The scouting system is not integrated at all with AI roster management

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • vrtkolman
    Rookie
    • Nov 2004
    • 308

    #1

    The scouting system is not integrated at all with AI roster management

    Explain this to me. I will draft a gem in the 5th round who is rated about 78. He will proceed to sit behind my starter for the entire year and accumulate no stats. Next year, the CPU is offering me a 3rd and 4th round pick for him. Why the heck did they not just draft him last year??? It's so unrealistic because there is no way they should be able to tell if he's actually good or not.

    If the CPU has access to their overall rating, why don't they take advantage of this when drafting? This is just bizarre AI and really shows a breakdown of the scouting system.
  • mjd113
    Rookie
    • May 2012
    • 143

    #2
    Re: The scouting system is not integrated at all with AI roster management

    Originally posted by vrtkolman
    Explain this to me. I will draft a gem in the 5th round who is rated about 78. He will proceed to sit behind my starter for the entire year and accumulate no stats. Next year, the CPU is offering me a 3rd and 4th round pick for him. Why the heck did they not just draft him last year??? It's so unrealistic because there is no way they should be able to tell if he's actually good or not.

    If the CPU has access to their overall rating, why don't they take advantage of this when drafting? This is just bizarre AI and really shows a breakdown of the scouting system.


    I don't think the CPU even scouts.

    They draft based mostly on the original player ranking. With some exceptions.

    It's why most people don't scout when doing Sim CFM because it's too easy to find the gems and draft them half a round early.

    Comment

    • vrtkolman
      Rookie
      • Nov 2004
      • 308

      #3
      Re: The scouting system is not integrated at all with AI roster management

      Originally posted by mjd113
      I don't think the CPU even scouts.

      They draft based mostly on the original player ranking. With some exceptions.

      It's why most people don't scout when doing Sim CFM because it's too easy to find the gems and draft them half a round early.
      I definitely see the need for house rules. This still just destroys the AI's ability to field a competent team when they are drafting clear as day busts in the 1st round instead of that 4th rounder who is obviously a good player based on his combine and skills. I would rather they just prioritize overall rating over draft position and force you to design your own big board.

      Comment

      • mjd113
        Rookie
        • May 2012
        • 143

        #4
        Re: The scouting system is not integrated at all with AI roster management

        I'm more annoyed with the fact that teams will draft multiple QBs high when they have a young mid 20s QB that's an 82 ovr with quick development.

        Comment

        • Alex the Great
          Rookie
          • Jul 2009
          • 182

          #5
          Re: The scouting system is not integrated at all with AI roster management

          Originally posted by mjd113
          I don't think the CPU even scouts.

          They draft based mostly on the original player ranking. With some exceptions.

          It's why most people don't scout when doing Sim CFM because it's too easy to find the gems and draft them half a round early.
          Originally posted by mjd113
          I'm more annoyed with the fact that teams will draft multiple QBs high when they have a young mid 20s QB that's an 82 ovr with quick development.
          Yeah the CPU definitely doesn't scout. If you're in an online league and a user joins a previously CPU team they won't have anyone scouted. How they think this is a good idea is beyond me.

          Also I think the drafting multiple players at a position issue is caused by the draftees not being added to the team until after the draft is over. So to the CPU it looks like they haven't drafted a QB yet. I've seen them go two straight QBs in the first two rounds before.

          Comment

          • vrtkolman
            Rookie
            • Nov 2004
            • 308

            #6
            Re: The scouting system is not integrated at all with AI roster management

            Originally posted by Alex the Great
            Yeah the CPU definitely doesn't scout. If you're in an online league and a user joins a previously CPU team they won't have anyone scouted. How they think this is a good idea is beyond me.

            Also I think the drafting multiple players at a position issue is caused by the draftees not being added to the team until after the draft is over. So to the CPU it looks like they haven't drafted a QB yet. I've seen them go two straight QBs in the first two rounds before.
            I think you are right, however I do see gems go up to a full half round earlier than they are projected to. I think the CPU uses a combination of overall rating of the player with a ceiling of when they can first take them. It's obviously still a bad system.

            Comment

            • ajra21
              MVP
              • Oct 2011
              • 2170

              #7
              Re: The scouting system is not integrated at all with AI roster management

              Originally posted by vrtkolman
              Explain this to me. I will draft a gem in the 5th round who is rated about 78. He will proceed to sit behind my starter for the entire year and accumulate no stats. Next year, the CPU is offering me a 3rd and 4th round pick for him. Why the heck did they not just draft him last year??? It's so unrealistic because there is no way they should be able to tell if he's actually good or not.

              If the CPU has access to their overall rating, why don't they take advantage of this when drafting? This is just bizarre AI and really shows a breakdown of the scouting system.
              what is the rating of the vet playing ahead of your 78 OVR “gem”?

              and yes, trades are frequently odd in madden.

              Comment

              • ajra21
                MVP
                • Oct 2011
                • 2170

                #8
                Re: The scouting system is not integrated at all with AI roster management

                Originally posted by mjd113
                I don't think the CPU even scouts.

                They draft based mostly on the original player ranking. With some exceptions.

                It's why most people don't scout when doing Sim CFM because it's too easy to find the gems and draft them half a round early.
                the CPU does scout supposedly.

                drafting is too easy which is why i make it harder with use rules.

                Comment

                • ajra21
                  MVP
                  • Oct 2011
                  • 2170

                  #9
                  Re: The scouting system is not integrated at all with AI roster management

                  Originally posted by vrtkolman
                  I definitely see the need for house rules. This still just destroys the AI's ability to field a competent team when they are drafting clear as day busts in the 1st round instead of that 4th rounder who is obviously a good player based on his combine and skills. I would rather they just prioritize overall rating over draft position and force you to design your own big board.
                  this comes back to madden trying to be realistic. we want first round busts but we also want an effective scouting system. in a computer game, it's hard to have both. for me, the best way is to do these things:

                  1. OVR are not disclosed until after they complete their rookie season.
                  2. during the first first, rookie skills widely fluctuate allowing for guys to go from looking really good to looking bad.

                  Comment

                  • ajra21
                    MVP
                    • Oct 2011
                    • 2170

                    #10
                    Re: The scouting system is not integrated at all with AI roster management

                    Originally posted by mjd113
                    I'm more annoyed with the fact that teams will draft multiple QBs high when they have a young mid 20s QB that's an 82 ovr with quick development.
                    this is why i draft for all teams in the first round and will also jump in during round two to prevent these kinds of errors. in a recent draft, a team with a solid OL took LT, LT, RT, LT from rounds 1 to 4. both of their OT are 85 and above.

                    Comment

                    • ajra21
                      MVP
                      • Oct 2011
                      • 2170

                      #11
                      Re: The scouting system is not integrated at all with AI roster management

                      Originally posted by Alex the Great
                      Yeah the CPU definitely doesn't scout. If you're in an online league and a user joins a previously CPU team they won't have anyone scouted. How they think this is a good idea is beyond me.

                      Also I think the drafting multiple players at a position issue is caused by the draftees not being added to the team until after the draft is over. So to the CPU it looks like they haven't drafted a QB yet. I've seen them go two straight QBs in the first two rounds before.
                      your first paragraph doesn’t mean the CPU doesn’t scout.

                      your second paragraph makes sense and is what i’ve long thought.

                      Comment

                      • ajra21
                        MVP
                        • Oct 2011
                        • 2170

                        #12
                        Re: The scouting system is not integrated at all with AI roster management

                        Originally posted by vrtkolman
                        I think you are right, however I do see gems go up to a full half round earlier than they are projected to. I think the CPU uses a combination of overall rating of the player with a ceiling of when they can first take them. It's obviously still a bad system.
                        yep, i’ve seen middle of the second round player suddenly gone #20 overall.
                        Last edited by ajra21; 04-04-2017, 07:24 PM.

                        Comment

                        • markjsn
                          Rookie
                          • Nov 2006
                          • 33

                          #13
                          Re: The scouting system is not integrated at all with AI roster management

                          Originally posted by Alex the Great
                          Yeah the CPU definitely doesn't scout. If you're in an online league and a user joins a previously CPU team they won't have anyone scouted. How they think this is a good idea is beyond me.

                          Also I think the drafting multiple players at a position issue is caused by the draftees not being added to the team until after the draft is over. So to the CPU it looks like they haven't drafted a QB yet. I've seen them go two straight QBs in the first two rounds before.



                          Yeah just saw the bears take 3 straight qbs. The sad part is they missed the 3 or 4 with the quick or superstar dev trait and ended up with all normal. Lol

                          Comment

                          • EricFreakingBerry
                            Rookie
                            • Jul 2010
                            • 382

                            #14
                            Re: The scouting system is not integrated at all with AI roster management

                            To me, it doesn't seem like the roster management AI should be that difficult.


                            a) what kind of players does my team philosophy want at this position?
                            b) do I have a player at the position? yes/no
                            c) do I have a good player at the position? yes/no
                            d) do I have multiple good players at this position? yes/no
                            e) what is the age and/or contract status of the player(s) at this position?


                            Since "good" can be quantified in this game somewhat by OVR as it relates to scheme, the AI should be able to establish a much better "needs" list than the Top 5 needs than the game currently calculates in the Trade screen.


                            Just having the CPU run those few variables would be a Godsend to the AI management of these teams and their draft picks.

                            Comment

                            • GoBigRed29
                              Rookie
                              • Sep 2016
                              • 52

                              #15
                              Re: The scouting system is not integrated at all with AI roster management

                              Originally posted by EricFreakingBerry
                              To me, it doesn't seem like the roster management AI should be that difficult.


                              a) what kind of players does my team philosophy want at this position?
                              b) do I have a player at the position? yes/no
                              c) do I have a good player at the position? yes/no
                              d) do I have multiple good players at this position? yes/no
                              e) what is the age and/or contract status of the player(s) at this position?


                              Since "good" can be quantified in this game somewhat by OVR as it relates to scheme, the AI should be able to establish a much better "needs" list than the Top 5 needs than the game currently calculates in the Trade screen.


                              Just having the CPU run those few variables would be a Godsend to the AI management of these teams and their draft picks.
                              Yep. Hell, if they want to take the lazy approach...I would be fine with them just capping each position to 1 pick per team. Meaning a CPU team will only pick 1 player per position per draft.

                              Comment

                              Working...