Madden NFL 18 Gameplay Changes - What Do You Want to See?

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  • kjcheezhead
    MVP
    • May 2009
    • 3118

    #121
    Madden NFL 18 Gameplay Changes - What Do You Want to See?

    Did anyone else notice the cover shot leading into this thread? Two cardinals linemen standing around upright as if the play is over, while a Seattle defender's body is turned away from the ball carrier as if he is lost and just wandered onto the field? That's something devs should look at. Lol

    *Edit It's the thumbnail from the video i posted. It's what I see when i look at this thread with the App

    Sent from my iPhone using Operation Sports
    Last edited by kjcheezhead; 04-17-2017, 12:54 PM.

    Comment

    • madmax25
      Rookie
      • Nov 2016
      • 58

      #122
      Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

      It seemed to me that in NCAA games, certain plays got "set up" and they flashed on the menu when the defense was about to be exposed for a big play. I ran a lot of Georgia Tech offense on NCAA because it was the offense I played in when I was in college... way back when

      I liked the feature, not because it told me when to run PA, but that safeties actually got sucked into the box. That was 4 years ago and on a different system. I feel like by now they should be able to work that in to the game. On rookie or pro it might tell you when the play is set up, but on AP and AM it might just have to be a feel for the right time. Regardless, it seems that the PA effect on the defense is just based on a QB rating vs. a DB rating. I know people have talked at great length about how cheesy PA can be on say, 4th and 80, because it sometimes still works. In most playbooks there is a run and a complimentary PA play in almost every formation. Would love to see a greater effect based on the balance of play calling.

      Comment

      • madmax25
        Rookie
        • Nov 2016
        • 58

        #123
        Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

        One other thing came to mind. I coach HS football and attend a lot of Glazier Clinics where college QB coaches discuss the process of teaching their QBs. When I compare it to the Madden passing game, it is completely opposite in almost every area. My suggestion:

        1. They do have unique footwork for the "quick game". What I like about it is that on a one-step drop, the QB seems to be momentarily locked in place. This is somewhat realistic. If the call is slants, then the QB should be getting the ball out of his hands NOW. If the slant gets jumped, then the QB should be able to scramble, but they should be vulnerable if the play takes longer than a hot throw should.

        2. In many spread and pro-style passing offenses, the QBS are taught to read their plays in a sequence. You see this with Mike Leach, Phil Longo, etc... The routes should be available in a staggered manner. Like maybe a shot type route/ primary read right off the bat, followed by a progression and then a check down, where at most (in the pocket) two routes are available at a time. In scramble mode, it would be different because the play would be broken down. Likewise scrambling should not be allowed until the drop has been completed, but then should be somewhat unimpeded.

        There are some logistics that would need to be worked out on the technical side, but these are just suggestions for conversation!

        Comment

        • PanthersFan89
          Pro
          • Oct 2012
          • 999

          #124
          Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

          Better CPU on all-pro and more realistic, not like 7tds or 10tds passing.
          If they can, they should scrap the whole game and remake.

          Sent from my KIW-L24 using Operation Sports mobile app

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          • mestevo
            Gooney Goo Goo
            • Apr 2010
            • 19556

            #125
            Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

            Originally posted by PanthersFan89
            Better CPU on all-pro and more realistic, not like 7tds or 10tds passing.
            If they can, they should scrap the whole game and remake.

            Sent from my KIW-L24 using Operation Sports mobile app
            How often is that happening though? I mean, you're the one putting up 31 TDs in 5 weeks with Paxton Lynch and asking for something realistic.

            AI CPU isn't going to put up 10 TDs on any difficulty unless your offense keeps giving them back the ball and/or you're not playing with very good clock settings.

            Comment

            • BreakingBad2013
              Pro
              • Aug 2013
              • 848

              #126
              Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

              Don't broadcast a bunch of cheesers for madden challenges and tournaments.

              Have more effective blitzes from the middle of the defense, and have defenders understand there's no help inside.

              Have onside kicks not warp to insta-onehanded catch.

              Remove catching buttons, and incorporate catches based on rating and awareness.

              Have players in CFM have roles or badges.

              GET RID OF THE ATROCIOUS FREE AGENCY POINTS SYSTEM THAT ALLOWS OPPONENTS TO SEE THE AMOUNT OF POINTS AND SPECIFIC TEAM OFFERED A PLAYER.

              More in-depth college prospects profiles, with stats, college team style, weekly reports or game logs, college team stats.

              Get rid of dev rating and manual xp.

              Fix screen pass blocking.

              Allow offensive line hotroutes or assignments to pickup blitzes, if you guess right, good, if you guess wrong someone is unaccounted for and you have instant pressure.

              Actually have Gap control matter, I can see where my guys gaps are, but they almost always just follow the back and quit their assignment after the first second of the play.

              Get rid of cartoon faces for draft prospects.

              Get rid of these unrealistic draftee builds of all 6'7 300lbs DE for like 5-7 guys every season.

              I'd like no scouting, where you base it off of college stats, combine, and little notes a scout takes, and your scout is able to be hired and fired.

              Fix regression, players losing 2 speed at 28 or 29 every year until they retire is absurd.

              Make CPU players adapt to opponent play style / have offensive players adapt to defensive play style. Have WRs have zone routes to find a hole and sit in it.

              Have more bait coverages that defenders act like they're going one way, and change it.

              Allow inside pass rush sacks.
              Official Scouting Tips!

              Comment

              • OhMrHanky
                MVP
                • Aug 2012
                • 1898

                #127
                Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                Originally posted by BreakingBad2013



                Remove catching buttons, and incorporate catches based on rating and awareness.


                BOOOOOOOOO!!!! Lol. Seriously, man. This is one of the best things in this generation and was long overdue. We should have control over sideline possession or high point aggressive or RAC. These are realistic 'options' WRs have in the NFL. This gives the user that little extra control over exactly how they catch the ball and make a difference between a catch, a drop, a first down, and a TD in some cases. If u want awareness and ratings to control this, simply don't press the buttons. But, for me, I love this addition to the game. Doesn't take much effort, but again, can really give u that little bit of extra control. And, sometimes when u make the bad choice of aggressive and end up with 1 foot out of bounds, that's on you, and not the CPU. I like that. And, every wr has ratings that correspond to these catch types, so ratings actually do also factor in, I would say.


                Sent from my iPhone using Tapatalk

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                • kjcheezhead
                  MVP
                  • May 2009
                  • 3118

                  #128
                  Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                  Originally posted by OhMrHanky
                  BOOOOOOOOO!!!! Lol. Seriously, man. This is one of the best things in this generation and was long overdue. We should have control over sideline possession or high point aggressive or RAC. These are realistic 'options' WRs have in the NFL. This gives the user that little extra control over exactly how they catch the ball and make a difference between a catch, a drop, a first down, and a TD in some cases. If u want awareness and ratings to control this, simply don't press the buttons. But, for me, I love this addition to the game. Doesn't take much effort, but again, can really give u that little bit of extra control. And, sometimes when u make the bad choice of aggressive and end up with 1 foot out of bounds, that's on you, and not the CPU. I like that. And, every wr has ratings that correspond to these catch types, so ratings actually do also factor in, I would say.


                  Sent from my iPhone using Tapatalk


                  I don't mind having catch buttons, but the only reason they are nice to have is because of bad programming. The catch is dictated by where the wr is on the field, down and distance. If the game wasnt known in the past for choosing animations that had WRs falling to the ground with nothing but green grass between them and the end zone, the buttons wouldn't be necessary at all.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • adembroski
                    49ers
                    • Jul 2002
                    • 5829

                    #129
                    Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                    Blocking blocking blocking. Everything else is secondary to a dynamic, realistic blocking system. I'm not talking about assignment logic (that's actually not terrible, though open field target selection needs work), but the physical act of one dude trying to block another dude.

                    The entire system is a binary blocked or not blocked system. A block is successful or it is not. There's no concept of anchoring, leverage win, anything.

                    This trickles into everything else, where technically unblocked defenders who are no threat coax QBs into throwing passes away or backs to break away from daylight, and technically blocked defender have runners walk right into their arms and QBs stand in the pocked for 12+ seconds.

                    It's why screen passes are just screwed up. Honestly they shouldn't be in the game. They removed all stunts due to the fact that the blocking system wasn't equipped to handle them, the same should have been done with slip screens (WR screens work ok).

                    So, yeah, no problem is nearly as glaring and no problem trickles out to as many other systems.

                    Sent from my SM-G930P using Operation Sports mobile app
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                    • jfsolo
                      Live Action, please?
                      • May 2003
                      • 12965

                      #130
                      Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                      Originally posted by kjcheezhead
                      I don't mind having catch buttons, but the only reason they are nice to have is because of bad programming. The catch is dictated by where the wr is on the field, down and distance. If the game wasnt known in the past for choosing animations that had WRs falling to the ground with nothing but green grass between them and the end zone, the buttons wouldn't be necessary at all.


                      Sent from my iPhone using Operation Sports
                      I don't User catch so I don't have a dog in this fight, but with competitive play being the big cheese in terms of influencing gameplay design, there is zero chance that catch buttons will ever go away.
                      Jordan Mychal Lemos
                      @crypticjordan

                      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                      Do the same thing tomorrow. And the next. Now do it forever.

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                      • OhMrHanky
                        MVP
                        • Aug 2012
                        • 1898

                        #131
                        Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                        Originally posted by jfsolo
                        I don't User catch so I don't have a dog in this fight, but with competitive play being the big cheese in terms of influencing gameplay design, there is zero chance that catch buttons will ever go away.


                        This is definitely the case. But as a long time player of all video game football games, this really is something that effectively changes the dynamics in a good way. I rarely play h2h, btw, I'm almost exclusive CFM offline player. I just enjoy playing football and want to win the super bowl and draft a few years, etc. But, the catch options were something I don't think I ever thought of, but I can't tell u how many times I've played previous maddens and wanted my player to tap his toes on the sideline or go up high for a big catch. U never had control of that in the past and on top of that, the animations were missing. Now, they give u that extra degree of control and it also allows for button specific animations to play out. For me, I've always wanted that control. And, this ultimately allows for more dynamic WR/CB animations/outcomes that simply weren't available before this addition. I can understand u don't used the wr, but even that's what's great about their implementation, u don't even have to fully user a WR. It's great that it's just a button press to determine your wr's 'method' of attempting a catch. Anyways, it's all good if u just like to let ratings play out or something, as I mentioned to the other guy. With the addition of the 3 catch types, in general, it still adds to the possible animations. And, if u don't user, and your wr runs out of bounds without trying a toe tap, u know he's a bonehead wr, lol, and maybe u should put some XP into possession catch. [emoji41]


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                        • mestevo
                          Gooney Goo Goo
                          • Apr 2010
                          • 19556

                          #132
                          Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                          Yeah, I don't user catch but those options are great, and it's not reasonable to say those decisions should be governed by ratings. Sometimes when you have a lot of room you still absolutely want to possession catch rather than risk anything else.

                          Sent from my Nexus 6P using Tapatalk

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                          • StefJoeHalt
                            MVP
                            • Feb 2014
                            • 1058

                            #133
                            Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                            Originally posted by adembroski
                            Blocking blocking blocking. Everything else is secondary to a dynamic, realistic blocking system. I'm not talking about assignment logic (that's actually not terrible, though open field target selection needs work), but the physical act of one dude trying to block another dude.

                            The entire system is a binary blocked or not blocked system. A block is successful or it is not. There's no concept of anchoring, leverage win, anything.

                            This trickles into everything else, where technically unblocked defenders who are no threat coax QBs into throwing passes away or backs to break away from daylight, and technically blocked defender have runners walk right into their arms and QBs stand in the pocked for 12+ seconds.

                            It's why screen passes are just screwed up. Honestly they shouldn't be in the game. They removed all stunts due to the fact that the blocking system wasn't equipped to handle them, the same should have been done with slip screens (WR screens work ok).

                            So, yeah, no problem is nearly as glaring and no problem trickles out to as many other systems.

                            Sent from my SM-G930P using Operation Sports mobile app
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                            • madmax25
                              Rookie
                              • Nov 2016
                              • 58

                              #134
                              Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                              One of the last NFL Gamedays (maybe 04 on PS2) had an interesting user catch system. Basically, there were three buttons laid out on the path the receiver was on. What we use now as a possession catch, was the closest to the receiver, or sometimes behind based on the accuracy of the throw. The catch on the run option was then sort of in stride of the receiver, and the dive option was far ahead. Given that it was on PS2 and Gameday was not as successful as Madden (though I enjoyed many aspects of the game!) it was clunky. It was also PS2 and the advancements since then are crazy. Maybe that is a better direction to move the catching as it at least contained some similarities to real life. Receivers do catch the ball differently based on where it is thrown, but in the case of what Gameday did, there was kind of a penalty for doing the wrong type (like diving for what should have been a catch on the run), which is also something that happens in real life. I would have to go back and play it to remember exactly what they had, but some of their features were solid!

                              Likewise, I do recall NFL Gameday 98 having four options on their menu for type of play, I can't remember them all, but one was Simulation, one was Arcade, and one was Total control. I was 8, I didn't understand what that meant, but I did recently dust off my old PS1 games for old time sake and thought that I could tell the difference between them. Could be placebo, but it was interesting that even in 98 on PS1, they could make different options. This is a feature many seem to be begging for now, so I just wanted to throw those two points out there!

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                              • kjcheezhead
                                MVP
                                • May 2009
                                • 3118

                                #135
                                Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                                Originally posted by mestevo
                                Yeah, I don't user catch but those options are great, and it's not reasonable to say those decisions should be governed by ratings. Sometimes when you have a lot of room you still absolutely want to possession catch rather than risk anything else.

                                Sent from my Nexus 6P using Tapatalk


                                Its totally reasonable to have it governed by ratings or place on the field. It took 27 years of madden and countless other games pre exclusive before this was implemented and the
                                majority of the time the choices are silly. Choose run after the catch on an out route near the sidelines? Of course not, you want to possession catch and try to toe tap.

                                I realize this feature isn't going any where. I don't use it, and you don't have to. I don't feel like this was something revolutionary to video game football tho either.


                                Sent from my iPhone using Operation Sports

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