Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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  • howboutdat
    MVP
    • Nov 2012
    • 1908

    #16
    Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

    so rex has already stated that :

    "Gameplay tuning updates will be play style specific. Title updates are more about global fixes."


    Now my concern here, and yes its premature since we dont have full details on this , is that it seemed to me the patches were more what messed the game up than simple tuners. Maybe it will be done in a different manner now that gameplay styles are split up. I am hopeful this plays out well. I know only time will tell though, but still trying to be hopeful at this point.
    Yup, i said it !



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    • SpyPirates
      Rookie
      • Dec 2014
      • 296

      #17
      Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

      I'm pretty hyped about this. I think this was a constant ask made by us here on OS, especially when we saw patches that seemed to take randomness out of the game.

      This may not be popular on here, but i hope the sim mode doesn't restrict going for it on 4th down, 2 pt conversions, etc. I want sim mode to reflect how I would manage a team in the NFL rather than how a conservative, "i dont want to get fired" coach would. Especially as analytics are showing that so-called risky calls like going for it on 4th and 2 are actually optimal for winning games, i think it would be misguided to restrict gameplay artificially in this manner. At least include an option for it.
      Cow. Boys.

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      • Hooe
        Hall Of Fame
        • Aug 2002
        • 21555

        #18
        Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

        Originally posted by SpyPirates
        This may not be popular on here, but i hope the sim mode doesn't restrict going for it on 4th down, 2 pt conversions, etc.
        Could not agree more. Let me live and die based on my own play calling decisions.

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        • Cowboy008
          MVP
          • Mar 2012
          • 4574

          #19
          Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

          Originally posted by SpyPirates
          This may not be popular on here, but i hope the sim mode doesn't restrict going for it on 4th down, 2 pt conversions, etc.
          I don't think they would restrict your play calling. When I hear the word sim I think of bad snaps, high snaps over the QB's head, penalties that sometimes just kill a drive, and QB's who aren't 100% accurate.

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          • thescoop
            MVP
            • Jan 2006
            • 1288

            #20
            Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

            A small little blurb but I'm excited by what I read. I'm very curious about the "target passing" and of course who wouldn't be pumped to read a simulation mode?

            This is the first time in a while that Madden has come out with very little info but what they gave us got me excited. And none of this info has anything to do with my favorite mode, Franchise. So hopefully we'll get some good stuff there in the next couple of months. (Please finally give us custom draft classes!)
            Check out my updated 2017 blog on building a high school football video game:
            http://forums.operationsports.com/th...ame-revisited/

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            • Crunky
              MVP
              • May 2009
              • 1170

              #21
              Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

              If SIM Mode is what I think it is I'm definitely buying the game.

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              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15419

                #22
                Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                Originally posted by DeuceDouglas
                This could be amazing. Hopefully there's new sliders that undoubtedly work and more penalties for Simulation mode. I really hope they both get equal post launch attention as well.
                I'd be curious to see if they went in hard coded some sliders themselves to render a SIM experience

                You could never play Madden with qba at default 50 and get realistic results for human players

                And teams always played the same so this will be interesting to see how ea separates teams or is this just a hype fluff train marketing ploy
                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                • EricFreakingBerry
                  Rookie
                  • Jul 2010
                  • 382

                  #23
                  Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                  Definitely not trying to bring in any negativity here, but I'd say the "Simulation" style will align more with how anyone playing the game now on All-Pro or All-Madden play. Arcade probably means tons of broken tackles, faster players, one-handed catches, etc, and Competitive probably levels the playing field to where everyone on the field seems to play the same so what the user does is most important.


                  Hopefully there's some "surprises" under the Simulation hood, but I would expect it to feel pretty similar to how I've played M17.

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                  • LBzrule
                    Hall Of Fame
                    • Jul 2002
                    • 13085

                    #24
                    Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                    Originally posted by CM Hooe
                    Could not agree more. Let me live and die based on my own play calling decisions.
                    If these settings are for online, I do think you will see something similar to the old Fair Play that they had back on one of the NCAA games and I think it was in Madden that year too. You couldn't go for it every 4th down, but there were critical times where you could.

                    Notice where it says authentic NFL Rules and Gameplay So I do think that's going to be a part of simulation.
                    Last edited by LBzrule; 05-12-2017, 02:20 PM.

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                    • 4thQtrStre5S
                      MVP
                      • Nov 2013
                      • 3051

                      #25
                      Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                      Since it mentions Competitive mode as being like tournament etc, I would say it is more what we see in Madden 17 now...QB throws on target; incomplete passes are due to receivers being hit; offensive and defensive lines, regardless of player ratings, are generally going to hold up, etc.

                      I know I am not the only one here that has made observations that the game is tweaked/updated, with tournament in mind after release.

                      I believe the addition of game styles will eliminate the alienation of each group by universal changes to the game by providing departmentalized updates.

                      WHat I wanna know: will Simulation mode allow for linemen to be injured?
                      Last edited by 4thQtrStre5S; 05-12-2017, 02:25 PM.

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                      • adembroski
                        49ers
                        • Jul 2002
                        • 5829

                        #26
                        Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                        99% sure the ONLY difference between sim and competitive will do is alter how much ratings play a role.

                        Don't over think it. It's just going to eliminate random mistakes for tournament play. The best we can hope for is that the gameplay team feels free to really enhance the differences in ratings within sim.

                        Sent from my SM-G930P using Operation Sports mobile app
                        Last edited by adembroski; 05-12-2017, 02:31 PM.
                        There are two types of people on OS: Those who disagree with me, and those who agree.

                        The first kind is wrong. The second is superfluous.

                        The only difference between reality and fiction is that fiction needs to be credible.
                        -Mark Twain.

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                        • vrtkolman
                          Rookie
                          • Nov 2004
                          • 308

                          #27
                          Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                          I'm pretty certain that sim mode is going to be "normal" Madden. The mode differences are only there to separate competitive games out into it's own thing. The fact that the description for sim mode says "play with authentic NFL rules", indicates to me that penalties are going to be disabled in competitive games.

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                          • JayD
                            All Star
                            • Mar 2004
                            • 5457

                            #28
                            Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                            Originally posted by adembroski
                            99% sure the ONLY difference between sim and competitive will do is alter how much ratings play a role.

                            Don't over think it. It's just going to eliminate random mistakes for tournament play. The best we can hope for is that the gameplay team feels free to really enhance the differences in ratings within sim.

                            Sent from my SM-G930P using Operation Sports mobile app
                            How can you be so sure just from a photo?

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                            • DeuceDouglas
                              Madden Dev Team
                              • Apr 2010
                              • 4297

                              #29
                              Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                              <blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"><a href="https://twitter.com/RexDEAFootball">@RexDEAFootball</a> so madden 18 is really gonna be about making the right reads? ��</p>&mdash; The One Tweet Wonder (@RealBmoreKing) <a href="https://twitter.com/RealBmoreKing/status/863028985357373440">May 12, 2017</a></blockquote></script>
                              <blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"><a href="https://twitter.com/RealBmoreKing">@RealBmoreKing</a> If you play on competitive game style, yes.</p>&mdash; Rex Dickson (@RexDEAFootball) <a href="https://twitter.com/RexDEAFootball/status/863029368028790784">May 12, 2017</a></blockquote></script>
                              Thought this was an odd response. Right reads only matter on competitive game style?

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                              • Cowboy008
                                MVP
                                • Mar 2012
                                • 4574

                                #30
                                Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                                Originally posted by DeuceDouglas
                                Thought this was an odd response. Right reads only matter on competitive game style?
                                Maybe in competitive mode you only have to make the right read and it won't take into account your QB's rating. So they won't under/over throw the WR.

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