What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • jeremym480
    Speak it into existence
    • Oct 2008
    • 18197

    #16
    Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

    I'm a fan of 2k17 and have been playing it pretty much every day since it was released. It obviously has so flaws, but as an offline guy, I've really enjoyed it this year.

    For 2k18 I would be fine if there were no news modes or additions and instead they focused on correcting or tweaking legacy issues. Gameplay issues like loose ball always seemingly going to the cpu and big's easily being able to stay in front of guards, etc. And for MyLeague things like trade logic and team building need complete overhauls. I know that every year they say that this has been tweaked and every year I end up having to save the cpu's ai for killing itself.

    Those are just two examples. I can name more, but I'll just leave it at that and say that my wish is that they prefect what they have before moving on.
    My 2K17 Boston Celtics MyLeague

    Alabama Crimson Tide
    Green Bay Packers
    Boston Celtics

    New Orleans Pelicans

    Comment

    • vtcha
      MVP
      • Nov 2009
      • 2180

      #17
      Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

      Starting with extremely low attributes in MyCareer has always been a pet peeve. I mean you're drafted in the Top 10 but then your overall attribute is no better than the guy drafted 60th...

      Rather than starting so low, your attributes should be aligned with other prospects, but the development (as well as potential rating) during your career should be the major factor. In other words, the more playing time you see, the quicker your attributes will go up. Less playing time = slower progression.

      Your performance during the game should also play a big factor, rather than your role & playing time gradually increasing based on the storyline. Oh that leads me to another factor - less scripted stuff. It's called MyCareer NOT Freq'sCareer.

      Comment

      • JKSportsGamer1984
        MVP
        • May 2014
        • 1413

        #18
        Foot planting, Foot planting, Foot planting! Every year they say they improved foot planting but yet we still have players sliding into position without moving their feet to receive passes. Players will randomly motion shift & slide about 3 to 5 feet into position especially when receiving inbound passes after a made basket. This is such an eyesore & immersion killer. It must be fixed for 2K18 or else nothing else matters. Foot planting is like the foundation of any sports game (besides hockey). Please fix this 2K!

        There are many other gameplay flaws that need to be addressed like ball tangibility, improved CPU A.I. logic, cleaner physics (less player clipping), player traits & tendencies need to truly matter, passing needs an overhaul (we need pressure sensitive passing ala Madden to control how hard we want to pass the ball), etc... I could go on & on. 2K basketball has been a love hate relationship for me. Every year I see its great potential but yet it always seems to fall short because of its legacy issues. Hopefully this will be the year. We'll see....

        Comment

        • keshunleon
          MVP
          • Apr 2006
          • 2111

          #19
          Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

          What they got wrong:

          Not only the trade logic is jacked the draft and free agent logic is terrible. Teams draft a SG when they need a PG and already have 2 other SGs on the team. Then they sign a SG to a big contract but their starting PG is below a 75.

          A lot of the floaters, layups, dunks, and jumpers animations are too slow. It allows the defender to recover to contest or block the shot.

          Players jog when they should be running on plays or the user team will take 5 secs to take the ball out even though the user is trying to hurry up.
          Last edited by keshunleon; 05-15-2017, 05:40 PM.
          True bout my business, Mane!

          Comment

          • Planblove
            Just started!
            • May 2017
            • 1

            #20
            Originally posted by de5m0n
            1. Loading loading and more loading time. It's not fun doing 2 minute practice and spending another 2 minutes loading in/out. This repeats 3-4 times each off day.
            There has to be a better way to earn upgrades then doing over 300 practices and spending so much time just loading in and out of them.

            2. Servers. This is like engine of the car so why neglect it? It needs to be a major priority. Imagine if they had good servers? They ratign and approval would spike instantly.
            I logged in and made an account just to agree with this one the most. The loading times in my career and game updating logic is extremely broken and takes away from the experience big time.

            Comment

            • bottledwaterfan25
              Rookie
              • Mar 2013
              • 272

              #21
              Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

              I would like more focus on improving defense; and for 2k to get rid of the archetype system, in favor of more freedom in designing and creating unique myplayer builds that suit each user better .
              "I've missed more than 9,000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan

              Comment

              • ggsimmonds
                Hall Of Fame
                • Jan 2009
                • 11235

                #22
                One negative about myCareer that I've been harping on for the past several years -- 2K stop railroading us down a certain path. I'm not talking about stories, those are fine. I'm talking about attributes and building our players. Enough with the current system of attribute and now badge caps.

                I understand that online play requires such safeguards, but stop punishing offline players for that. Should be a simple fix, leave current caps as is but make it so that they only apply to online play.

                Comment

                • VAWereWolf65
                  MVP
                  • Jul 2016
                  • 1734

                  #23
                  Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

                  Originally posted by ggsimmonds
                  One negative about myCareer that I've been harping on for the past several years -- 2K stop railroading us down a certain path. I'm not talking about stories, those are fine. I'm talking about attributes and building our players. Enough with the current system of attribute and now badge caps.

                  I understand that online play requires such safeguards, but stop punishing offline players for that. Should be a simple fix, leave current caps as is but make it so that they only apply to online play.
                  I've been advocating for a way where we can create a MyCareer that we can only use offline and we aren't allowed to use the player online, but it gives us basically the same options as 2k16 where we aren't forced to use archetypes and we can just simply choose inside, outside or balanced scoring types for our players
                  VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

                  Comment

                  • FixEverything2k
                    Pro
                    • May 2016
                    • 577

                    #24
                    Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

                    My Career I should be able to get a teammate traded. With celtics probably getting the first pick next year (if they keep it), you make a PG and get drafted first, you're now on a team with IT, Smart, Rozier, and whoever if they get Fultz, Fultz. I understand some of these guys can play the 2 like smart and maybe fultz, but AB is at the 2, so you'd have a 6 man guard rotation. I should be able to get one of these guys traded.
                    ... But hey VC sale!!

                    Comment

                    • bakesalee
                      Pro
                      • Feb 2008
                      • 596

                      #25
                      Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

                      -We haven't had saved online settings since Xbox 360. Coach settings (currently done on initial matchup screen), lineups, plays/assignments, and controller settings. Not only would this save others time, but I could get deeper into untapped strategy/who knows what, if I didn't spend my allotted pause time on these.

                      -When online opponent pauses, let us also have capability to scroll through menu options and settings. If opponent resumes play, only then does my own pause timer begin counting. Live '10 had this. It saved so much time.

                      -Foot planting.

                      -Camera angles online that are an alternative to the 2K overhead style, that don't necessarily put you at huge disadvantage against the most commonly used 2K, etc. overhead style cams. I'm willing to bet a significant portion of players using overhead cams online do it out of necessity. Settling into a TV-style (or other) broadcast would be very aesthetically pleasing, and much welcomed.

                      -Passing. No matter the current state of passing mechanics, please always focus on identifying areas for improvement in this area of core gameplay.

                      -Off-ball control (offensive). Currently, we can only send off-ball players straight to hoop. Let us switch to controlling off-ball players as in Mike Wang's Live '10 mechanics. NBA 2K17 only has 'hold Y-button' (or triangle on PS) to send to the hoop. In Live '10 iteration, you could take control of the finisher on a break, take advantage of split-second opportunities or matchups intuitively, and just do things you've never seen before, or been able to accomplish in basketball video game history. Revolutionary in addressing your one set of hands (or brain) controlling 5 players at once sometimes.

                      Impromtu playmaking via Live '10 off-ball was so satisfying. Take a shooter (J-Rich, Ray Allen, etc.) call for pick, run to your players real-life spots with defender out of place, call for ball and drain the open 15-23' shot.
                      Last edited by bakesalee; 05-15-2017, 10:59 PM.

                      Comment

                      • VAWereWolf65
                        MVP
                        • Jul 2016
                        • 1734

                        #26
                        Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

                        Originally posted by FixEverything2k
                        My Career I should be able to get a teammate traded. With celtics probably getting the first pick next year (if they keep it), you make a PG and get drafted first, you're now on a team with IT, Smart, Rozier, and whoever if they get Fultz, Fultz. I understand some of these guys can play the 2 like smart and maybe fultz, but AB is at the 2, so you'd have a 6 man guard rotation. I should be able to get one of these guys traded.
                        Marcus Smart has actually been playing a lot of Small Forward lately because of his size, strength, rebounding and defensive versatility. But I get where you're coming from. Didn't they have a feature like this with the gm meetings in 2k15?
                        VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

                        Comment

                        • jerwoods
                          MVP
                          • Jan 2009
                          • 2997

                          #27
                          Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

                          this is a game that only needs def improvements

                          there my career souild be every sports game starting point esp offline

                          there sereaevs are bad

                          if i ran 2k here is what i wouild do

                          1 make the game 2 discs 1 for currest NBA play my league blacktop online
                          disc 2 histonic teams and my carrer i wouild have over 300 retro teams and hopefully 20-30 NCAA teams as well

                          and i wouild have retro mode to where u can play in black and white 50's 60's 70's 80's 90's 00's and up to 2015

                          oh when u edit retro guys u could edit the robert williams guy and and the fakes 2k use

                          and i wouild use a nba live 96 trick to get charles barkey in the game and i wouild put more money into retire players here the trick just put Charles Barkley on your edit player name and all his stats will be in face too this trick will be used on at least 300-500 greats of the game

                          some 40's 50's 60's teams might only have 3 real players or so i would also have the all time bad teams in the game

                          Comment

                          • statum71
                            MVP
                            • Nov 2006
                            • 1985

                            #28
                            I don't see how gameplay was a positive. This has been the most frustrating NBA 2K I've ever played.

                            I can't tell you how many times I have a team in transition and the other guys either stop running at the free throw line or run to the corner and stop. Instead of going to the basket. Most insane thing I've seen in a basketball game.
                            The Lord is my shepard.

                            Comment

                            • sheredia
                              MVP
                              • Apr 2006
                              • 2350

                              #29
                              Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

                              Originally posted by VAWereWolf65
                              Before anything else, they need to follow up on their promises and stop blatantly lying to the community. The amount of communication with us is already very, very low, but then when they do come out with some kind of news or something we aren't even sure if it's true or if we can believe them.

                              Check my signature for more
                              don't forget about the dream team debacle too....some people got it, some didn't, what a mess that was. they should have just gave the dream team to everybody because of all of the trouble.

                              Comment

                              • Rabbott24
                                Rookie
                                • Oct 2015
                                • 41

                                #30
                                I would really like them to fix badges in myleague , players don't progress correctly either not getting them , not upgrading fast enough or not downgrading correctly

                                Also badges should have an effect during simulation and be part of player evaluation during free agency or trades

                                My biggest problem with myleague though is AI rotations , they should not be based on overall rating regardless of position , if they need a point guard but they have a 10 player rotation but there backup pg is 1 point less then say a backup C they don't need they still play the C not the pg, *so dumb*

                                Teams should build their bench based on roles needed not overall ratings

                                Also scouting / drafts / summer league should be handle way different there should be more unknown in the second round and ratings shouldn't be given until after summer league where if they have a great season they could get a pretty hefty bump in t their rating, this would be fun to see a vet go to summer league make an impact bump his rating and get back into the league

                                AI need to be smarter when it comes to cutting or signing players in season (or out of season lol)

                                Ok I'm done ranting but I probly won't get the game until the first of next year , just never goes well for a couple months

                                Comment

                                Working...