Madden NFL 18 Gameplay Changes - What Do You Want to See?

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  • PanthersFan89
    Pro
    • Oct 2012
    • 999

    #136
    Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

    Originally posted by mestevo
    How often is that happening though? I mean, you're the one putting up 31 TDs in 5 weeks with Paxton Lynch and asking for something realistic.

    AI CPU isn't going to put up 10 TDs on any difficulty unless your offense keeps giving them back the ball and/or you're not playing with very good clock settings.
    You don't understand the question, I'm talking about better CPU defense, because too easy

    Sent from my KIW-L24 using Operation Sports mobile app

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    • 4thQtrStre5S
      MVP
      • Nov 2013
      • 3051

      #137
      Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

      I would like to see more options on defense...If the game is about rock, paper, scissor, then I want the pre-snap option to direct CB's inside, for example, in anticipation for a slant route, but then this would leave the defender more open to an out route or fade.

      Essentially more ability to fine tune defense pre-snap, as well as having more plays pre-made for such situations like slant or drag situations in short yardage.

      I understand some people may not want such controls available because of any number of reason such as wanting ratings to determine such actions, and I can understand that; though I believe the ratings would still be essential in how well each player played out the commands. I also like the whole strategic level that is reached when user opponents are trying to out think each other.

      I also like the offensive pre-snaps, and would like to see more routes available to hot route too. Also would like more control over the offensive line...My ideal situation would be for me, the user, to be able to identify the "Mike" which would set up the blocking scheme from that middle point.
      Last edited by 4thQtrStre5S; 04-22-2017, 08:35 PM.

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      • supershuttle
        Rookie
        • Dec 2009
        • 1

        #138
        Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

        what about better lighting like when it gets dusk the lights come on.an better weather from the weather channel.clouds go in andut of the sun etc.

        Comment

        • SOU7GLO
          Rookie
          • Nov 2016
          • 149

          #139
          Madden NFL 18 Gameplay Changes - What Do You Want to See?

          Lots of great points in this thread! A couple I haven't seen mentioned regarding gameplay include the way QB's run on option plays and also the awareness rating and how it could be more effective.

          Combined with insufficient o-line play and how slow the QB's run on options, these types of play are rarely effective. If you keep the ball with the QB he doesn't run at a normal speed so it's really not an option, no pun intended. This needs improvement.

          Awareness should effect the user more. The 2 to 3 primary positions people user are of course the QB and the linebackers or safeties. Currently, awareness makes no difference for QB's. This could be improved by awareness causing audibles or certain hot routes to be disabled or scrambled for the route calls (think NCAA). Also, the QB vision cone from PS2 was affected by awareness, so a similar mechanic could work well to help awareness make an impact on users.

          On Defense, users shouldn't be able to cover the majority of the field with one guy. Awareness should limit a users defenders ability to make plays. Right now users can zigzag all over the field covering everything. Maybe awareness can be tethered to other ratings that take away the users ability to make
          plays all over the field. This may be a difficult one to solve, but definitely needs to be considered since it's current state doesn't capture real life defense accurately.
          Let your Soul Glo!

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          • Bondsfan
            MVP
            • Jan 2003
            • 1275

            #140
            Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

            I say it every year only to be dissapointed again, but Ill say it again...

            Separate difficulty settings for offense and defense.

            They had this in NCAA and even once during the my skill era of Madden. In fact, with the Madden that had my skill, I think you could set difficulty for not only offense and defense, but also separately for running and passing for both.

            For me, rather than mess with sliders, it would be so much better to set something like this:

            Offense
            - Passing: all madden
            - running: all madden

            Defense
            - passing: all pro
            - running: all madden

            Special teams: all pro

            How great would that be? MLB the show has seperate difficulty for pitching, hitting, and fielding. And past ea football games did this. Why in 2017 we have a game where difficulty is a one size fits all thing makes absolutely no sense.

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            • DeuceDouglas
              Madden Dev Team
              • Apr 2010
              • 4297

              #141
              Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

              Originally posted by Bondsfan
              Separate difficulty settings for offense and defense.

              Totally agree with this and if they do decide to go through with separate Simulation and Arcade settings I'd really hope this (along with additional slider categories) would be something that would come along with it. There's so many avenues they can take to make the game more customizable which will always benefit everybody when it comes to Sim vs. Competitive. Hopefully they really bring it this year with that since it seems very likely that's what is coming.

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              • OhMrHanky
                MVP
                • Aug 2012
                • 1898

                #142
                Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                Originally posted by kjcheezhead
                Its totally reasonable to have it governed by ratings or place on the field. It took 27 years of madden and countless other games pre exclusive before this was implemented and the
                majority of the time the choices are silly. Choose run after the catch on an out route near the sidelines? Of course not, you want to possession catch and try to toe tap.

                I realize this feature isn't going any where. I don't use it, and you don't have to. I don't feel like this was something revolutionary to video game football tho either.


                Sent from my iPhone using Operation Sports


                It's all good. To each his own, of course. I won't go so far as to say this is 'revolutionary,' however, as I think I've argued earlier, without this implementation, I don't get the wr/cb interactions. And, if u suggest we just let the ratings play out for the wr/cb interactions, I cringe. Lol. That is something I want control over, but, of course, ratings also play a factor. Julio vs scrub, Y catch vs X Swat should still favor Julio because of ratings, and I believe this does play out. Like, maybe 6/10 or 7/10. Julio vs Sherman (or other star CB u like), Y vs X should be low, 2/10 or something. Y vs Y should favor Julio, again, imo, or 50-50. And, then u have all other permutations of this allowing for more 'dynamic' results, imo. And, again, for me, I want as much control as possible. WRs, in real life, subconsciously do choose RAC or aggressive or possession. Some players have better instincts than others, some have better awareness, etc. Ratings should still affect outcomes, but if there is a 'choice' made by a real life NFL player that madden can incorporate, I want it, personally. Same on D, of course. Do I risk the Y interception chance because we need a turnover? Or, do I swat it because I'm slightly out of position or something. So, again, of course, to each his own, but I think this addition makes the wr/cb play so much more interesting and was something that was sorely missing from madden until added.


                Sent from my iPhone using Tapatalk

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                • OhMrHanky
                  MVP
                  • Aug 2012
                  • 1898

                  #143
                  Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                  Here's a specific gameplay/animation that needs to be cleaned up/addressed. The RAC catch. Please, make the RAC catch animation continue to move the player in the exact same direction he's moving in, please. If I'm running Northeast, let's say, I want to continue running northeast because this also 'upfield'. I don't want the sudden 'jarring' effect and improper angle taken by my player. The slant being the best example of this. If I throw a slant, especially a late throw where the WR has crossed the field vs man coverage with a DB on his heels, I want the WR to keep running away from the defender. When the wr simply turns directly upfield, the DB often catches the WR when he, otherwise, absolutely would not have caught him. I know many complain about madden animations not being great, etc. But, this is very specific to the RAC catch and how they've designed it to turn north/south directly upfield, and is not a 'true' RAC catch imo. Yes, it's going upfield, but there should be awareness in defensive pursuit and a more natural continuation of the current path of the wr.


                  Sent from my iPhone using Tapatalk

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                  • jt2000
                    Banned
                    • Jul 2013
                    • 590

                    #144
                    Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                    Here my list:

                    When you switch defense players during a play please for the love of God don't make that play stop in his motion just because the user picked him as he is the closest to the ball!

                    I would love see the difference in QB's speeds go back like they was especially during option plays. Newton and any other QB runs at the same speed....slow. Also during take off from the pocket. Same thing.

                    Please fix the custom formation subs in the custom playbooks

                    Bring back hall of fame coaches playbooks and let us edit them!

                    get rid of the button combo system to get offense players to do moves. So stupid!

                    This goes for the move modifier again...so stupid. The ball carrier moves should be based on ratings not a button pushing contest.

                    The defense adjustments need to be remapped. Too much having to do button combos to just to change a player assignment.

                    Allows us to switch playbooks during practice mode like we could on the PS2 days. This goes for practice mode in the main screen
                    and in CFM.

                    Bring back the big hits like we had in the ps2 days where helmets would fly off.

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                    • BreakingBad2013
                      Pro
                      • Aug 2013
                      • 848

                      #145
                      Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                      Originally posted by OhMrHanky
                      BOOOOOOOOO!!!! Lol. Seriously, man. This is one of the best things in this generation and was long overdue. We should have control over sideline possession or high point aggressive or RAC. These are realistic 'options' WRs have in the NFL. This gives the user that little extra control over exactly how they catch the ball and make a difference between a catch, a drop, a first down, and a TD in some cases. If u want awareness and ratings to control this, simply don't press the buttons. But, for me, I love this addition to the game. Doesn't take much effort, but again, can really give u that little bit of extra control. And, sometimes when u make the bad choice of aggressive and end up with 1 foot out of bounds, that's on you, and not the CPU. I like that. And, every wr has ratings that correspond to these catch types, so ratings actually do also factor in, I would say.


                      Sent from my iPhone using Tapatalk
                      This is a cheap gameplay feature that shouldn't be. It causes some strange animations and using the catch buttons allows all WRs to trigger animations, even though their trait is not unlocked. You wouldn't mind them being removed if you were confident that your good aware WRs would make correct plays on the ball, with correct programming. It would further separate WRs from each other, showing a difference in FEEL of who is good at what, and knowing when your WR group is weak, because you cannot hit "A" every catch to fall straight to the ground and avoid contact 95% of the time. Which is ridiculous.
                      Last edited by BreakingBad2013; 04-23-2017, 06:50 PM.
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                      • DeuceDouglas
                        Madden Dev Team
                        • Apr 2010
                        • 4297

                        #146
                        Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                        My biggest issue with the different catches is the amount of warping they cause. With the RAC catch there's often that sudden speed boost as the catch is made that gives the receiver who already has five yards of separation an extra five yards because of the way he warps to an overthrown pass. And then with the aggressive catch there is a lot of times where when triggered it completely disregards the defenders positioning and has him warp into a different position to accommodate the animation. There are definitely times where it looks good and things play out very well but they need to add a lot more animations and do everything they can to get rid of all of the warping that occurs.

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                        • jfsolo
                          Live Action, please?
                          • May 2003
                          • 12965

                          #147
                          Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                          Originally posted by DeuceDouglas
                          My biggest issue with the different catches is the amount of warping they cause. With the RAC catch there's often that sudden speed boost as the catch is made that gives the receiver who already has five yards of separation an extra five yards because of the way he warps to an overthrown pass. And then with the aggressive catch there is a lot of times where when triggered it completely disregards the defenders positioning and has him warp into a different position to accommodate the animation. There are definitely times where it looks good and things play out very well but they need to add a lot more animations and do everything they can to get rid of all of the warping that occurs.
                          That's one of the worrisome things about User agency in H2H play being given so much importance from a design standpoint. Warping and other physics defying plays are allowed to occur on a regular basis instead of letting more failure animations occurring due to bad decision making or lower ratings of a player. They err on the side of allowing for more User success than should really happen.

                          So many of these things are hard coded into the game and aren't fixable by sliders, thus those of us who want ratings based gameplay to be preeminent are held hostage by the competitive circuit's game style, i.e. Newton's Laws do not apply to User controlled players.
                          Jordan Mychal Lemos
                          @crypticjordan

                          Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                          Do the same thing tomorrow. And the next. Now do it forever.

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                          • OhMrHanky
                            MVP
                            • Aug 2012
                            • 1898

                            #148
                            Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                            Originally posted by BreakingBad2013
                            This is a cheap gameplay feature that shouldn't be. It causes some strange animations and using the catch buttons allows all WRs to trigger animations, even though their trait is not unlocked. You wouldn't mind them being removed if you were confident that your good aware WRs would make correct plays on the ball, with correct programming. It would further separate WRs from each other, showing a difference in FEEL of who is good at what, and knowing when your WR group is weak, because you cannot hit "A" every catch to fall straight to the ground and avoid contact 95% of the time. Which is ridiculous.


                            I partially agree with this. While, yes, if ratings determined everything and madden coded the appropriate timing for RAC, possession on the sidelines, etc, and the properly rated WRs did the 'correct' thing when applicable, that would be nice and you'd see the appropriate animations. But, I'd still argue that those 3 catch types are legit 'choices' that every WR makes on any given catch. And, as such, it should be a choice that is under the user control. Here, again, once my choice is made, the ratings should dictate. If I press A going towards the sideline for a toe tap, and my WR happens to have a 70 possession catch rating, then I'd be ok with madden NOT allowing the animation to take place and the wr not getting both feet inbounds. And, in fact, I have seen this. I have pressed A on the sideline with a low rated WR, and he won't do it. I've pressed X with a bad RAC guy and he's fallen to the ground with a possession animation. So, I think some of what you're talking about is already there. But, again, for me, the very minimal argument for adding this gameplay feature is that, just like a RB choosing to spin, juke, or jive, a WR does choose to RAC, possession, or aggressively catch a ball (and, maybe more choices, but these 3 are a good start, imo). Because they have a 'choice', I want to control that choice, and again, after that choice is made by me, allow the ratings to determine the overall outcome.


                            Sent from my iPhone using Tapatalk

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                            • OhMrHanky
                              MVP
                              • Aug 2012
                              • 1898

                              #149
                              Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                              Originally posted by DeuceDouglas
                              My biggest issue with the different catches is the amount of warping they cause. With the RAC catch there's often that sudden speed boost as the catch is made that gives the receiver who already has five yards of separation an extra five yards because of the way he warps to an overthrown pass. And then with the aggressive catch there is a lot of times where when triggered it completely disregards the defenders positioning and has him warp into a different position to accommodate the animation. There are definitely times where it looks good and things play out very well but they need to add a lot more animations and do everything they can to get rid of all of the warping that occurs.


                              I do agree with this. Warping has always been an issue, of course, with all things madden. Lol. But, specific to the catches, I will say that a well timed RAC catch in real life is made by a WR who might slow down a little and time his 'speed burst' to coincide with catching the ball at his fastest speed. Sort of like aggressively catching a ball at the highest point, a great RAC catch is at the fastest speed. Again, yes, there is warping, but I appreciate it sometimes on the RACs that, imo, should not be tackled right away. Without the warps, this might not happen. And, with aggressive and all catches, all WR/CB interactions, I admit there's some warping/sliding, but I actually believe madden is doing a decent job these days with the correct outcomes depending on how many defenders are in the area, WR rating, CB rating, etc, so at the point of truth, while some sliding/warping happens, I am normally ok with the outcome. So, if u can take that, idk, 'mental perspective,' the sliding doesn't look so bad. It just looks like the players are going up for the ball and their 'battle' takes place (based on buttons pressed, ratings, etc). But yes, overall, if they can further clean up animations, that is always a good thing and could really make this game shine a bit more. And, I think, honestly, u would see the same outcomes taking place, but they might not be 'jarring' as they can be now. Lol.


                              Sent from my iPhone using Tapatalk

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                              • BreakingBad2013
                                Pro
                                • Aug 2013
                                • 848

                                #150
                                Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                                Originally posted by OhMrHanky
                                I partially agree with this. While, yes, if ratings determined everything and madden coded the appropriate timing for RAC, possession on the sidelines, etc, and the properly rated WRs did the 'correct' thing when applicable, that would be nice and you'd see the appropriate animations. But, I'd still argue that those 3 catch types are legit 'choices' that every WR makes on any given catch. And, as such, it should be a choice that is under the user control. Here, again, once my choice is made, the ratings should dictate. If I press A going towards the sideline for a toe tap, and my WR happens to have a 70 possession catch rating, then I'd be ok with madden NOT allowing the animation to take place and the wr not getting both feet inbounds. And, in fact, I have seen this. I have pressed A on the sideline with a low rated WR, and he won't do it. I've pressed X with a bad RAC guy and he's fallen to the ground with a possession animation. So, I think some of what you're talking about is already there. But, again, for me, the very minimal argument for adding this gameplay feature is that, just like a RB choosing to spin, juke, or jive, a WR does choose to RAC, possession, or aggressively catch a ball (and, maybe more choices, but these 3 are a good start, imo). Because they have a 'choice', I want to control that choice, and again, after that choice is made by me, allow the ratings to determine the overall outcome.


                                Sent from my iPhone using Tapatalk
                                After playing WR irl, I don't think really there's a "choice" I think the ball location, route, and defender eliminates the choice and you would do what the situations provided. If you're getting a fade route, you're not thinking " well should I run after I catch it, should I try to out jump this guy for a one handed catch, or should I just fall. You would do what the opportunity presents, you don't have time to go through 3 choices lol.

                                Same with if you're running a drag, to an open side of the field, say it's wide open but the pass is innacurate. You can't just say I wanna run after this catch, and trigger your body to adjust to the ball in .3 seconds and run after the catch, you may have to make a leaping grab that you didn't want to because the situation wasn't ideal. Also "RAC" catches, should be dropped a lot more in the game, because we know the line "well he was focused on running instead of securing the ball"

                                Yes, these are types of catches made in the NFL, but I believe 99% of catches are simply based on location of the ball, location of the field, route run, situation of game, defenders, etc. Therefore not giving you a "choice" every single play, but a reaction to all elements involved. And that's how it should be coded.
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