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Old 05-19-2017, 12:34 PM   #25
Mattanite
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Join Date: Sep 2015
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Re: Expanded Attributes

Quote:
Originally Posted by BreakingBad2013
This is awesome, I think "body catch" and "hands catch" should be a % split based attribute, body catches are seen as a negative in football, you never want to allow the ball to possible hit off of a pad or let the ball come into you.

I think this could really separate elite WRs from average WRs. Having a WR who catches with his hands 89% of the time as opposed to s WR who uses his body 65% of the time could be a HUGE difference.

Also tracking should be an attribute that goes into that.

The route tree ideas are excellent, and would really differentiate a deep threat from a slot, from an all around WR, from a possession WR. Etc.

Good work. Rex, get in here!
Thanks


That was my intention with the hands vs body catch (ish). So the best and most spectacular receivers would have high hands catch but by body catch I meant like catching ability with a pass aimed dead on at the chest (like a possession catch ish) as oppose to hand catch where the receiver has to snatch the ball to their side or over their head in flight. So a lot of receivers would have a good body catch but only the better ones could "snatch the catch".


Hahaha, tweet him the link by all means but the likelihood of any dev reading this and responding is likely nil to none... :S
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