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Old 03-30-2017, 05:38 PM   #1801
cable guy
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Join Date: Jul 2005
Posts: 3,267
Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Quote:
Originally Posted by cable guy
Season rankings midway point.

Cowboys - Season 1

Record: 5-3

Offense: Passing - 20th
Rushing - 8th
Points - 18th - (25.5)

Defense: Passing - 28th
Rushing - 10th
Points - 16th -(26.8)
Sacks - 28th - 14
INTS - 12th - 8
I recently gave up 52 to the Eagles. It was 31-3 at haltime, with 2 pick 6's. Obviously that is messing with points per game given up at this point. Passing Defense, I gave up 400 yds + to Rogers and Dalton in back to back games.

So far I think everything is playing out very well!

One thing, I play with CPU pass block slider at 65. I play on the D-line. And I Do Not Switch btw.


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awffltony77, above were my stats at the mid way point of my season.

I'm now 8-4, sitting atop of the NFC East, by one game. I can tell you Zeke is tearing it up behind my O-Line. 2nd in rushing. The last 4 games have been an interesting mix... I'll check my stats tonight and give an update. I'm thinking I'm going to be close to the same rankings wise. EXCEPT rushing Defense. I've given up two 200yd. games since lol. It was to both Bell and Peterson. Little over the top real stat wise but purely awesome video game wise!
Quote:
Originally Posted by awffltony77
Yeah. After the better part of two days testing these things (my eyeballs have since recoiled into my skull like a couple bloodshot raisens), I too returned to 60/80. I've also wavered back and forth on the merits of manually installing the auto subs to each CPU team or leaving them at 50/49. There is a noticable difference in both, more so than I thought (after I sat on my chair and watched Eddie Lacey take 16 carries, straight, without seeing stupid James Starks once). So here is where I'm at as far as any changes to AxS's OP:

12/20 acc clock
I get a perfect number of plays this way as in Madden I will always choose to run a few less total plays so the statistics reflect the rest of the league. And much more important than that, with 20 ACC clock,
they call adjustments and audibles at the line. Below 20, they don't.


Normal game speed MM
This is as much a placebo as anything, because Josh does it to tone down the "Dumb" that sometimes affects the QB on slow, and anything I learned about these games I learned from bugging the crap out of him and King lol.

Injury settings/ "Push" theory
I abandoned the 52 injury setting, as by mid season every team in the NFL was a mash unit. I rarely ever olayed a team that had their QB and RB1 and WR1 healthy together, if ever. So I pulled that back to 50.
And in an effort to get a bit more aggression out of the AI, I started pushing the MM injury slider up. I started at 65 lol, and the ratty 3-10 Colts made my #2 D look like the Washington Generals. However Luck stood in the pocket in the face of pressure sometimes and made his throw anyways, which I loved because sometimes the AI QB would almost play preventive, throwing the ball away EVERY time there was even percieved pressure. I learned quickly that even increments of 1 are fairly hardcore, and that it effects the HUM line push,
also. So I settled in at 53 MM/50 CFM


Lastly, I use the OL injury generator I found on here, as I will never play a CFM without it again (until they fix that stupid jazz).....I'm 8-7 with the Vikings, and once my GD wife ever goes to bed, I'm going to play the last game because there is still a remote chance I can scootch into the playoffs. After that I'll post a Gdrive I keep of all my statistics and stuff.

How about yours????? I'd love to hear about it.

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