[Guide] Modding, Editing, and Porting PSP & PS2 NCAA

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  • Anarchy666
    Rookie
    • Apr 2008
    • 127

    #451
    Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

    i've successfully edited the conferences/divisions so that you have 14 team SEC, ACC, Big Ten (with divs), 12 team Pac-12 (with divs), divisions for American, and got rid of the WAC.

    also added an extra team to make it 121. i reckon you can make it 122, as the capacity of the depth chart db allows for a max of 122 teams (NCAA FB 11). however the player db capacity is 8470 (70*121, also NCAA 11). mathematically it isn't safe to have 122 teams, but do the CPU teams use up all 70 roster spots season-by-season? if they don't then there will be enough slack in the system to get away with 122.

    i've only advanced from initial preseason to week 1. my editing didn't touch schedules, as i wanted to know how far i could edit conference alignments without it crashing, and i was able to scroll thru the conference outlooks in the magazine without problems.


    if your wondering how i did the conference edits, i didn't do any team swapping, just editing the team db and the sttm db. what this means is that every season there will be a lot of work getting the schedules correct, which would require a spreadsheet of templates for future conference schedules, known future non-conf opponents, including annual rivalry games, the most laborious part will be filling the teams schedules, especially after the first few seasons. also the bowls will need editing as well.

    as for the extra teams, you would need to save a separate dynasty file with those rosters included, bascially its a placeholder. then in the db editor, open the player tab and export the csv, then copy the players from the teams, and add those records to the player csv from your actual dynasty file, remembering to adjust the total number of records on the top row. team db has a TTYP which needs to be changed from 1 to 0. Coach db certain values need changing (or just copy the values from the placeholder dynasty file you used to copy the players from). also the depth chart db the info relating to the extra teams will also need to be copied over. plenty of work i'm afraid.

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    • Anarchy666
      Rookie
      • Apr 2008
      • 127

      #452
      Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

      ok it failed to advance from week 14 to week 15.

      so i used the madden db editor to advance to week 15, and it did advance to the championship week. except it failed to fill the bowl slots with the div champs!

      on the plus side, i was able to successfully edit the Poinsettia Bowl into a Pac-12 Title game, and the game did fill the 2 slots with the division champs. just not the others.

      i'll attempt another full season sim, but with an edited schedule which has a full slate for each conference.

      also it crashes when you access the "Strongest conferences" feature in the magazine, but as this feature isn't important, its something one can live with in order to have a WAC-free dynasty.

      Comment

      • antdroid
        NCAA 06 Next Mod
        • May 2007
        • 1222

        #453
        Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

        Originally posted by Anarchy666
        ok it failed to advance from week 14 to week 15.

        so i used the madden db editor to advance to week 15, and it did advance to the championship week. except it failed to fill the bowl slots with the div champs!

        on the plus side, i was able to successfully edit the Poinsettia Bowl into a Pac-12 Title game, and the game did fill the 2 slots with the division champs. just not the others.

        i'll attempt another full season sim, but with an edited schedule which has a full slate for each conference.

        also it crashes when you access the "Strongest conferences" feature in the magazine, but as this feature isn't important, its something one can live with in order to have a WAC-free dynasty.
        I tried early on with 14 team conferences with crashing occuring. I think it had to do with removing the WAC entirely. I tried for a while before i gave in with my current realignment mod.

        Youre taking a slightly different approach though so i hope you get better results though i think some of the computations are hard coded to the game.
        Huskies. Seahawks. Arsenal. Sounders. Sonics. Mariners.
        | My Site | NCAA 06 NEXT | College Football Coach for Android | | NCAA NEXT Discord |

        Comment

        • Anarchy666
          Rookie
          • Apr 2008
          • 127

          #454
          Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

          change to Poinsettia to Pac-12 = week 14 to 15 crash

          infact most of my attempts at conf or bow mods flounder at the advance to week 15 point

          looks like you have to use TSWP. my conf alignment just about squeezes into the 60 swap limit, with 1 swap leftover.

          C-USA and MW swap around, Pac-10 and Big 12 swap, Big Ten and MAC swap, Big East and Sun Belt swap, WAC i've renamed The American, which basically is the West Division of the real life American with a few additional teams added, Big East is American East with W. Virginia, the 3 draddys from ACC/SEC now C-USA

          BIDX the numbers for the BCS Bowls do impact on bowl invites.

          Comment

          • Anarchy666
            Rookie
            • Apr 2008
            • 127

            #455
            Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

            sussed out how "at-large" Bowl invites work (non BCS Bowls that is)

            teams with winning records are given preference over .500 teams, and .500 over sub .500 teams

            within the above parameter, bowl slots are filled according to coach poll rank, with the computer avoiding scheduling a Bowl matchup between conference teams

            as for the Bowl priority, the lower the BIDX number, the more prestigious the Bowl is.

            Rose/Fiesta/Sugar/Orange are supposed to be 25-28, i have run a simmed season with those Bowls BIDX edited to something else, and the BCS teams did not fill those bowls.

            Comment

            • Anarchy666
              Rookie
              • Apr 2008
              • 127

              #456
              Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

              i managed to put together a six-year schedule rotation for a 13 team Big Ten conference with divisions of 6 and 7 teams, which was pretty hard, as 13 team conference split into 2 division isn't exactly the easiest to come up with a full rotation for, as the division with 7 will always have a number of teams that can't play a full division schedule. Pac-12 i think is next hardest having to work around USC/UCLA always having cross division games against Cal/Stanford.

              Comment

              • Anarchy666
                Rookie
                • Apr 2008
                • 127

                #457
                Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                ok i've attached my conference alignment, bowl tie-ins (for the conference alignment

                this is for NCAA FB 11 only, since older versions have different number of teams, i.e. NCAA 09 has 119 and 4 independents, not sure how we can do those versions

                Big Ten - 13 teams, so we're losing one, which is Maryland, they'll go back to ACC, where they belong anyway. Purdue is now in the East Division rather than West. check out my 6 year Big Ten schedule rotation (no weeks, that is currently a WIP, but the opponents and venues have been settled on).

                SEC - 12 teams, losing 2. Missouri goes back to the Big 12, and as Vanderbilt is a basketball draddy school and this being a football only game, they can leave. meaning Texas A&M has to be placed in the East Division since the 2 departing schools were both East Division teams

                Pac-12 - 12 teams, no change.

                Big 12 - 10 teams, would be no change except Missouri are moving back to the Big 12, so West Virginia can move back to the Big East (yes Big East, more on that later)

                ACC - 12 teams, losing 2. obvious choices are the two basketball draddys Wake Forest and Duke. Maryland returning means Louisville reverting to Big East).

                MW - 12 teams, no change.

                now we have that problem of what to do with the WAC, with no western teams left, nor can we play with 10 conferences, nor edit the actual numbers per conference. so i got creative and split The American conference into 2 separate conferences, and brought back the Big East name.

                Big East - 9 teams. West Virginia and Louisville as i've already mentioned. the 6 teams that made up the East Division of The American, plus Memphis.

                The American - 9 teams. 5 out of the 6 teams that made up the West Division of The American, plus Southern Miss, UAB, UTEP and Louisiana Tech

                C-USA - 9 teams. it bears little resemblence to the real life C-USA (for starters, no divisions or title game). but teams have to play in a conference, except Notre Dame, BYU and Army

                Sun Belt - 8 teams, again like C-USA, they have to be a member of a conference. just not as prestgious as C-USA teams

                MAC - 11 teams, losing 1 team, which is Buffalo (they make a good travelling partner for Marshall in C-USA anyway)

                working on further conference schedule templates, and then a way of compiling a schedule for future seasons via a spreadsheet, which is going to be a pain
                Attached Files

                Comment

                • Culture Rot
                  MVP
                  • Aug 2011
                  • 3018

                  #458
                  Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                  Can anyone modify Xbox rosters?

                  Comment

                  • Anarchy666
                    Rookie
                    • Apr 2008
                    • 127

                    #459
                    Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                    fairly certain an Xbox save file can be changed via SaveBuilder to a .max file, then extract the main file from the PS2 save, which can be edited via the db editor.

                    then convert back to a Xbox file

                    i think that is it.

                    Comment

                    • Culture Rot
                      MVP
                      • Aug 2011
                      • 3018

                      #460
                      Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                      Originally posted by Anarchy666
                      fairly certain an Xbox save file can be changed via SaveBuilder to a .max file, then extract the main file from the PS2 save, which can be edited via the db editor.

                      then convert back to a Xbox file

                      i think that is it.
                      Minotauri himself has tried mightily to get it to work, and the best we could come up with was a roster that said "corrupted" when tried to load in game. Its never been able to work. I'm not sure if that is the method he used or something different. I will donate to anyone who can make this possible.

                      Comment

                      • Anarchy666
                        Rookie
                        • Apr 2008
                        • 127

                        #461
                        Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                        Originally posted by xlatinoheatx
                        Minotauri himself has tried mightily to get it to work, and the best we could come up with was a roster that said "corrupted" when tried to load in game. Its never been able to work. I'm not sure if that is the method he used or something different. I will donate to anyone who can make this possible.
                        the only other thing i can think of is using SaveConverter (similar to SaveBuilder).

                        having always been PS and never Xbox, i don't really know that much about that particular platform i'm afraid.

                        Comment

                        • antdroid
                          NCAA 06 Next Mod
                          • May 2007
                          • 1222

                          #462
                          Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                          Originally posted by Anarchy666
                          the only other thing i can think of is using SaveConverter (similar to SaveBuilder).

                          having always been PS and never Xbox, i don't really know that much about that particular platform i'm afraid.
                          The Xbox and PS2 roster save is EXACTLY the same file structure except the xbox one has a header at the beginning which I am not smart enough to understand. You can remove the header and it'll load perfectly in DB Editor. I can then update accordingly.

                          But I then try to insert the same header back in and the couple people who've tried say it says corrupt when loading in the console.

                          I've used a similar process and it works fine for Madden on PS2 and Madden on Vita.
                          Huskies. Seahawks. Arsenal. Sounders. Sonics. Mariners.
                          | My Site | NCAA 06 NEXT | College Football Coach for Android | | NCAA NEXT Discord |

                          Comment

                          • Culture Rot
                            MVP
                            • Aug 2011
                            • 3018

                            #463
                            Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                            Originally posted by minotauri
                            The Xbox and PS2 roster save is EXACTLY the same file structure except the xbox one has a header at the beginning which I am not smart enough to understand. You can remove the header and it'll load perfectly in DB Editor. I can then update accordingly.

                            But I then try to insert the same header back in and the couple people who've tried say it says corrupt when loading in the console.

                            I've used a similar process and it works fine for Madden on PS2 and Madden on Vita.
                            This really haunts me

                            Comment

                            • Culture Rot
                              MVP
                              • Aug 2011
                              • 3018

                              #464
                              Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                              Is it possible to take a roster from one year (madden or NCAA), and convert it to another year?

                              For example

                              NCAA 2003 on 2006

                              Or Madden 2008 on 2007

                              On XBOX

                              Thanks!

                              Comment

                              • starallgame
                                Rookie
                                • May 2009
                                • 104

                                #465
                                Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

                                I am hoping that we get 2017-18 rosters for PSP/PS2 this year.

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