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Old 05-04-2017, 12:28 PM   #3600
JoshC1977
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Join Date: Dec 2010
Location: Morgantown, WV
Posts: 11,561
Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by Raider_Ren82
Josh, need your honest take. I'm setting up my CFM today with a 2017 roster. It takes a good hour - hour and a half by the time you delete your profile and set the CFM up, fill your 75-man roster, go through sim'ing the preseason week by week making your roster cuts, etc. Playing with default all-pro, how restrictive are you playing and how many house rules do you impose? I ask bc there's an element of realism and a fine line in doing so when playing sim. For example, most NFL teams run 60-65 offensive plays a game, of which they use about the same 8-10 plays throughout the game; the OC's just run different variations of them or run them out of different formations. NFL teams don't run 30, 40 or even 50 different plays during a game. They literally practice and rehearse a half dozen to a dozen a week in prep for that week's game. So the idea that when playing sim in Madden and not running the same play more than once or twice is unrealistic in itself. Anyway, I don't mean to sound like I'm on a soap box or go off on a tangent. The reason I'm asking is bc I really want to give this default all-pro concept an honest shot; I wouldn't love to stop messing with sliders. I do have a great all-madden set, but I love the idea of making ratings matter and not messing with the true nature of the game. But, I don't want to have to overly handicap myself in doing so. Let me know, and I'll get rolling with your default all-pro set up today.
Hey man....I'm at the office, so a shorter answer than what I would like to give....

I don't believe in house rules when playing. I don't do the 'no switch' or 'only run a play once per drive' sort of stuff (I use the total control passing, I use the various WR catch buttons, and I situationally use the other various controls to play the game. I am in total agreement with you about the structuring of gameplans and so on. That said, I do feel that the game's programming struggles with mesh and crossing routes to a degree...while not "easy" per se with this setup, they can be exploitable, so I watch it there. I also minimize the use of route audibles to situations where a real QB would use them (I see lots of guys online call like 4 different audibles EVERY SINGLE PLAY....ugh...)

I think play 'style' is far more critical....manifesting itself primarily with the user passing game....

I follow the real-life NFL adage that if a WR has a half-step to a step on the defender, he is open. More than that and he is "wide open". If my primary receiver is "open" as described above (without obvious safety help), I am throwing the ball to him. I will use the total control passing to get him the ball. I see way too many people in streams consistently bypass their primaries on a route and dump it off to the "easy throw"...Matt Leinart style. I think of this as going "Robo QB" on the CPU (these same people likely complain about 'Robo QB' when the CPU does this to them). The NFL passing game is about timing, leading receivers and putting the appropriate velocity/touch on your passes. If you want a good realistic experience, I think this style is critical. Obviously, other factors like pressure and so on will be aspects which alters this dynamic. But if you always dump the ball underneath to the 3/4th option, you're going to have inflated numbers.

That's my take....I can add further thoughts if you have other questions/comments.
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