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Old 04-24-2017, 08:56 AM   #17
Mattanite
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Join Date: Sep 2015
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Re: Expanded Attributes

Quote:
Originally Posted by TMJOHNS18
I like your ideas for progression. A system that is fluid and dynamic would be such an improvement. XP was an ok idea but I don't think the devs anticipated its shortcommings. It's too exploitable and predictable. No guys boom. No guys bust. Let them start and rack up xp.

Your expanded ratings and a progression system that weights many factors, or even completely random, wouls be welcomed.

The possibly that no two CFMs would progress the same would be amazing. Start one Goff is the biggest bust. Restart and he's a GOAT.… NICE
Thanks. I'm writing up a thread for the coaching tree and coaching attributes to try and tie in with this progression system but would create a naturally dynamic coaching carousel.

The problem with a more random progression path tied to a hidden potential rating and visible progression and regression rating would be online leagues.

It would be harder for an online coach to force feed xp to their 1st round bust or if they get 2000yards with a RB but the player has a soft cap because of the potential and progression ratings they might never be 99ovr rating despite their stats... Buuuut I feel attributes should contribute to performance not performance dictating attributes.

Also, free agency would be crazy. Everyone might target that raw QB that has a high progression rating in the hope their coaching staff can see an increase in skill ratings. But what if your QB whisperer OC gets headhunted away and it hinders the QB development. You then have Blake Bortles on your hands. Tonnes of potential and physical talent but failed to make that leap last season.

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