Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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  • 4thQtrStre5S
    MVP
    • Nov 2013
    • 3051

    #136
    Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

    Maybe the "Simulation" option will allow for a true coach only mode so we don't have to snap the ball.


    I am thinking the "Year of the User" is meaning the collection of options that will be available to the user, such as coverage assignments and game play style choices like competitive and simulation.
    Last edited by 4thQtrStre5S; 05-21-2017, 08:43 PM.

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    • Americas Team
      MVP
      • Jun 2016
      • 1282

      #137
      Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

      Originally posted by StefJoeHalt
      You would think..but that doesn't appear to be the case anymore..they haven't adjusted the CPU play calling/playbooks since the star system was introduced..and that is likely cause single player mode isn't the norm anymore..so it adversely effects us single mode players..I have heard many posters here who I respect their opinion and knowledge, who say this game is best played HUM vs HUM..and that is due to they way they (EA) tone the game..and to be fair it isn't just Madden but all games are moving away from single player mode which makes me an old "fart" who only plays that way lol..but maybe I'll get lucky and be wrong but not holding my breath

      Edit: in my perfect world..game should be toned by CPU vs CPU..


      Sent from my iPhone using Operation Sports

      In Franchise mode it should be assumed most games will be user vs. cpu and they should tune the game accordingly.
      Xbox Series X: KILLMUNGER

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      • roadman
        *ll St*r
        • Aug 2003
        • 26339

        #138
        Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

        Originally posted by Americas Team
        In Franchise mode it should be assumed most games will be user vs. cpu and they should tune the game accordingly.
        That might be true, but ratings play out more realistically in a CPU vs CPU game. It's more difficult to define in user vs cpu setups.

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        • DeuceDouglas
          Madden Dev Team
          • Apr 2010
          • 4297

          #139
          Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

          I could be wrong but I think these tweets are likely related.

          @jfsolo23 @KoolaidTheGreat @TheBlackPH03N1X My usual on simulation 2 per game. Reason: Lower drop INT chance on competitive. I get 3 bad reads per game that are dropped by LB's on sim
          — Rex Dickson (@RexDEAFootball) May 14, 2017
          <blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"><a href="https://twitter.com/XclusivePatriot">@XclusivePatriot</a> <a href="https://twitter.com/raw1219">@raw1219</a> The AI no longer swat when they have an 'open' play on the ball in M18.</p>&mdash; Rex Dickson (@RexDEAFootball) <a href="https://twitter.com/RexDEAFootball/status/866594637141684224">May 22, 2017</a></blockquote></script>
          Could be seeing a lot more dropped picks on both sides because of this which shouldn't be too big of a deal. Hopefully on the Sim setting though the AI QB's are more competent and use the new mechanic in a smart manner to avoid throwing right at defenders.

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          • TheBleedingRed21
            Game Dev
            • Oct 2010
            • 5071

            #140
            Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

            I never play CPU and play in online franchise so I'm just hoping WE get the ability to throw away from defenders in a tight area. That's all I personally need but hope the offline guys get CPU improvements on that end.
            PSN: TheBleedingRed21
            Twitch: http://www.twitch.tv/TheBleedingRED21_OS

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            • SteelD34KC
              Banned
              • Aug 2016
              • 762

              #141
              Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

              If they would just fix the damn playbooks and playcalling the CPU would really be a challenge.

              I cant tell you how many times Ive seen them blitz when my WR1 or WR2 has literally punted there CB in press coverage.

              You would think they would learn, but the CPU doesnt.

              Plus the amount of plays there "Able" to call is so redicilously low. You fix this, and Im thinking the game will be very, very good.

              If not? RIP CFM.

              Comment

              • Americas Team
                MVP
                • Jun 2016
                • 1282

                #142
                Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                Originally posted by SteelD34KC
                If they would just fix the damn playbooks and playcalling the CPU would really be a challenge.

                I cant tell you how many times Ive seen them blitz when my WR1 or WR2 has literally punted there CB in press coverage.

                You would think they would learn, but the CPU doesnt.

                Plus the amount of plays there "Able" to call is so redicilously low. You fix this, and Im thinking the game will be very, very good.

                If not? RIP CFM.

                Madden 17 would have been way more difficult if it wasn't for the horrible defensive play calling where the left DB would press the receiver with no help over the top resulting in wide open streaks multiple times a game.
                Xbox Series X: KILLMUNGER

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                • SteelD34KC
                  Banned
                  • Aug 2016
                  • 762

                  #143
                  Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                  Originally posted by Americas Team
                  Madden 17 would have been way more difficult if it wasn't for the horrible defensive play calling where the left DB would press the receiver with no help over the top resulting in wide open streaks multiple times a game.
                  Yep had a receiver one game get 10 receptions for 327 yards and 10 TDs.

                  Really? On All Madden?!?

                  Comment

                  • ODogg
                    Hall Of Fame
                    • Feb 2003
                    • 37953

                    #144
                    Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                    I've had a lot of time with Madden 17 and this streak "bug" is bogus. Perhaps it occurs if you glitch but I just play the game normally.
                    Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                    or Tiktok https://www.tiktok.com/@shaunh741

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                    • Hooe
                      Hall Of Fame
                      • Aug 2002
                      • 21555

                      #145
                      Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                      Originally posted by ODogg
                      I've had a lot of time with Madden 17 and this streak "bug" is bogus. Perhaps it occurs if you glitch but I just play the game normally.
                      It's definitely a thing and it made playing against the Seahawks and the Legion Of Boom much easier than it should have been. Just look for single high safety with press coverage on the outside, call a streak hot route for your split end, keep the free safety occupied with some other route like a slot post or a Y-streak, and throw at the outside cornerback who isn't Richard Sherman. If the defense is indeed in Cover 1 Press, which is what they tipped their hand to pre-snap, they're screwed.

                      In my online league in particular, the cornerback that the CPU Seahawks drafted to man the RCB spot had a low Press rating, so any time I played against them Dez Bryant had a freaking field day; whenever I needed a play, I could get one. I also wasn't the only person in my league to do this.

                      It's not cheesing because if you present an offense an opportunity of course they are going to take it, but it just doesn't feel good to do because it's so easy to do and it happens often enough to be a noticeable problem.

                      Comment

                      • NinersFan49
                        Rookie
                        • Aug 2010
                        • 175

                        #146
                        Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                        Originally posted by CM Hooe
                        It's definitely a thing and it made playing against the Seahawks and the Legion Of Boom much easier than it should have been. Just look for single high safety with press coverage on the outside, call a streak hot route for your split end, keep the free safety occupied with some other route like a slot post or a Y-streak, and throw at the outside cornerback who isn't Richard Sherman. If the defense is indeed in Cover 1 Press, which is what they tipped their hand to pre-snap, they're screwed.

                        In my online league in particular, the cornerback that the CPU Seahawks drafted to man the RCB spot had a low Press rating, so any time I played against them Dez Bryant had a freaking field day; whenever I needed a play, I could get one. I also wasn't the only person in my league to do this.

                        It's not cheesing because if you present an offense an opportunity of course they are going to take it, but it just doesn't feel good to do because it's so easy to do and it happens often enough to be a noticeable problem.

                        Yep, that's been my experience as well.

                        Comment

                        • ODogg
                          Hall Of Fame
                          • Feb 2003
                          • 37953

                          #147
                          Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                          Originally posted by CM Hooe
                          It's definitely a thing and it made playing against the Seahawks and the Legion Of Boom much easier than it should have been. Just look for single high safety with press coverage on the outside, call a streak hot route for your split end, keep the free safety occupied with some other route like a slot post or a Y-streak, and throw at the outside cornerback who isn't Richard Sherman. If the defense is indeed in Cover 1 Press, which is what they tipped their hand to pre-snap, they're screwed.

                          In my online league in particular, the cornerback that the CPU Seahawks drafted to man the RCB spot had a low Press rating, so any time I played against them Dez Bryant had a freaking field day; whenever I needed a play, I could get one. I also wasn't the only person in my league to do this.

                          It's not cheesing because if you present an offense an opportunity of course they are going to take it, but it just doesn't feel good to do because it's so easy to do and it happens often enough to be a noticeable problem.
                          Ok, well I am glad it's not something that has been a problem for me then. Ignorance is bliss as they say. I will look for it now though, LOL
                          Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                          or Tiktok https://www.tiktok.com/@shaunh741

                          Comment

                          • Americas Team
                            MVP
                            • Jun 2016
                            • 1282

                            #148
                            Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                            Originally posted by ODogg
                            Ok, well I am glad it's not something that has been a problem for me then. Ignorance is bliss as they say. I will look for it now though, LOL
                            I dont even have to do all that, on 3rd down and long just call three or four receiver set (like most people would on 3rd and long) with the left wide-out doing a streak. When you see the DB pressing or one-on-one and one safety in the middle of the field most of the time the wr will beat the db for a big gain. It happens a lot on All Pro, maybe just a few times a game on All Madden. Below are a few examples I posted.

                            <iframe width="560" height="315" src="https://www.youtube.com/embed/fzuOH62HHcU" frameborder="0" allowfullscreen></iframe>

                            <iframe width="560" height="315" src="https://www.youtube.com/embed/hS2qH7yZpOs" frameborder="0" allowfullscreen></iframe>

                            <iframe width="560" height="315" src="https://www.youtube.com/embed/rZFtHLzE0Qw" frameborder="0" allowfullscreen></iframe>

                            <iframe width="560" height="315" src="https://www.youtube.com/embed/BJyS3oxSGKE" frameborder="0" allowfullscreen></iframe>
                            Last edited by Americas Team; 05-22-2017, 08:28 PM.
                            Xbox Series X: KILLMUNGER

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                            • roadman
                              *ll St*r
                              • Aug 2003
                              • 26339

                              #149
                              Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                              2nd one looked like a safety blitz, deserved to get burned, but the others are like some of the long pass plays I've seen, stupid AI playcalling and brain dead AI.

                              Comment

                              • StefJoeHalt
                                MVP
                                • Feb 2014
                                • 1058

                                #150
                                Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                                In reference to the Cover 1 press issue..there are several reasons in my opinion..
                                1. You either win the press or lose..no between
                                2. Along the lines of 1..there isn't enough animations..there are several technics in press..you have one hand press depending on shad and follow..full press normally used in cover 2..press and bail which has been made popular by Seattle in Cover 3..this is just a few..then u need more bad jams animations
                                3. Press rating needs to be more effective
                                4. Needs to be less jams called by CPU in 0 coverage..and less press called in general
                                5. We most have press/jams in zone coverages..so players don't always know.."ok single high coverage, ball snapped, Flanker just got jammed..I have single high Cover 1"


                                Sent from my iPhone using Operation Sports
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                                Twitter: @318TA621

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