New NBA 2K17 Patch: Expanded Dev Notes - Operation Sports Forums

New NBA 2K17 Patch: Expanded Dev Notes

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  • de5m0n
    Banned
    • Oct 2015
    • 1003

    #16
    Re: New NBA 2K17 Patch: Expanded Dev Notes

    this is all nice but its useless when your game takes 15 minutes to start only to stall at the load career screen and it takes another 30 minutes to clear reserved space and download it again.

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    • Hustle Westbrook
      MVP
      • Jan 2015
      • 3146

      #17
      Re: New NBA 2K17 Patch: Expanded Dev Notes

      Czar will the improved off-ball collisions also affect the defensive end, so defenders won't lose position in the paint and give up easy points?
      Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

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      • RS130988
        Banned
        • Nov 2016
        • 155

        #18
        Re: New NBA 2K17 Patch: Expanded Dev Notes

        @Da_Czar or anyone - I liked the logic where JR Smith goes to double-team and Love moves over from the weak side to cover the paint leaving his man on the 3pt line - forcing the longest pass. HOWEVER, if we set Deny on the player in the corner, will Love still make that rotation? Will this rotation only happen with ACE turned on?

        Comment

        • Da_Czar
          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
          • Jul 2002
          • 5413

          #19
          Re: New NBA 2K17 Patch: Expanded Dev Notes

          Also quick note just located a copy paste error with the tendencies. The last couple teams tendencies are off by a player or two. Will get this corrected as soon as possible. Hopefully in tomorrows update but if not soon after. We are aware that tendencies fro OKC down are a little off. Will be fixed in an update.
          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5413

            #20
            Re: New NBA 2K17 Patch: Expanded Dev Notes

            Originally posted by RS130988
            @Da_Czar or anyone - I liked the logic where JR Smith goes to double-team and Love moves over from the weak side to cover the paint leaving his man on the 3pt line - forcing the longest pass. HOWEVER, if we set Deny on the player in the corner, will Love still make that rotation? Will this rotation only happen with ACE turned on?
            Great question the answer depends on how your defensive settings are setup. Deny alone doesn't stop guys from helping off a player. When we gave you expanded choices on the defensive end it put the onus on you to change the help and screen help rules to NO HELP.

            If you do that on the man in the corner they will not help no matter what. BUT if you call for a double team and you restrict a rotation player you create a situation where depending on alignment you force the AI to double from the strong side.
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • Baebae32
              Pro
              • Nov 2015
              • 877

              #21
              Re: New NBA 2K17 Patch: Expanded Dev Notes

              Great stuff as always Czar. Will check it out and give feedback when i get home. SimNation

              Comment

              • Soupco
                Just started!
                • Apr 2017
                • 1

                #22
                Czar do your new tendencies include the problem with big men stopping at the three point line on fast breaks?

                Comment

                • Da_Czar
                  NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                  • Jul 2002
                  • 5413

                  #23
                  Re: New NBA 2K17 Patch: Expanded Dev Notes

                  Originally posted by Da_Czar
                  Great question the answer depends on how your defensive settings are setup. Deny alone doesn't stop guys from helping off a player. When we gave you expanded choices on the defensive end it put the onus on you to change the help and screen help rules to NO HELP.

                  If you do that on the man in the corner they will not help no matter what. BUT if you call for a double team and you restrict a rotation player you create a situation where depending on alignment you force the AI to double from the strong side.
                  Just did this based on your question.

                  Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                  Comment

                  • Da_Czar
                    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                    • Jul 2002
                    • 5413

                    #24
                    Re: New NBA 2K17 Patch: Expanded Dev Notes

                    Originally posted by Soupco
                    Czar do your new tendencies include the problem with big men stopping at the three point line on fast breaks?
                    I don't think so. You would have to show me a video so I can see what you are talking about and then tell me what you are looking for. Do you want all 5 guys running into the paint ? Both bigs running tot he rim ? Is rhe FB just stopping to early ? Is there a numbers advantage ? Lots of factors I would need to see a few examples.
                    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                    Comment

                    • LorenzoDC
                      MVP
                      • Sep 2010
                      • 1867

                      #25
                      Re: New NBA 2K17 Patch: Expanded Dev Notes

                      Originally posted by Da_Czar
                      Just did this based on your question.

                      https://youtu.be/skoqR3VLSHc
                      Thanks so much for this. The community has been begging and begging into the wind for some (any!) explanations of the settings and how they work and interact with each other, all through the defensive setting wiki thread stickied here on OS and through so many other threads.

                      I hope for 2K18 we can actually get explanations and communication about the full range and scope of settings and options so we can intelligently use what OG builds into the game and provide useful, informed feedback.

                      Comment

                      • NINJAK2
                        *S *dd*ct
                        • Jan 2003
                        • 6196

                        #26
                        Re: New NBA 2K17 Patch: Expanded Dev Notes

                        czar- I know it's a huge ask but is it possible to get a spreadsheet or something showing which tendencies were edited for each player? I've created my own roster and that spreadsheet would allow me to just put in the edits rather than start all over again with the updated roster.
                        EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                        Comment

                        • RS130988
                          Banned
                          • Nov 2016
                          • 155

                          #27
                          Re: New NBA 2K17 Patch: Expanded Dev Notes

                          Originally posted by RS130988
                          @Da_Czar or anyone - I liked the logic where JR Smith goes to double-team and Love moves over from the weak side to cover the paint leaving his man on the 3pt line - forcing the longest pass. HOWEVER, if we set Deny on the player in the corner, will Love still make that rotation? Will this rotation only happen with ACE turned on?
                          Originally posted by Da_Czar
                          Great question the answer depends on how your defensive settings are setup. Deny alone doesn't stop guys from helping off a player. When we gave you expanded choices on the defensive end it put the onus on you to change the help and screen help rules to NO HELP.

                          If you do that on the man in the corner they will not help no matter what. BUT if you call for a double team and you restrict a rotation player you create a situation where depending on alignment you force the AI to double from the strong side.
                          Originally posted by Da_Czar
                          Just did this based on your question.

                          https://youtu.be/skoqR3VLSHc
                          Thanks for clarifying this and thanks for the great video. This is exactly the kind of videos we could use more of. I had no idea that Deny doesn't actually influence how the defender behaves on the PnR and in terms of help defense. I thought Deny meant he remains glued to his player no matter what happens. This will completely change how I set my defense, particularly off-ball. Also, double-team may become more useful with this rotation fix as well.

                          Comment

                          • AkaLucasLogic
                            Just started!
                            • Apr 2017
                            • 1

                            #28
                            I think I can speak on behalf of all of us "2k fans," to say we are excited and thankful to see these improvements! Thanks for taking the time to listen to those of us who invest in your awesome product. I will continue to remain hopeful by 2k18 the Classic teams of the 80s, 90s and 200s in particular will not be neglected. From the computer sliders, to the lids on the rims, broken shots, extremely unresponsive slow role players, to their face scans to their player ratings, to literally playing at a disadvantage against tier1 teams, I beg you to make these classic teams playable. Beautiful nuances like the Q-Rich hits to the head, the Mutombo finger wag (though a bit too subtle) are beautiful improvements, but the overall classic team play online is pitiful. I hate criticising the 2k team and your work, because I know how hard you work, but after putting a thousand plus games under my belt I'm not mistaken here about the Classic teams. I look forward to the improvements. Lucad Logic

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                            • CaseIH
                              MVP
                              • Sep 2013
                              • 3956

                              #29
                              Re: New NBA 2K17 Patch: Expanded Dev Notes

                              Havent played it yet since the patch dropped, but just want to say thanks to the NBA2k team, for not giving up on this game, and tryin to improve it this late into the year.
                              Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                              Favorite teams:
                              MLB- Reds/ and whoever is playing the Cubs
                              NBA- Pacers
                              NFL- Dolphins & Colts

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                              • statum71
                                MVP
                                • Nov 2006
                                • 1988

                                #30
                                So I'm guessing the fast break is still broken? Guys running to the corner and stopping??
                                The Lord is my shepard.

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