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Originally Posted by Geodude |
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- Throw Release – Speed of release, so 2 QBs can have the same throwing style, but one with a faster release. Slower release QBs would need better OL around them, whereas a quick release QB might get away with releasing under pressure.
- Quick Release – Release speed for 3step drops, under pressure and on the run
- Standard Release – Release speed for 5step drops and standard pocket throws
- Deep Release – Release speed for 7 step drops, hail mary wind-ups and other deep throws
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Release speed should just be how fast the QB releases the ball. How fast the arm moves. And furthermore, it should only differ on the scale of hundreds of milliseconds, like in real life. This would matter if coverage is tight, just like in real life.
I don't think a QB should be automatically restricted like that. Release speed is important, but QBs with a longer wind up can compensate with a powerful arm (sometimes, not always).
So, in conclusion, release speed should function in the game exactly the same way it does in real life: someone with a fast release gets the ball out a couple hundreds of milliseconds faster than someone with an average release (ball park estimates of course).