team/sliders/house rules for Cfm

        Originally posted by GoBigRed29
        I'm playing an online franchise with a few friends where we have some special rules. If you want a challenge, give this a shot. It's a fun way to truly build from the bottom up. Did this on several past maddens.

        We took the worst 6 teams in the league. Drew from a hat for who got which team.

        Then you are allowed to pick 1 offensive and 1 defensive captain who you get to keep.

        After that...each person gets to cut 3 players from your roster.

        Couple rules to keep it on the up and up
        1) You can't sign or trade for a player that is equal to or higher than your starter at "x" position.
        -----For example: if your highest HB is a 68...you can only sign a 67 or lower.

        2) You can not change player positions. In other words...if your best CB is a 62...but you have 3 SS that are 75+...you can't move them to CB. You are stuck with your highest rated CB being a 62.

        3) Free Agents that are signed CAN NOT be traded under any circumstance.

        4) In the same vein as #3...you can not sign a player from FA...then trade your initial starter for anything. If you wish to trade a starter at "x" position...you are stuck with the next highest overall that was originally on your roster.

        Gameplay rules:
        No going on 4th..unless makes sense.
        Can't run same plays over and over and over.
        Can't use overly cheesy plays...such as in past Maddens...Field Goal block/safe zone was actually a viable defensive formation.
        Generally anything that goes against realism.

        We are hammering out additional rules for our first offseason when it finally comes.

        I ended up with the Browns. They cut RG3/Crowell/Barnidge/My entire starting o-line/Most of my CBs and some others. My best CB is a 62....Incredibly fun so far. My roster has a 63 overall but we managed to go 2-2 in preseason...just played week 1 today against the Eagles...I won 13-10 on a time expiring field goal.

        This sounds like a challenge. Especially if I pair it with some sliders.

        Comment

        • timhere1970
          MVP
          • Sep 2013
          • 1824

          #5
          Re: Most challenging team/sliders/house rules for Cfm

          -Sim some weeks so that you are building a team that can win regardless of your stick skills

          -any player 89 or higher that is not a starter has to be released preseason week 4. No trading them.

          -no using xp to up physical attributes

          -no using xp to upgrade development. It is dynamic and shoud be earned.

          -turn off salary cap. This allows some teams to become very good. Hold yourself to the tenth highest payroll.

          -any free agent signings have to be 15 points above other teams or withdrawal offer before advancing week.

          -if doing play the moments only play moments when you are not in the lead.

          Comment

          • GoBigRed29
            Rookie
            • Sep 2016
            • 52

            #6
            Re: Most challenging team/sliders/house rules for Cfm

            Originally posted by markjsn
            This sounds like a challenge. Especially if I pair it with some sliders.
            Yes Indeed! If you like team building and can stand watching some rough football....then try it. It's honestly the most fun I have playing Madden. It is even better if you can get multiple friends to play as well, which is what we have going.

            Couple things to note: We had 6 teams going into this that had to cut players...which all then signed with the CPU. The CPU teams are pretty stacked after taking most of our top end talent. Marshall/Thomas/Haden/Revis/Hilton just to name a few who hit the market.

            One guy in our league choose to save Andrew Luck...we then proceeded to cut his entire o-line, most of his WRs, his HB, and his TE. I think his best WR is ~60 overall and he has all of 2 seconds to throw the ball. Aside from Luck...he has 0 talent on the offensive side of the ball. Even after cutting all of that...we still managed to get a few of his top defensive players.

            Watching each other struggle is just as fun as struggling through it.

            Like I said...my first season game against the Eagles was a narrow 13-10 win. On 6 min quarters...the Eagles had the ball for 4:30....I had it for the other 19:30. I methodically worked my way down the field with Kessler at QB, and using 3 different HBs. I had 7 different players catch the ball.

            As for defense...it's intense. My D-Line just gets train wrecked currently...we aren't getting any pressure without the blitz...even then...my best Dlinmen is a 74. I normally ballhawk as a roaming OLB or Safety. I use a mix of 4-3, 3-4, Nickel, and Quarter in order to make up for lack of talent. I think Wentz had 10 seconds on one play to throw....Play calling is extremely important.

            On the Eagles touchdown play...their WR broke 2 tackles and managed to outrun the third guy. It often takes 2 or 3 guys swarming to the football to take down the better players. In addition, I recall making 2 TD saving open field tackles as well. Again...having severe talent deficiencies often puts you into some rough spots.

            Best of luck and let me know if you gonna try it!

            One last note...the only current real issue I forsee going foward is that the offseason may be too easy....I currently have $100 million in cap space.
            Last edited by GoBigRed29; 03-07-2017, 11:12 PM.

            Comment

            • sccavs64
              Pro
              • Dec 2008
              • 587

              #7
              Re: Most challenging team/sliders/house rules for Cfm

              Originally posted by timhere1970
              -Sim some weeks so that you are building a team that can win regardless of your stick skills

              -any player 89 or higher that is not a starter has to be released preseason week 4. No trading them.

              -no using xp to up physical attributes

              -no using xp to upgrade development. It is dynamic and shoud be earned.

              -turn off salary cap. This allows some teams to become very good. Hold yourself to the tenth highest payroll.

              -any free agent signings have to be 15 points above other teams or withdrawal offer before advancing week.

              -if doing play the moments only play moments when you are not in the lead.
              Turning off Salary Cap is interesting... I never really thought about it from the other side. I always think it's obviously much more of a challenge to build a great team with a cap, but, since I usually rebuild bad teams, I never get close to going over the cap anyway.

              Do CPU teams end up being a lot better when the cap is off? If you have any examples to share, that'd be great.

              Comment

              • timhere1970
                MVP
                • Sep 2013
                • 1824

                #8
                Re: Most challenging team/sliders/house rules for Cfm

                Originally posted by sccavs64
                Turning off Salary Cap is interesting... I never really thought about it from the other side. I always think it's obviously much more of a challenge to build a great team with a cap, but, since I usually rebuild bad teams, I never get close to going over the cap anyway.

                Do CPU teams end up being a lot better when the cap is off? If you have any examples to share, that'd be great.
                Some do, some don't. I see teams with salaries as low as 125 million and as high as 215 million. Early on it leads to teams keeping good players and not much available on the market but evens out. They don't go crazy in free agency, it seems the points offered are on par with cap on. By holding yourself to a cap or certain ranked payroll it does make it more challenging for sure. What I was looking for was the cpu to have some real powerhouse teams which has happened by them being able to keep drafted players rather than a few teams acting like the Yankees and signing all the big name free agents. I play on coach though so I don't know about owner. Would be interesting to find out on owner if teams that make more money would hog free agents.

                Comment

                • Rjrosco
                  Rookie
                  • Feb 2011
                  • 179

                  #9
                  Re: Most challenging team/sliders/house rules for Cfm

                  Originally posted by GoBigRed29
                  I'm playing an online franchise with a few friends where we have some special rules. If you want a challenge, give this a shot. It's a fun way to truly build from the bottom up. Did this on several past maddens.

                  We took the worst 6 teams in the league. Drew from a hat for who got which team.

                  Then you are allowed to pick 1 offensive and 1 defensive captain who you get to keep.

                  After that...each person gets to cut 3 players from your roster.

                  Couple rules to keep it on the up and up
                  1) You can't sign or trade for a player that is equal to or higher than your starter at "x" position.
                  -----For example: if your highest HB is a 68...you can only sign a 67 or lower.

                  2) You can not change player positions. In other words...if your best CB is a 62...but you have 3 SS that are 75+...you can't move them to CB. You are stuck with your highest rated CB being a 62.

                  3) Free Agents that are signed CAN NOT be traded under any circumstance.

                  4) In the same vein as #3...you can not sign a player from FA...then trade your initial starter for anything. If you wish to trade a starter at "x" position...you are stuck with the next highest overall that was originally on your roster.

                  Gameplay rules:
                  No going on 4th..unless makes sense.
                  Can't run same plays over and over and over.
                  Can't use overly cheesy plays...such as in past Maddens...Field Goal block/safe zone was actually a viable defensive formation.
                  Generally anything that goes against realism.

                  We are hammering out additional rules for our first offseason when it finally comes.

                  I ended up with the Browns. They cut RG3/Crowell/Barnidge/My entire starting o-line/Most of my CBs and some others. My best CB is a 62....Incredibly fun so far. My roster has a 63 overall but we managed to go 2-2 in preseason...just played week 1 today against the Eagles...I won 13-10 on a time expiring field goal.
                  This sounds interesting, as I don't want to take the Browns to the Super Bowl 1st or 2nd year in my cfm. I use all pro default but it's a little to easy with a lot of house rules I use and all madden is too frustrating. So this could by my answer for completive games on all pro. A few question :

                  So 15 players get cut from your team, do you reset the penalty cap on those contracts or keep them to ride out through the years.

                  Offseason free agents how do you go about that. Do you have like a waiver wire order to choose. I do like offering free agents at least 10 points higher contracts than the next team.

                  Do you allow trades in pre season reg, and off season.

                  Cheers

                  Comment

                  • Rjrosco
                    Rookie
                    • Feb 2011
                    • 179

                    #10
                    Re: Most challenging team/sliders/house rules for Cfm

                    Out of curiosity who were your captains

                    Joe Thomas/ Cory Coleman.

                    Joe Hayden /. ..............

                    Comment

                    • adembroski
                      49ers
                      • Jul 2002
                      • 5820

                      #11
                      Re: Most challenging team/sliders/house rules for Cfm

                      Do I do this weird thing, figured I'd pass it on in case it benefits anyone else.

                      CPU INT = BASE - ((TEAM QB AWR - MED AWR ) ÷ 2)

                      Base is whatever the slider set lists for CPU INT.

                      MED AWR is whatever you consider a solid medium AWR for a QB (I use 85).

                      TEAM QB AWR is the average of your starter's AWR and your team's best QB AWR. Usually it's the same guy but this incentives signing a veteran backup for a young QB.

                      The game does not use AWR for human controlled players, so AWR is meaningless for your QB. This helps that for me.

                      Sent from my SM-G930P using Operation Sports mobile app
                      Last edited by adembroski; 03-12-2017, 04:55 AM.
                      There are two types of people on OS: Those who disagree with me, and those who agree.

                      The first kind is wrong. The second is superfluous.

                      The only difference between reality and fiction is that fiction needs to be credible.
                      -Mark Twain.

                      Comment

                      • BleedGreen710
                        Eagles Fan
                        • Oct 2012
                        • 4035

                        #12
                        Re: Most challenging team/sliders/house rules for Cfm

                        I let the CPU control my QB on pass plays, and it makes for much more of a challenge. I first did this because I was sick of making the pro bowl and mvp every year no matter what QB I had. It makes the game much more fun and realistic for me because when you control the QB his awareness and traits don't matter but if the CPU does it then he plays to his ratings. If you have a bad QB he will make mistakes. Makes you really appreciate the good ones. It also makes play calling more important cause I can't pick who to throw to. I'd recommend it to anyone who wants more realistic gameplay, or more of a challenge.

                        Sent from my HTC Desire 625 using Tapatalk

                        Comment

                        • GoBigRed29
                          Rookie
                          • Sep 2016
                          • 52

                          #13
                          Re: Most challenging team/sliders/house rules for Cfm

                          Originally posted by Rjrosco
                          This sounds interesting, as I don't want to take the Browns to the Super Bowl 1st or 2nd year in my cfm. I use all pro default but it's a little to easy with a lot of house rules I use and all madden is too frustrating. So this could by my answer for completive games on all pro. A few question :

                          So 15 players get cut from your team, do you reset the penalty cap on those contracts or keep them to ride out through the years.

                          Offseason free agents how do you go about that. Do you have like a waiver wire order to choose. I do like offering free agents at least 10 points higher contracts than the next team.

                          Do you allow trades in pre season reg, and off season.

                          Cheers
                          We choose to reset the cap penalty. You could obviously rough it out...either way, you should end up with plenty of cap space regardless of what happens. If you wanted to make things tougher...you could require "x" amount of your cap space used, even if the player themselves don't technically deserve a high cost contract.

                          For offseason free agency....the only rule we have currently is what I wrote earlier, you can't sign a player that is higher than your starter. I don't think we are going to do a waiver wire with ours...it will be more fun to compete against each other for players. We might limit the amount of players we are allowed to sign. For example...we might only allow 2-3 players per team to be signed in Free Agency. It is still up for debate.

                          We do allow trades throughout the entire year/offseason/preseason...but the same rules apply. You can't trade for a player that is higher than your current starter.

                          3 additional trade rules to go along with the others.
                          1) You can't trade a player that is 32 years or older.
                          2) Can't draft pick package/abuse.
                          3) Can't trade players that you draft.

                          I did 1 trade so far.....If I remember correctly, I traded a extra D-Linemen from my team(that now starts for Washington) and a 5th round pick(I think) for Washingtons backup HB Marshall. Marshall and Johnson now spell each other, Washington received a starting D-Linemen and recouped their draft pick they spent on Marshall.

                          As for the Draft...your drafted players DO NOT COUNT towards starting overall. For example, if your best CB is a 62...and you draft a 79 CB...your "starting CB overall" is still a 62. In other words...just because you drafted a guy that's a 79...doesn't mean you can go fill your roster up with 78's. You are stuck with your 62 but can play the 79.

                          Johnson and Ogbah are my captains.
                          -Young
                          -Fast
                          -Decent starting overalls
                          -I like to run the ball and I prefer to control roaming linebackers/nickel corners.

                          Just played my 2nd game of the season against the Ravens. Won 13-10! (Missed an XP oops!)
                          Last edited by GoBigRed29; 03-20-2017, 10:20 PM.

                          Comment

                          • Skyboxer
                            Donny Baseball!
                            • Jul 2002
                            • 20317

                            #14
                            Re: Most challenging team/sliders/house rules for Cfm

                            I'm waiting for a real coach only mode personally.
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                            a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                            • Datninja619
                              MVP
                              • Jul 2012
                              • 1929

                              #15
                              Re: Most challenging team/sliders/house rules for Cfm

                              Originally posted by markjsn
                              I've done two rounds of cfm so far one with the lions and one with the 9ers and got them both to super bowl championship status.

                              I want to start over again as I love to build. But I'm worried about the challenge. What sliders house rules or teams do you use? I'm currently playing on stock all pro.

                              I'm thinking of rolling with the Chargers and keeping them in San Diego. Gotta love that powder blue.
                              For the Chargers I'd say challenge yourself to use Rivers and Gates till the retire.

                              IF you REALLY want a challenge, put players on IR as they were placed in the real season. Meaning you lose your top WR in Allen the first week and another starter each week.

                              Haha.

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