If the CPU has access to their overall rating, why don't they take advantage of this when drafting? This is just bizarre AI and really shows a breakdown of the scouting system.
The scouting system is not integrated at all with AI roster management
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The scouting system is not integrated at all with AI roster management
Explain this to me. I will draft a gem in the 5th round who is rated about 78. He will proceed to sit behind my starter for the entire year and accumulate no stats. Next year, the CPU is offering me a 3rd and 4th round pick for him. Why the heck did they not just draft him last year??? It's so unrealistic because there is no way they should be able to tell if he's actually good or not.
If the CPU has access to their overall rating, why don't they take advantage of this when drafting? This is just bizarre AI and really shows a breakdown of the scouting system.Tags: None -
Re: The scouting system is not integrated at all with AI roster management
Explain this to me. I will draft a gem in the 5th round who is rated about 78. He will proceed to sit behind my starter for the entire year and accumulate no stats. Next year, the CPU is offering me a 3rd and 4th round pick for him. Why the heck did they not just draft him last year??? It's so unrealistic because there is no way they should be able to tell if he's actually good or not.
If the CPU has access to their overall rating, why don't they take advantage of this when drafting? This is just bizarre AI and really shows a breakdown of the scouting system.
I don't think the CPU even scouts.
They draft based mostly on the original player ranking. With some exceptions.
It's why most people don't scout when doing Sim CFM because it's too easy to find the gems and draft them half a round early. -
Re: The scouting system is not integrated at all with AI roster management
I definitely see the need for house rules. This still just destroys the AI's ability to field a competent team when they are drafting clear as day busts in the 1st round instead of that 4th rounder who is obviously a good player based on his combine and skills. I would rather they just prioritize overall rating over draft position and force you to design your own big board.Comment
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Re: The scouting system is not integrated at all with AI roster management
Yeah the CPU definitely doesn't scout. If you're in an online league and a user joins a previously CPU team they won't have anyone scouted. How they think this is a good idea is beyond me.
Also I think the drafting multiple players at a position issue is caused by the draftees not being added to the team until after the draft is over. So to the CPU it looks like they haven't drafted a QB yet. I've seen them go two straight QBs in the first two rounds before.Comment
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Re: The scouting system is not integrated at all with AI roster management
I think you are right, however I do see gems go up to a full half round earlier than they are projected to. I think the CPU uses a combination of overall rating of the player with a ceiling of when they can first take them. It's obviously still a bad system.Yeah the CPU definitely doesn't scout. If you're in an online league and a user joins a previously CPU team they won't have anyone scouted. How they think this is a good idea is beyond me.
Also I think the drafting multiple players at a position issue is caused by the draftees not being added to the team until after the draft is over. So to the CPU it looks like they haven't drafted a QB yet. I've seen them go two straight QBs in the first two rounds before.Comment
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Re: The scouting system is not integrated at all with AI roster management
what is the rating of the vet playing ahead of your 78 OVR “gem”?Explain this to me. I will draft a gem in the 5th round who is rated about 78. He will proceed to sit behind my starter for the entire year and accumulate no stats. Next year, the CPU is offering me a 3rd and 4th round pick for him. Why the heck did they not just draft him last year??? It's so unrealistic because there is no way they should be able to tell if he's actually good or not.
If the CPU has access to their overall rating, why don't they take advantage of this when drafting? This is just bizarre AI and really shows a breakdown of the scouting system.
and yes, trades are frequently odd in madden.Comment
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Re: The scouting system is not integrated at all with AI roster management
the CPU does scout supposedly.
drafting is too easy which is why i make it harder with use rules.Comment
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Re: The scouting system is not integrated at all with AI roster management
this comes back to madden trying to be realistic. we want first round busts but we also want an effective scouting system. in a computer game, it's hard to have both. for me, the best way is to do these things:I definitely see the need for house rules. This still just destroys the AI's ability to field a competent team when they are drafting clear as day busts in the 1st round instead of that 4th rounder who is obviously a good player based on his combine and skills. I would rather they just prioritize overall rating over draft position and force you to design your own big board.
1. OVR are not disclosed until after they complete their rookie season.
2. during the first first, rookie skills widely fluctuate allowing for guys to go from looking really good to looking bad.Comment
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Re: The scouting system is not integrated at all with AI roster management
this is why i draft for all teams in the first round and will also jump in during round two to prevent these kinds of errors. in a recent draft, a team with a solid OL took LT, LT, RT, LT from rounds 1 to 4. both of their OT are 85 and above.Comment
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Re: The scouting system is not integrated at all with AI roster management
your first paragraph doesn’t mean the CPU doesn’t scout.Yeah the CPU definitely doesn't scout. If you're in an online league and a user joins a previously CPU team they won't have anyone scouted. How they think this is a good idea is beyond me.
Also I think the drafting multiple players at a position issue is caused by the draftees not being added to the team until after the draft is over. So to the CPU it looks like they haven't drafted a QB yet. I've seen them go two straight QBs in the first two rounds before.
your second paragraph makes sense and is what i’ve long thought.Comment
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Re: The scouting system is not integrated at all with AI roster management
yep, i’ve seen middle of the second round player suddenly gone #20 overall.Last edited by ajra21; 04-04-2017, 07:24 PM.Comment
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Re: The scouting system is not integrated at all with AI roster management
Yeah the CPU definitely doesn't scout. If you're in an online league and a user joins a previously CPU team they won't have anyone scouted. How they think this is a good idea is beyond me.
Also I think the drafting multiple players at a position issue is caused by the draftees not being added to the team until after the draft is over. So to the CPU it looks like they haven't drafted a QB yet. I've seen them go two straight QBs in the first two rounds before.
Yeah just saw the bears take 3 straight qbs. The sad part is they missed the 3 or 4 with the quick or superstar dev trait and ended up with all normal. LolComment
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Re: The scouting system is not integrated at all with AI roster management
To me, it doesn't seem like the roster management AI should be that difficult.
a) what kind of players does my team philosophy want at this position?
b) do I have a player at the position? yes/no
c) do I have a good player at the position? yes/no
d) do I have multiple good players at this position? yes/no
e) what is the age and/or contract status of the player(s) at this position?
Since "good" can be quantified in this game somewhat by OVR as it relates to scheme, the AI should be able to establish a much better "needs" list than the Top 5 needs than the game currently calculates in the Trade screen.
Just having the CPU run those few variables would be a Godsend to the AI management of these teams and their draft picks.Comment
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Re: The scouting system is not integrated at all with AI roster management
Yep. Hell, if they want to take the lazy approach...I would be fine with them just capping each position to 1 pick per team. Meaning a CPU team will only pick 1 player per position per draft.To me, it doesn't seem like the roster management AI should be that difficult.
a) what kind of players does my team philosophy want at this position?
b) do I have a player at the position? yes/no
c) do I have a good player at the position? yes/no
d) do I have multiple good players at this position? yes/no
e) what is the age and/or contract status of the player(s) at this position?
Since "good" can be quantified in this game somewhat by OVR as it relates to scheme, the AI should be able to establish a much better "needs" list than the Top 5 needs than the game currently calculates in the Trade screen.
Just having the CPU run those few variables would be a Godsend to the AI management of these teams and their draft picks.Comment

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