The biggest frustration to me is that the moment EA makes some big hoo-ha about a new feature, it turns out to be massively underdeveloped. The Big Decisions feature is the perfect example of something that was added, but had absolutely no depth. Same with player regression....it literally came down to "This guy is old so -2 on his skills". All these things need to be fleshed out, going through the regression screen and see 15 players regressing for a singular reason is terribly shallow.
And I fear we will see similar things this year, all these new "features" or additional screens, which essentially adds artificial depth to the game. For instance I dont think I have ever selected the option to bring someone back from injury early instead of starting the backup. It's a gimmick to give you the impression of choice/depth when the answer is pretty obvious.
EDIT: Apologies for this evolving into a rant, probably not the correct place for it. Just showing my apprehension for CFM this year.