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Old 04-06-2017, 12:42 AM   #13
lil frier
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OVR: 0
Join Date: Mar 2017
"looking to get a realistic taste of what it’s like"

I don't think this is a positive part of Franchise at all. It isn't what I was hoping for in any way. My favorite thing to do in Franchise mode is run a fantasy draft and make my team that way. I'll run multiple iterations of it before starting, trying to build I like. This game makes that a completely worthless endeavor. Draft results have very little variation early, making it easy to exploit bad talent evaluation and predictable position runs. The game overvalues the heck out of closers, with Kenley Jansen taken top-5 and several others going in the first 50 pick, while Andrew Miller (the highest-rated RP in the game) sits until Round 8 or 9 because he's not tagged as a closer (then I can take him, move him to closer, and his value skyrockets). Payrolls are a mess, as are contracts, ruining a lot of the real-life intrigue (trying to trade Miguel Montero at $14 million IRL is a lot harder than the value-level contract of $35. million he has in-game).

Trade AI isn't better. The quantity > quality method of exploiting trades is still really easy. The roster management is still clunky, particularly with the 40-man mess when you start in Spring Training. I always play Franchise more than anything else in a sports game. I haven't touched it beyond some quick Trophy grabs after seeing how contracts and drafting look. Hopefully the OSFM rosters make things a LOT better, I have faith they will. The CL values might still suck, but at least there could be some degree of realism.
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