What Went Right in NBA 2K17, What Needs Improving in NBA 2K18 -
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
People say servers haven't improved ever..,they must be too young to remember 2K 5 years ago. Light years better now...not saying they are good but waiting an hour to get a crew match going lol...or an online association game dropping out every 5 minutes or right at tip off. It was bad and that was only a few years ago
Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
-i playing 2k games since 2k8.and DEFENCE never be that bad.You just cant control defence.let us play defence again.
-Shooting just ridicilous in that game.that limitless range badge make it terrible.okay steph curry have range in real life but c'mon 2k.i dont want to see half court shot every ofense.
-Mypark and pro-am need improve.not only servers and gameplay also customization.everything same every year.
-Also Myteam need new modes.
-And one of the most important thing in game waiting.like every myteam game start we waiting.everytime ball out we waiting refere or a player going to pick up ball and turn back.
+Post game in this years is great.really good job.but ofcourse need to add new moves in 2k18
+Mycareer ingame badge unlocking is good to.
+ฤฐ guess most people dont like archetypes but i like it.good idea.but need balance-upgrage-improve.maybe second archtype thing make more good.
1. MyCareer - Instead of beginning with the current draft class why not begin a year later with a CPU-generated draft class. Its KILLS me when I get drafted by _______ team, and instead of each teams' roster being adjusted I'm on the same team as the real rookie drafted in the same draft. Um. HOW?! With a created draft class, you can now add a story/rivalry element without altering reality.
2. MyLeague Online - Needs to be the original MyLeague in full... but, you know, "online."
3. Creation & Customization - Body Types! Body Sliders (neck length & width, hip width, leg & arm size, etc)! A wider range of facial slider limits! Why is every created player built like Lebron? Where are the KD body types? Shaq? "Big Baby" Davis? I also hate the wide shoulders on all the skinny people. I thought the body scanning would create more variety but it didn't.
There also needs to a complete overhaul on accessories, especially in CAP mode OUTSIDE of MyPark mode. Why can't I put goggles, face masks, headbands, etc. on anyone in the game? Why are headbands one color based on jersey color? Why can't we bring back the shorts length and/or add a jersey fit setting? I might want my shorts extra short and tight to show off my heavy leg days (see: Kelly Oubre, Jaylen Brown).
Hair styles need a serious update. Dye, texture, length should all be customizable in 2017. Choose a hairline, choose a hairstyle, pick a texture (curly, straight, ethnic, thick, thin), choose color, customize dye. Done.
Fix face scan. Allow multiple scans for CAPs. Other games have had this: Fight Night, Tiger Woods, WWE. Can't be impossible.
Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
Better passes/passing: Passes need to be faster & less floaty. Interceptions happen but not as many as 2k lets it.
Speed differentiations: I've seen many comment about this. Speed needs to be implemented better especially between quick players & slow players. This hurts fast breaks and easy drives in 2k.
Blocking needs to be fixed: It seems you do not have to work for a block in this game, because it's very easy to be done no matter who the player is.
Online 1v1: Still laggy, slow & unresponsive.
Turnovers: Need to be tweaked down. So many faultless turnovers happen in this game you have no control of.
NBA Blacktop: Give us an option when it comes to uniforms. Can't stand the tshirts they wear.
Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
What went wrong:
MyCareer HOT SPOTS. Being able to get hot spots at every part of the floor is ridiculous. Also, resetting hot spots for your players when you create a new player is ridiculous.
An idea would be to give us a choice of a set number of hot spots (3,4,5?) and let us place it where we want it.
Also, this:
Originally posted by Rockie_Fresh88
I think the game should focus on simple basketball again
Grand badges , 5 HOF badges , automatic green lights do not seem very sim like. Espically for an esport.
Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
I turn the game on (wait 10 minutes for it to load).
Go into MyCareer... I want to play a quick Walk-on Game, but I still need to get my Bruiser bronze badge, so I decide I should work on that real quick.
Before I load a game, I realize I should probably load a few practices because I still need to do like 80 more Practice sessions to get all my attributes...
Then I decide I don't feel like doing any of that and I shut the game off.
Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
This hurts to say, but I actually quit playing this game altogether at least a month ago.
It's because of the passing--or rather, the CPU defense's inhuman level of anticipation regarding passes. Sticking their arms out to deflect/intercept the pass the INSTANT the pass button is pressed.
More than once, the CPU got more steals this way as a team in a game than the real-life NBA record for team steals.
Yet my first instinct was frustration, not at the game, but at myself.
"AAAAARGH! WHAT AM I DOING WROOOOONG?!"
Yet everywhere I go, people tell me, it's not you, it's the game.
I know it sounds like I want the game to be easier, but there's a difference between difficult and just plain unreasonable.
Think Ghosts'n'Goblins vs. Kaizo Mario.
It's such a shame. I was so, SO hyped for being able to play as an expansion team--a team you could truly build from the ground up, and make it your OWN!
But I couldn't. Not with the game's clairvoyant defense.
Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
The loading time is horrible.
The transition defense is horrible, after a jump ball, after made baskets. I can see if the O is set to crash boards, but it shouldn't be this bad.
2k wants to control the game & doesn't want you to make adjustments. The individual settings should work with the poes not against them & 2k doesn't explain this to you,
What happen to training camp & 2k taught you how to play the game & then you had to do the same thing (learn the moves & shots) That was before the park & my team & that doesn't make $ for them but it makes the community better.
Zig-Zag cheese is still in the game on the perimeter These new attributes make the game unplayable 3, 3 contested, 3 of dribble.
combine that with a shot meter that shouldn't be in the game
Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
The Timeout menu is horrible too confusing should've just kept it the same as last year. Sometimes change is not good All of these extra def settings should be easy to access.
The timer for online should be at 4 min or at worst 3 min. I can't add plays & do settings for my team & individual players in 2 min. Games need to be 6 min based on half a real quarter of a game.
If i turn the shot meter off, it shouldn't affect the def meter.
The first couple of episodes of 2k should focus on whats new in the game & how to use these features
Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
I hope they shore up guys getting the ball slapped out of their hands as they attempt a dunk by a defender when someone presses the block button.
The passing needs to be fixed as well. If a court length pass is thrown, a defender just sort of steps out of nowhere and intercepts it.
Better payouts in My Team challenges would be awesome as well. If I need to add 4 or 8 players from a specific team to play a challenge and it costs me more than the challenge pays out to acquire players. whats the point in playing the challenge.
My Career needs to allow for more control over all players and not just your player because the A.O. does dumb crap. Example: I'm on the Pelicans and I'm a PG yet AD gets a rebound ignores my call for a pass and dribbles the length of the court.
@GuwopGeezus my sentiments exactly. My lg online this year was a teaser better servers and regular offseason like back in the day and we are in business
This will be an interesting comment section. My 2 cents. Not going into a whole lot of detail:
MyLeague Online - Please do not even consider putting MyLeague Online in 2k18 if we have to use the keeper system again. MyLeague will never be at its best until we get a real offseason with contracts and salaries and players that progress realistically and the ability to train these players. We have had either a stripped down version of online franchise or nothing at all for several years running now. It has to end. On top of that, the keeper system doesn't even work correctly. Too many times the keepers I pick don't carry over into the draft correctly.
MyCareer - Make it easier to sim through games. The way it's set up now you are almost forced to play every game or you'll be penalized. I can never finish a career because of this. I get burned out by year 2 or 3 and don't pick it up again. Honestly don't know why they set it up like this. Also, get rid of/revamp the archetype system. If you must keep archetypes let us pick two sets of them. Make the ratings realistic (no reason the max three any guard can get outside of sharpshooter is a 73). Also, don't artificially inflate our overall rating in MyCareer to make it look good.
VC - This is the most unrealistic suggestion but please don't make every mode so dependent on VC. For example in MyGM the way to earn the most VC is by playing games, but obviously that takes too long to do every season. Again, if you want to progress many years the fastest way is to sim but you don't get anything for that. And your players complain 5 times a week so to keep them happy you have to use guess what... VC. So you end up having to use VC earned in other modes to keep them happy unless you give up and just ignore them or trade them.
These are three game modes that I play a lot (or would play a lot), but they have big issues that just sucked the fun out of them. This might be the first 2K in almost 10 years that I will wait to see what other people say before I buy because 2k17 really let me down.
Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
Bring back era based filters for classic teams. The immersion will be back in terms of presentation. I mean wwe 2k17 has it why not put it in nba 2k too?
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