I disagree.
I think we can be upset and be critical of a game, its development/direction or the implementation of promoted features. MLB The Show has received a lot of criticism this year whether it be it's lack of franchise improvements or the HORRIBLE online experience and various gameplay logic (numerous HRs, bad SP logic).
The issue is when folks come and post in frustration/anger and bash the game because of their annoyance...stating the game is trash, nobody should waste money on this piece of crap, the devs are liars, etc. OS is not going to tolerate that type of childish behavior as the TOS is written and Mill/Steve harbor a mindset that the forum will be mature and respectful in all postings. All of us here want the game to be better...bashing the game because we're frustrated helps nobody - it's better to voice out specifically what is incorrect and how it can be improved.
As far as the devs go...SCEA developers I think are great people. I see their passion thru the streams and their postings and have heard the same from users that went to the Community Days. The fact these devs frequent this forum without obligation is not something OS takes lightly...It is expected and forced upon our members that devs will be treated with respect as OS values that relationship.
SCEA as a whole has garnered a lot of respect on this forum thru the years with which a lot of the members here pass back (it's much better when compared to the 2K/Madden forums)...as Bullit said though, we keep having faith the game will turn in our favor but the past couple of years has somewhat broken down that relationship, at least to me. As much as I love this game and the series, nostalgia cannot keep allowing me to think this is a good game...we have to hold the gaming company and its developers accountable if the series is not improving in core areas.
I know that's rambling a bit as I'm not speaking to you in general, just a broad thought surrounding the topic.
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Originally Posted by dasfette |
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Well, funny thing around constructive criticism: I'm not a software engineer. And even if I was I simply don't have access to the game's coding. So it's a little difficult to provide constructive criticism around why the game's online modes don't work.
I can't imagine ANY other industry/commercial product where this is acceptable. If you buy a new car from Chevy and it doesn't go into reverse, are you satisfied with "you just have to be patient until Chevy finds a fix"? No! "Oh, and you better be an engineer because, unless you can tell us WHY the car won't go into reverse, we don't wanna hear it."
Sure, a car costs considerably more than a video game. But let's use a battery-operated shower cleaner. If you put the batteries in and it doesn't spray, would anyone find it reasonable for the consumer to "wait for a fix"? No! You'd return it as broken and have the choice, as a consumer, to buy a different product from another developer.
But video games don't work that way. Once you open that plastic wrapping, it's yours. If it doesn't perform to established expectations? Well, sucks for you, because no returning it. So you're either forced to wait for a fix (and you BETTER not say anything bad about the product - only constructive criticism!) or you sell it on the open market. It's absolutely absurd that we let the video game industry get away with such things.
But, that's where capitalism is so great. If you truly want to change those practices, you simply stop buying the product. SDS is a business here to make a profit. No profit means changes to the product, or no more business. So, maybe we should all put our money where our mouths are and stop buying the game until the devs decide to put out a working product that is worth the cost they charge.
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I think is EXTREMELY well said and well put. I agree wholeheartedly that consumers are now getting an unfinished, 95%, 90%, sometimes even 80-85% game. I've fallen into the mindset to be patient on a game with patch #1, #2, #3, #4, etc....versus expecting the game to work as intended and as I expected when I purchased it.