05-06-2017, 10:38 AM
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#8
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MVP
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Re: Is it that hard to code in AI to sub out when in foul trouble?
I've noticed if bump sensitivity is low they call more fouls.
I played the GSW and I kept getting by Curry on screens and dribble moves and he fouled me a lot. He was in foul trouble the entire game with 5 fouls by mid 3rd.
The CPU didn't sub him out at all and there were about 2/3 other times he should've been called for a foul but wasn't.
They were killing me by 20+ no sub out and fouled out early in the 4th. He already had 29 pts but after the game he finished with 36 pts because of the stats sim in my league (which is another issue).
I think the game uses sliding and unrealistic recovery speeds to help the CPU defend but with fouls adjusted they get more fouls called which is more realistic IMO.
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True bout my business, Mane!
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