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Old 03-15-2017, 05:40 PM   #7
@legendm0de
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OVR: 9
Join Date: Dec 2012
Location: Meadows, TX
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Re: Player Quirks Are a Step in the Right Direction for MLB The Show

I wish there were more than twenty, that's my only gripe. Their work on the progression/regression system and this feature (the Player Quirks) could carry gameplay toward the next level from where it is now.

In my opinion, I wish all players were given static ratings based on their skillset at the point in their careers, when the game drops, and then features like the player quirks and progression/regression dynamically update the kind of performances the player has mixed in with those static ratings.

For example, if 70 OVR like maybe Joey Gallo is a power/hr hitting below avg Defensively rookie but he's having a monster season performing like an 85+ OVR IRL or Season Modes; then I want to see a balance created tethering the 70 OVR Joey Gallo with the new improved Joey Gallo so not to lose the possible rookie traits within his 70 OVR version from being apart of the gameplay. And then Dynamic quirks to boot, instead of unchanging ones like we currently have.

The final result then is if you take a well developed Joey Gallo, who's had massive success mashing Fastballs in Day Games consistently. Then he dynamically adds those 2 quirks. Plus, now performing like an 85+ OVR, his Vision, Plate Discipline, and all hitting attributes are significantly up, However, since he started the season as a 70 OVR you'll see two separate but active ratings on the player. The dominant rating for this game will be his 85+ OVR version, with for this example, a 10% chance of 70 OVR throughout the game.
Spoiler


Anyway, I just agree there is a lot of potential added to this game by the player quirks that can carry it forward if done correctly.
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Last edited by @legendm0de; 03-15-2017 at 05:59 PM.
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