What do you guys feel should be done with the potential system in 2k18?

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  • VAWereWolf65
    MVP
    • Jul 2016
    • 1734

    #1

    What do you guys feel should be done with the potential system in 2k18?

    Do you think the player progression and potential system in myleague and mygm is fine right now? Personally I think every single attribute should get its own potential rating instead of just one overall potential rating.

    Don't know about you guys, but after a few years of MyLeague or GM, i'm starting to see wayyyy too many guys with 99 standing layups and stuff like that.

    I'd like to see every attribute get its own potential high and potential low ratings, that way we can have a lot more control over how players progress throughout their careers.

    For example, maybe you have a rookie who comes into the league with an 83 three pointer. With the current progression and potential system, that 83 would most likely turn into a 99 by the end of that players career if his overall potential rating is high enough.

    But maybe you don't want it to become a 99. Maybe you want it to only go up to an 86 or 88. Then once he hits his peak and starts to regress, that's where the potential low would come into place. Maybe after this player starts to exit his prime, his three point rating regress's down to a 77 or whatever you want it to regress down to.

    Hoped this all made sense. Just something i'd really like to see in 2k18. I personally think the potential rating is far too broad right now and needs to be more narrowed down.
    VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)
  • TGsoGood
    MVP
    • Mar 2015
    • 1039

    #2
    Re: What do you guys feel should be done with the potential system in 2k18?

    That would take alot of coding. Maybe you could just go and edit player ratings.

    Sent from my LGLS775 using Tapatalk

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    • VAWereWolf65
      MVP
      • Jul 2016
      • 1734

      #3
      Re: What do you guys feel should be done with the potential system in 2k18?

      Originally posted by TGsoGood
      That would take alot of coding. Maybe you could just go and edit player ratings.

      Sent from my LGLS775 using Tapatalk
      Don't really see how it would take a lot of coding. Of course it would take some, but it's not like it would be an impassible task. The progression system is garbage right now imo and who the hell has the time and desire to go through and edit every single player in the whole league?
      VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

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      • TGsoGood
        MVP
        • Mar 2015
        • 1039

        #4
        Re: What do you guys feel should be done with the potential system in 2k18?

        Nevermind. Maybe they will add your idea
        Last edited by TGsoGood; 04-20-2017, 02:27 AM.

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        • VAWereWolf65
          MVP
          • Jul 2016
          • 1734

          #5
          Re: What do you guys feel should be done with the potential system in 2k18?

          Originally posted by TGsoGood
          Nevermind. Maybe they will add your idea
          Good news.
          VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

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          • Junior Moe
            MVP
            • Jul 2009
            • 3869

            #6
            Re: What do you guys feel should be done with the potential system in 2k18?

            I have been advocating for this type of progression system for years. Overall ratings are just too vague. I want every single rating to have a potential max that may or may not be reached. I think that would give more varied players and styles.

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            • VAWereWolf65
              MVP
              • Jul 2016
              • 1734

              #7
              Re: What do you guys feel should be done with the potential system in 2k18?

              Originally posted by Junior Moe
              I have been advocating for this type of progression system for years. Overall ratings are just too vague. I want every single rating to have a potential max that may or may not be reached. I think that would give more varied players and styles.
              It would definetly make the game modes like MyLeague and MyGM a lot more diverse and realistic. For example, when shaq was a rookie he averaged like 3+ blocks a game, but that was the most he would ever average for his whole career. People don't always progress in every area like they do right now.
              VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

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              • CDazzle91
                Rookie
                • Dec 2010
                • 103

                #8
                Re: What do you guys feel should be done with the potential system in 2k18?

                I completely agree with what you've suggested for the potential high/low for each attribute and not basing it solely on an overall potential high and age range. The current system doesn't allow enough flexibility for breakout stars like Hassan Whiteside or CJ McCollum a couple years ago, or like a Yogi Ferrell this year (went from not on a roster and 64 ovrl to 75 ovrl by end of season) or big busts like Anthony Bennett or Michael Beasley, it's really pretty linear. This kind of thing could be achieved with a potential high/low for every attribute, couple this with a potential peak start/end high and low and that could produce a little more randomness.

                Another big problem with potential is it doesn't react to actual performace. I really love the idea of having a slider for 'Preformance Impact on Player Growth'. For instance I just finished a season with the Kings and Malachi Richardson averaged 22 pts, 4 rebs, 5 ast over the course of the season as a 69 ovrl. The following season he moved up to a lofty 71 ovrl. I get that the progression is based on the player's peak start and potential but it should definitely factor in guys having breakout seasons. I'm not saying he should have been like 85 ovrl but I mean improving to mid to upper 70s overall seems realistic. (And yes I know overall isn't the end-all, be-all, but it would be nice to see the progress reflected somewhere in his attributes rather than just his stats) Conversely maybe you use Steph and average 5 ppg... (just as an example). He probably wouldn't be a 95 after that season, still good like upper 80s based on his past but it should respond a little bit to the player's season. Basically, player potential and overall attribute movement should be more fluid and possible to change especially based on a full season or seasons of play. More busts and gems would show up that way. But others may want progression to work more like it does currently so a slider for that would be perfect.

                Another thing along those lines would be more control over player growth/regression in the offseason. I don't mind the training camp system but it's so limited. First of all I only ever end up with 1 or 2, I should be able to train more than 2 players in the offseason. Something like a more expansive version of the current system with x amount of points to spend on your team and you could spread them out over the whole team and it may not impact one guy too much but maybe everyone on the team improves a little. Or you can focus on a couple guys and they see big increases. You may also want to skip over some guys you feel are "washed up". Mix in just enough randomness (the amount of points they increase isn't fixed, you might waste your points on someone who has already reached their full potential at an attribute) and customization of what skill areas to focus on by player and it could be awesome. It could also produce unexpectedly good players and unexpected busts. If you don't work on a player they don't improve much and if you dedicate a lot to one person they might break out.

                Those are just a couple of thoughts I had about this.
                "Lamar Jackson is like when we would get too good at the NCAA Football video game and win every game even on Heisman"

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                • VAWereWolf65
                  MVP
                  • Jul 2016
                  • 1734

                  #9
                  Re: What do you guys feel should be done with the potential system in 2k18?

                  Originally posted by CDazzle91
                  I completely agree with what you've suggested for the potential high/low for each attribute and not basing it solely on an overall potential high and age range. The current system doesn't allow enough flexibility for breakout stars like Hassan Whiteside or CJ McCollum a couple years ago, or like a Yogi Ferrell this year (went from not on a roster and 64 ovrl to 75 ovrl by end of season) or big busts like Anthony Bennett or Michael Beasley, it's really pretty linear. This kind of thing could be achieved with a potential high/low for every attribute, couple this with a potential peak start/end high and low and that could produce a little more randomness.

                  Another big problem with potential is it doesn't react to actual performace. I really love the idea of having a slider for 'Preformance Impact on Player Growth'. For instance I just finished a season with the Kings and Malachi Richardson averaged 22 pts, 4 rebs, 5 ast over the course of the season as a 69 ovrl. The following season he moved up to a lofty 71 ovrl. I get that the progression is based on the player's peak start and potential but it should definitely factor in guys having breakout seasons. I'm not saying he should have been like 85 ovrl but I mean improving to mid to upper 70s overall seems realistic. (And yes I know overall isn't the end-all, be-all, but it would be nice to see the progress reflected somewhere in his attributes rather than just his stats) Conversely maybe you use Steph and average 5 ppg... (just as an example). He probably wouldn't be a 95 after that season, still good like upper 80s based on his past but it should respond a little bit to the player's season. Basically, player potential and overall attribute movement should be more fluid and possible to change especially based on a full season or seasons of play. More busts and gems would show up that way. But others may want progression to work more like it does currently so a slider for that would be perfect.

                  Another thing along those lines would be more control over player growth/regression in the offseason. I don't mind the training camp system but it's so limited. First of all I only ever end up with 1 or 2, I should be able to train more than 2 players in the offseason. Something like a more expansive version of the current system with x amount of points to spend on your team and you could spread them out over the whole team and it may not impact one guy too much but maybe everyone on the team improves a little. Or you can focus on a couple guys and they see big increases. You may also want to skip over some guys you feel are "washed up". Mix in just enough randomness (the amount of points they increase isn't fixed, you might waste your points on someone who has already reached their full potential at an attribute) and customization of what skill areas to focus on by player and it could be awesome. It could also produce unexpectedly good players and unexpected busts. If you don't work on a player they don't improve much and if you dedicate a lot to one person they might break out.

                  Those are just a couple of thoughts I had about this.
                  Totally agree with all of this, especially the performance slider. I've seen guys with like 93 open three point ratings averaging 15 minutes a game and only shooting 28.6% from the three point line. You'd think it would drop their overall a little but nope.
                  VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

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                  • Junior Moe
                    MVP
                    • Jul 2009
                    • 3869

                    #10
                    Re: What do you guys feel should be done with the potential system in 2k18?

                    Originally posted by VAWereWolf65
                    It would definetly make the game modes like MyLeague and MyGM a lot more diverse and realistic. For example, when shaq was a rookie he averaged like 3+ blocks a game, but that was the most he would ever average for his whole career. People don't always progress in every area like they do right now.
                    Indeed. In my ideal scenario, say I draft Markelle Fultz. Per NBADRAFT.com he's compared to Harden/D. Russell. Say he comes in rated 74 overall. But his attribute cap for certain skills AND tendencies (they should evolve as well...) reflect closer to Harden right now. This is if everything goes according to plan in that he doesn't get hurt and gets playing time and decent coaching. If he doesn't then he may not get to that point. He shouldn't just reach it at 26, though. In fact, if he doesn't play or plays poorly those caps could drop making him less valuable. Bennett had great potential but because of confluence of issues he never got close to it. This is a rough version but something among these lines would be awesome.

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                    • VAWereWolf65
                      MVP
                      • Jul 2016
                      • 1734

                      #11
                      Re: What do you guys feel should be done with the potential system in 2k18?

                      Originally posted by Junior Moe
                      Indeed. In my ideal scenario, say I draft Markelle Fultz. Per NBADRAFT.com he's compared to Harden/D. Russell. Say he comes in rated 74 overall. But his attribute cap for certain skills AND tendencies (they should evolve as well...) reflect closer to Harden right now. This is if everything goes according to plan in that he doesn't get hurt and gets playing time and decent coaching. If he doesn't then he may not get to that point. He shouldn't just reach it at 26, though. In fact, if he doesn't play or plays poorly those caps could drop making him less valuable. Bennett had great potential but because of confluence of issues he never got close to it. This is a rough version but something among these lines would be awesome.
                      Another great point, tendencies should also progress and regress with the tendencies. Serge Ibaka and so many other people weren't shooters when they came into the league, but developed into lethal shooters over time. Serge never attempted jump shots in his first couple seasons but now he's attempting a lot of them.
                      VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

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                      • BBallcoach
                        MVP
                        • Dec 2012
                        • 1524

                        #12
                        Re: What do you guys feel should be done with the potential system in 2k18?

                        I think there needs to be a bit of performance influence for players potential.

                        Let's say I draft a guy in the second round and he's a 65 overall, but he ends up in my rotation. Plays 15 mpg, averages 5.4 ppg 4.5 apg and 1.2 rpg... Shouldn't his potential go up from a C to like B-? And shouldn't he improve to at least a 70 OVL?

                        Also, though if I promote a guy to the starting lineup and he's trash, his potential and overall should go down.

                        I feel like there needs to be a ebb and flow to it. Like If I have a rookie take the league over by storm he should go upto 10+ points if he's in the 70's? If I have a big guy who's a 73 average a double double lets say 15-11. shouldnt he be like an 81 or so, by the end of the season? He had a major impact on my team all year. I think these are things that need to be influenced by stats.

                        While writing this, this came across my mind. Shouldn't the Potential rating just be the rate at which the player grows? So in my example of the 73 ovl big averaging a double double. Let's say he's a C potential, has that season and he goes up 5 points overall, but if he was an A potential he would have went up 9, 10 or 11 points. That way we have the capability of the players growing but if they don't perform they don't grow.
                        Beavers|Red Sox|Buccaneers|NBA Hoops

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                        • Junior Moe
                          MVP
                          • Jul 2009
                          • 3869

                          #13
                          Re: What do you guys feel should be done with the potential system in 2k18?

                          Originally posted by BBallcoach
                          I think there needs to be a bit of performance influence for players potential.

                          Let's say I draft a guy in the second round and he's a 65 overall, but he ends up in my rotation. Plays 15 mpg, averages 5.4 ppg 4.5 apg and 1.2 rpg... Shouldn't his potential go up from a C to like B-? And shouldn't he improve to at least a 70 OVL?

                          Also, though if I promote a guy to the starting lineup and he's trash, his potential and overall should go down.

                          I feel like there needs to be a ebb and flow to it. Like If I have a rookie take the league over by storm he should go upto 10+ points if he's in the 70's? If I have a big guy who's a 73 average a double double lets say 15-11. shouldnt he be like an 81 or so, by the end of the season? He had a major impact on my team all year. I think these are things that need to be influenced by stats.

                          While writing this, this came across my mind. Shouldn't the Potential rating just be the rate at which the player grows? So in my example of the 73 ovl big averaging a double double. Let's say he's a C potential, has that season and he goes up 5 points overall, but if he was an A potential he would have went up 9, 10 or 11 points. That way we have the capability of the players growing but if they don't perform they don't grow.

                          Your scenario illustrates why I think attributes matter more than overall. Seeing that the 2nd rounder got playing time he would progress, in the attributes he had room to grow in. Otherwise he'd just be who he was. Now if this same dude somehow averaged 20 and 10, then I could see his potential in certain attributes going up overall as he sees a larger jump. So he may go from a 65 overall to a 74 overall as his other attributes increase. If that makes sense...

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                          • BBallcoach
                            MVP
                            • Dec 2012
                            • 1524

                            #14
                            Re: What do you guys feel should be done with the potential system in 2k18?

                            Originally posted by Junior Moe
                            Your scenario illustrates why I think attributes matter more than overall. Seeing that the 2nd rounder got playing time he would progress, in the attributes he had room to grow in. Otherwise he'd just be who he was. Now if this same dude somehow averaged 20 and 10, then I could see his potential in certain attributes going up overall as he sees a larger jump. So he may go from a 65 overall to a 74 overall as his other attributes increase. If that makes sense...
                            I think they could combine our ideas. If we have a 66 3pt shooter and he shoots 40% for the season, lets say over 100 attempts, his 3 point shooting should get a boost, same goes for his passing as well if he averages a certain amount of assists in his playing team.

                            Right now it seems all linked to the potential rating to how a player can improve instead of the player's performance actually mattering and thats all I want, my player's performances to actually matter.
                            Beavers|Red Sox|Buccaneers|NBA Hoops

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                            • frank70
                              Rookie
                              • Mar 2003
                              • 210

                              #15
                              Re: What do you guys feel should be done with the potential system in 2k18?

                              And there should be limits for certain attributes.

                              If a PF with an A potential rating comes into the league with zero long range skills it shouldn't be possible that he increases this rating (3 point) significantly from his overall potential alone. If he absolutely cannot hit a 3 with 20 the odds are rather slim that he can learn it.

                              I would like to see a splitted potential rating (maybe there wouldn't be a need to have a potential rating for every attribute):

                              - athletic potential
                              - shooting/offensive potential (splitted into inside/mid/ 3point)
                              - BBall iQ potential (This by the way should never ever drop once the peak is reached. Why should a 33 year old lose Offensive Awareness? BBallIQ is a question of experience and mental attributes. It doesn't get worse when i lose a step or cannot jump as high as before.)

                              And the potential shouldn't be set in stone once a player is drafted. There could even be a random factor be involved. A highly considered draft pick (Bennett, Beasley) has maybe a high potential at draft night. But it can look mightily different after 2 or three years in the league. Game could simulate that with a randomization of potential in the first years of a career. So, sometimes your scouts say player x has A- potential, but after two years in the league it turns out he is only a B-. Happens all the time in real life - won't happen in the game.

                              Giving playing time should be a very important factor for reaching maximum potential as well. Even a A potential player has to play to get experience. If he doesn't he should progress way slower. Developping players means not only to practice a lot with them. They have to play.

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