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Old 04-11-2017, 09:15 AM   #5
Mattanite
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Join Date: Sep 2015
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Re: Expanded Attributes

Quote:
Originally Posted by Alex the Great
This is 100% what I want and I had been meaning to write something similar, but you put it in better words than I could've.

As it is, there are not nearly enough attributes to differentiate players between one another.

And as mentioned, I'm also behind scrapping XP and moving towards a coaching-based system. I want to be able to sign an offensive line coach who is really good at teaching hands technique and when he trains my guys they receive a little boost to the training of that attribute.
Yeah it can take a while to think these things through but quick enough to write. The doodles took a little bit longer than my normal post too. This is pretty much in line with my other threads I've started (see signature).


That's exactly it, some coaches will teach certain skills better than others and all players learn at different speeds! Players would slowly get better during the season (hopefully!) but the coaches would put most of their time into progression in the offseason.


Hidden potential with vague progression/regression ratings means you don't know if you're player is a bust until the end of their rookie contract. A player could have high hidden potential but low progression value, so they take a while to get there (Morris Claiborne for example). A player with moderate potential but 99 progression rating would pretty much peak as a solid player after their rookie season and not get much better after that, but you don't know that until a few years in when they're not getting better.
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