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Old 05-14-2017, 12:33 PM   #6
ASZEMPLE
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Join Date: Apr 2017
Re: Madden ratings and Simulation football.

For Franchise mode the rating system needs to be hidden for the user. 0-99 will still be use in behind the scene.

1) The use of a coaching staff. Each team will have position coach who would provide text feedback for the user in the players information card, example would be a report card A-F on key ratings that affect that position and a short description of player strengths and weakness. example "X player has great arm strength, but has sub par accuracy". "X player runs through arm tackles, but is prone to fumbles"

2) Coaching Staff will also have a report card to show which rating they can evaluate, to determine the accuracy of evaluating the report card for the user. Great position coaches will give you the truest description and report for each player to give the user the best options. A+ coach will give you the most accurate report card while C- coach will not accurately display the players report, they might over value a rating or under vale a rating. This used to also build a good coaching staff.

3) Player role and archetype: This use to build your team have you like it, power run team or a high passing offense. The player role will describe if he is a: superstar, pro bowler, starter, rookie, role player, bench, Over the Hill. These change over the players career.

4) Physical ratings will use the players combine stats. Physical ratings cannot be improved except for strength, The combine result on a player info card will always display the same numbers through out his career, so a 4.3 40 time player will always show 4.3 40 time even when he is 30+ years of age. Position coach will let the user know if player has decreased physically. Example "X player has lost step with age" "injury has caused player lose his speed"

5) Drafting will be similar using scouts to determine accuracy of draftees. and use a points or hours spent on draftees to give the best report card.

6) Progression: Report card are evaluated every 4 weeks, XP system is gone.
Report card will be base on initial ratings(past years) and performance in practice and in games. Good position coaches will get the best performances in practice to help players grow to produce in games to increase players report cards.

This is design to give user more risk in Franchise mode to build a team, whether to re-sign a ageing veteran hoping he'll still produce or draft that top 5 pick that he won't be a bust. User can evaluate the players themselves when playing the game, to determine who they like and don't like, whether you made a smart move or a dumb move.
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