Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

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  • edgevoice
    MVP
    • Sep 2008
    • 1199

    #61
    Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

    Originally posted by Armor and Sword
    And this needs to be a huge focus area for us offline CFM junkies. Please please really work on the CPU AI for us sim heads who love playing solitaire offline franchise.

    The game is really good, and really close to being a top sports title. But until that AI is brought up to the level of a MLB The Show.....it will still be it’s step brother in my sports collection.

    CPU QB AI really needs a deep look and needs to be a major focus for 18. It took 2 steps back on 17.

    I hope they step it up for 18 and deliver a robust CPU AI for us old farts.
    From one old fart to another, truer words were never spoken.... CPU AI on all levels needs to be the primary focus in the coming year, including playcalling, situational game management and awareness of opponent's strengths and weaknesses.

    Incorporating a new game engine may give them the ability to do this. However, with all that that in itself involves, will EA have the time?

    Comment

    • jfsolo
      Live Action, please?
      • May 2003
      • 12965

      #62
      Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

      We know that there is are simply too many issues left to address for all of them to be fixed for M18, so IMO, we have to bang the drum on two or three of the most important ones, staying vocal and not letting those issues slide down the priority list.
      Jordan Mychal Lemos
      @crypticjordan

      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

      Do the same thing tomorrow. And the next. Now do it forever.

      Comment

      • OhMrHanky
        MVP
        • Aug 2012
        • 1898

        #63
        Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

        Originally posted by Charvalos
        One thing bothers me the most is that there isn't a difference between elite WR and "bad" WR.

        I'm talking about the All-Madden difficulty, so, I don't know if it's the case on AP but I've the slider for the CPU at 40 and at 45 for the user and the WRs just don't drop the ball. It's like they have magnetics hands and even after a big hit right after the reception, a very bad WR can hold the ball and make the catch or he can make a catch while there is a defender close to him.

        I don't feel like the ratings matter for the WR like it matters for the O-Line, D-Line or the QB.

        I'm the only one to feel that ?


        I've noticed. I play with atl, exclusively, and when Julio is injured, I struggle a little with whatever WR I put in his place. I'm personally feel some realism towards what real life Matt Ryan probably feels like, and that is, 'I'm in the pocket, hard rush, not sure who to throw to, f--- it, throw it to Julio!!' Lol. And, these are often caught because of his ratings. I haven't played with any other player like that. And, Julio doesn't catch every single ball thrown to. If I happen to throw in a double team, there can be swats, drops, and interceptions. But, for me, I can absolutely feel the difference. I have almost zero hesitation to throwing to Julio in any situation. But, if I were to try that with Sanu, I'd throw more picks.


        Sent from my iPhone using Tapatalk

        Comment

        • RogueHominid
          Hall Of Fame
          • Aug 2006
          • 10900

          #64
          Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

          Originally posted by Armor and Sword
          And this needs to be a huge focus area for us offline CFM junkies. Please please really work on the CPU AI for us sim heads who love playing solitaire offline franchise.
          I'd agree and add an extra level of detail.

          It's not just procedural awareness that needs to improve, though that's important.

          Equally important is the CPU AI coach's ability to use his whole offensive and defensive playbook, to target the best players on offense, and to run a base defensive scheme that matches the roster talent.

          Moreover, the CPU needs to be able to recalibrate its offensive and defensive approach depending on injuries, signees, draftees, retirements, etc.

          Not every team needs to be able to create totally unique game plans each week, but there has to be better game planning in order to get the CPU AI to play to its fullest capacity.

          Comment

          • cable guy
            MVP
            • Jul 2005
            • 3285

            #65
            Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

            Originally posted by OhMrHanky
            Lol. I'll be one of the people to go out on a limb, here, and say, 'this patch feels a lot different.' Lol. And, I'm serious. I've played 2 franchise games. I've been playing default all-pro sliders for awhile, so I'm not slidering around at all. Just playing the game straight up and enjoying it, actually. The 3 main things I've noticed. And, yes, I know they don't mention much gameplay in the patch notes, but seriously, I'm seeing differences, and so far, I like them. 1. I'm actually seeing more realistic dropped balls (from inaccurate passes, good D - proximity drops and D swats/hits). 2. Better?/different blocking. Lol. I put a ? on the better because I like what I see so far, but want more time to see. I'm seeing more varied lineplay on pass blocking. But, I'm also seeing VERY different run blocking. I'm really seeing the D line surge, and the LBs filling gaps more realistically now. And, I'm better able to jiggle in and out of blockers. The FB seems a little smarter - he seems to stay in front of me, but can sometimes stay on my hip too long when running a stretch play instead of getting up field. 3. Holy crap! The zone D is totally DIFFERENT!! Lol. And, right now, by different, I also mean harder. Perhaps, I'll adjust to what I'm seeing. But, seriously, on some flood plays that I've 'mastered' finding the open man regardless of post snap DB animations, I'm seeing some very active LBs playing zones better - moving with a player for less time to better play a different player coming across the zone. Overall, I'm just seeing some serious pass D. But, it's not enough to crush me, for sure. And, I'm still winning games convincingly (I'm talking all-pro franchise vs CPU, here, btw) and I play with an updated Falcons roster, so passing should be solid. But, I'm also seeing better/smoother animations. Game just looks/feels better. It's only 2 games, and I know the patch notes don't say much. And, yes, I've seen placebo effects before, and normally I don't get that, lol, but these last 2 games with this patch feel like they tweaked blocking AI and pass D AI. Feels good to me, so I'm all for it. Even this late in the season. Lol. I've rolled with all the patches on all-pro and been able to enjoy this game all season, but this last patch really feels like an interesting finish to the product. Maybe, it's just placebo, though. Lol. [emoji6][emoji848][emoji41]


            Sent from my iPhone using Tapatalk
            You've given some great insight to what I'm seeing, but wouldn't be able to describe quite as well. Great job man. In the secondary and line play your points are dead on. Playing as the Cowboys, you'd think coverage, man especially, took a step backwards. Nope! They are not rated well. And it shows. Oline. The opposite. We dominate.
            Originally posted by Armor and Sword
            And this needs to be a huge focus area for us offline CFM junkies. Please please really work on the CPU AI for us sim heads who love playing solitaire offline franchise.

            The game is really good, and really close to being a top sports title. But until that AI is brought up to the level of a MLB The Show.....it will still be it’s step brother in my sports collection.

            CPU QB AI really needs a deep look and needs to be a major focus for 18. It took 2 steps back on 17.

            I hope they step it up for 18 and deliver a robust CPU AI for us old farts.
            Yes. While Madden 17 took a step ahead of 16, as imo as the best football game ever. Agreed CPU QB AI took a step backwards this year. But overall Player ratings and traits really put this game in a whole new category for me. It has seriously closed in on other sports titles. Hoping and believing 18 will take another step. Laying a great foundation of what's to come in the future.
            Originally posted by Trojan Man
            I'd agree and add an extra level of detail.

            It's not just procedural awareness that needs to improve, though that's important.

            Equally important is the CPU AI coach's ability to use his whole offensive and defensive playbook, to target the best players on offense, and to run a base defensive scheme that matches the roster talent.

            Moreover, the CPU needs to be able to recalibrate its offensive and defensive approach depending on injuries, signees, draftees, retirements, etc.

            Not every team needs to be able to create totally unique game plans each week, but there has to be better game planning in order to get the CPU AI to play to its fullest capacity.
            Yes. This here.


            While I've got this game as close to sim as ever...Yes CPU AI both strategy (all you mentioned) And teams real life tendencies are the next step in total greatness for Madden.

            Sent from my SM-G900V using Tapatalk
            Last edited by cable guy; 03-18-2017, 12:54 PM.

            Comment

            • LionsFanNJ
              All Star
              • Apr 2006
              • 9464

              #66
              Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

              The play call problem comes down to how and what plays they weight in the playbooks. The playbooks for all the teams have the same plays starred for each situation. Until whoever the dev is in charge of doing the playbooks each year starts modding gameplans as they add/remove plays, we'll continue seeing the issue and have to do it ourselves via wonky workarounds.


              Edit: It applies to the defense playbooks too.
              HELLO BROOKYLN.
              All Black Everything

              Comment

              • adembroski
                49ers
                • Jul 2002
                • 5829

                #67
                Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

                I proposed an overhaul to playcalling, even wrote up a high level GDD. Didn't get much traction, but this is a different team from the mostly glorified marketers that were there whenI was. The current team is light years better, I think they'll address it eventually.

                Sent from my SM-G930P using Operation Sports mobile app
                There are two types of people on OS: Those who disagree with me, and those who agree.

                The first kind is wrong. The second is superfluous.

                The only difference between reality and fiction is that fiction needs to be credible.
                -Mark Twain.

                Comment

                • jfsolo
                  Live Action, please?
                  • May 2003
                  • 12965

                  #68
                  Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

                  They're going to get sick of me, but I'm going to spend all Spring, bringing up CPU playbooks, playcalling, and QB A.I. It can't just be about H2H gameplay designing and tuning.
                  Jordan Mychal Lemos
                  @crypticjordan

                  Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                  Do the same thing tomorrow. And the next. Now do it forever.

                  Comment

                  • RogueHominid
                    Hall Of Fame
                    • Aug 2006
                    • 10900

                    #69
                    Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

                    Originally posted by LionsFanNJ
                    The play call problem comes down to how and what plays they weight in the playbooks. The playbooks for all the teams have the same plays starred for each situation. Until whoever the dev is in charge of doing the playbooks each year starts modding gameplans as they add/remove plays, we'll continue seeing the issue and have to do it ourselves via wonky workarounds.


                    Edit: It applies to the defense playbooks too.
                    Oh, I know. I've gone the customs route and they sorely need to give attention to this area if the game is going to be compelling to offline folks. I'm contemplating getting a Twitter account just to hammer this point home in the arena I know they watch. I'm not sure the chatter here gets heard or heeded as much as Twitter chatter.

                    Comment

                    • DeuceDouglas
                      Madden Dev Team
                      • Apr 2010
                      • 4297

                      #70
                      Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

                      Originally posted by LionsFanNJ
                      The play call problem comes down to how and what plays they weight in the playbooks. The playbooks for all the teams have the same plays starred for each situation. Until whoever the dev is in charge of doing the playbooks each year starts modding gameplans as they add/remove plays, we'll continue seeing the issue and have to do it ourselves via wonky workarounds.


                      Edit: It applies to the defense playbooks too.
                      And this is something where AI doesn't even really need to be touched too, it just comes down to a total under-utilization of the feature already built into the game. Teams are only using, at best, around 40% of their playbooks and I'd say that there isn't much, if any, attention dedicated to making teams play true to their counterparts in regards to scheme or play style. It's something I would love to see, along with more importantly IMO CPU QB AI, get some serious attention but with H2H taking so much precedence I'm not sure of either garnering much attention for M18 based solely on the fact that they're solely offline features.

                      Comment

                      • D81SKINS
                        MVP
                        • Dec 2014
                        • 1671

                        #71
                        Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

                        I tweeted Clint on the, CPU playcalling, gameplanning (situational), and the CPU QB play. I would like to know if any of these areas are getting looked at or overhauled for M18.
                        If/when he replies, I will keep everyone posted.

                        Comment

                        • cable guy
                          MVP
                          • Jul 2005
                          • 3285

                          #72
                          Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

                          I'd like to get involved with tweeting Clint. Focus on the positives. Push for ideas what to make it better.
                          I have a twitter account. But never really tweeted before.

                          Sent from my SM-G900V using Tapatalk

                          Comment

                          • rspencer86
                            MIB Crew
                            • Sep 2004
                            • 8806

                            #73
                            Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

                            Originally posted by cable guy
                            I'd like to get involved with tweeting Clint. Focus on the positives. Push for ideas what to make it better.
                            I have a twitter account. But never really tweeted before.

                            Sent from my SM-G900V using Tapatalk
                            1. Sign up for Twitter
                            2. Type stuff in a text box
                            3. Click "Tweet"

                            It couldn't be any easier. It's a great medium to interact with developers. Just be courteous and constructive. No different than providing feedback here.
                            Ryan Spencer

                            University of Missouri '09
                            Twitter: @RyanASpencer

                            Royals / Chiefs / Kings / Mizzou / Sporting KC


                            PSN: MizzouTigerrr
                            XBox: MizzouRhino

                            Comment

                            • howboutdat
                              MVP
                              • Nov 2012
                              • 1908

                              #74
                              Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

                              also id like to note this, as in 6 seasons this madden ive not seen this not 1 time. In our league , after the update a owner had a Offensive Linemen get hurt with a pectoral tear..... first ive ever seen this in this madden.Has anyone ever seen one before that patch? Just curious.
                              Yup, i said it !



                              Twitter
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                              Comment

                              • fistofrage
                                Hall Of Fame
                                • Aug 2002
                                • 13682

                                #75
                                Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

                                Originally posted by howboutdat
                                also id like to note this, as in 6 seasons this madden ive not seen this not 1 time. In our league , after the update a owner had a Offensive Linemen get hurt with a pectoral tear..... first ive ever seen this in this madden.Has anyone ever seen one before that patch? Just curious.
                                I am sure that happened on a fumble and during a tackle. It happens. But it won't happen on a regular play.
                                Chalepa Ta Kala.....

                                Comment

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