Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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  • PVarck31
    Moderator
    • Jan 2003
    • 16869

    #181
    Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

    I'm excited about the prospect of "simulation mode."

    I think that if you are rational person you see that the game has steadily improved over the last three years. Not giant leaps, but definitely building to something.

    If simulation mode means team tendencies, AI that can adjust to your playstyle, and I am always looking for an improved running game, then I will be happy.

    I have confidence in this team. They have showed they are serious about sim football, but we also have to understand there is a huge consumer base that is not interested in sim football, so by creating these separate modes just shows that they are still committed to the sim community.

    And I am sure this has something to do with guys like Clint and Rex wanting to keep that aspect in this game.

    Plus this is something we have been asking for, for a long time.

    I can't wait to see what they have done. Madden 17 was a good game. It played a solid game of football. It wasn't a great game, but very good imo. And I think if the track record continues with this series, I am expecting a great game this year.

    Comment

    • SolidSquid
      MVP
      • Aug 2014
      • 3159

      #182
      Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

      Originally posted by PVarck31
      I'm excited about the prospect of "simulation mode."

      I think that if you are rational person you see that the game has steadily improved over the last three years. Not giant leaps, but definitely building to something.

      If simulation mode means team tendencies, AI that can adjust to your playstyle, and I am always looking for an improved running game, then I will be happy.

      I have confidence in this team. They have showed they are serious about sim football, but we also have to understand there is a huge consumer base that is not interested in sim football, so by creating these separate modes just shows that they are still committed to the sim community.

      And I am sure this has something to do with guys like Clint and Rex wanting to keep that aspect in this game.

      Plus this is something we have been asking for, for a long time.

      I can't wait to see what they have done. Madden 17 was a good game. It played a solid game of football. It wasn't a great game, but very good imo. And I think if the track record continues with this series, I am expecting a great game this year.
      My biggest worry about the 3 game styles is the base game will still be the same. Simulation mode would be exactly what we have now as Madden has been touted as sim for year. Competitive would remove ratings and let stick skills shine. And Arcade is obviously no penalties/ no defense, high scoring games.

      If I'm wrong then playing on all madden sim will be pretty fun

      Comment

      • DeuceDouglas
        Madden Dev Team
        • Apr 2010
        • 4297

        #183
        Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

        Originally posted by SolidSquid
        My biggest worry about the 3 game styles is the base game will still be the same. Simulation mode would be exactly what we have now as Madden has been touted as sim for year. Competitive would remove ratings and let stick skills shine. And Arcade is obviously no penalties/ no defense, high scoring games.

        If I'm wrong then playing on all madden sim will be pretty fun
        This is pretty much what I'm expecting. I don't really think the different settings are going to be much more than some different tuning sets and there won't be much, if any, difference in AI between the three. I don't know if that is something they can tune separately to be "smarter" on a simulation setting than a competitive setting but I'd love more than anything to be wrong about that.

        Now this might sound crazy but if that is the case where they're all working on the same base AI, I wonder if having separate settings could actually end up being worse for the advancement of AI at least from a simulation standpoint. The reason I say this is because I had an online player laugh at my tweet asking for better AI and from what I could gather, having competent AI that makes plays for you essentially equates to you being a "bum" in the online realm. The point being that you can continue to make the AI smarter and smarter but if they're all using the same base you can't make it too smart because then it has the potential to start overriding user skill which greatly affects the competitive and online environment. But if we find out that they are truly separate in the coming weeks then this all becomes irrelevant.

        Hoping for the best though. It'd be great to have a fresh feeling, competent AI opponent this year. 17 was really fun and I could only imagine how much better 18 could be if they nailed this.

        Comment

        • Shadymamba
          Black Mamba
          • Apr 2005
          • 758

          #184
          Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

          Originally posted by moose1619
          If I remember correctly they had this feature back on ps1 or early ps2 days. Glad it is back, more options is always a win for the community!


          Sent from my iPhone using Tapatalk
          Yes exactly - there are always 3 to 4 different types of gamers so that is a good thing - hopefully the "specific" style that everyone plays is enjoyable and plays well to their liking
          MLB: Pittsburgh Pirates '90
          NFL: Miami Dolphins '84
          NBA: Minnesota Timberwolves ' 15
          CFB: Oregon Ducks '10

          I HATE TO LOSE MORE THAN I LOVE TO WIN
          --------------------------------------------------
          Twitter: Rileyfcol
          PSN: Doc_Hollladay
          Instagram:7_wolfe

          Comment

          • Shadymamba
            Black Mamba
            • Apr 2005
            • 758

            #185
            Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

            Originally posted by DeuceDouglas
            This is pretty much what I'm expecting. I don't really think the different settings are going to be much more than some different tuning sets and there won't be much, if any, difference in AI between the three. I don't know if that is something they can tune separately to be "smarter" on a simulation setting than a competitive setting but I'd love more than anything to be wrong about that.

            Now this might sound crazy but if that is the case where they're all working on the same base AI, I wonder if having separate settings could actually end up being worse for the advancement of AI at least from a simulation standpoint. The reason I say this is because I had an online player laugh at my tweet asking for better AI and from what I could gather, having competent AI that makes plays for you essentially equates to you being a "bum" in the online realm. The point being that you can continue to make the AI smarter and smarter but if they're all using the same base you can't make it too smart because then it has the potential to start overriding user skill which greatly affects the competitive and online environment. But if we find out that they are truly separate in the coming weeks then this all becomes irrelevant.

            Hoping for the best though. It'd be great to have a fresh feeling, competent AI opponent this year. 17 was really fun and I could only imagine how much better 18 could be if they nailed this.
            Your question was valid, because especially in football, where you only control 1 of 11 guys on the field. If you are pass rushing you would hope your DB has an ounce of AI to stay with the WR at least until you can switch over (if that's your play style) - having your AI play like CPU All Madden is probably asking a bit too much, but give you a little help I get it LOL
            MLB: Pittsburgh Pirates '90
            NFL: Miami Dolphins '84
            NBA: Minnesota Timberwolves ' 15
            CFB: Oregon Ducks '10

            I HATE TO LOSE MORE THAN I LOVE TO WIN
            --------------------------------------------------
            Twitter: Rileyfcol
            PSN: Doc_Hollladay
            Instagram:7_wolfe

            Comment

            • ShaneTheMaster
              Rookie
              • Jun 2006
              • 410

              #186
              Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

              Love how the screenshot showing simulation mode has a setting of 6 minute quarters.
              ShaneTheMaster
              YouTube: https://www.youtube.com/@ShaneTheMaster-up6xi

              Comment

              • PVarck31
                Moderator
                • Jan 2003
                • 16869

                #187
                Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                Originally posted by ShaneTheMaster
                Love how the screenshot showing simulation mode has a setting of 6 minute quarters.


                Why is this a big deal? This is the case with all timed sports games. I believe NBA 2K is at default six minutes.

                I'm not trying to be a jerk here but you're really reaching to find flaws.


                Sent from my iPhone using Operation Sports

                Comment

                • ODogg
                  Hall Of Fame
                  • Feb 2003
                  • 37953

                  #188
                  Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                  Originally posted by PVarck31
                  Why is this a big deal? This is the case with all timed sports games. I believe NBA 2K is at default six minutes.

                  I'm not trying to be a jerk here but you're really reaching to find flaws.


                  Sent from my iPhone using Operation Sports


                  I was going to say that. I am a Sim player but I don't have time for "realistic" 3 1/2 hour replicas of real NFL games myself. I tend to play on 8 minute quarters or less myself.


                  Sent from my iPad using Operation Sports
                  Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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                  Comment

                  • JoshC1977
                    All Star
                    • Dec 2010
                    • 11564

                    #189
                    Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                    Originally posted by PVarck31
                    Why is this a big deal? This is the case with all timed sports games. I believe NBA 2K is at default six minutes.

                    I'm not trying to be a jerk here but you're really reaching to find flaws.
                    Yeah, but IF EA is calibrating based on 6 minute quarters (which does not give the proper 120-130 plays per game), that IS a potential concern. If settings are calibrated to too short of a quarter length, it could very well (based on past precedent) be problematic.

                    Now, nothing about that screen shot suggests one way or the other, I get that. However, based on past comments from the devs, this is what they have defaulted to in previous games. One little screenshot is clearly not enough to elicit more than maybe a raised eyebrow, but I also would not say that the concern is "reaching".
                    Play the games you love, not the games you want to love.

                    Comment

                    • PVarck31
                      Moderator
                      • Jan 2003
                      • 16869

                      #190
                      Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                      Originally posted by JoshC1977
                      Yeah, but IF EA is calibrating based on 6 minute quarters (which does not give the proper 120-130 plays per game), that IS a potential concern. If settings are calibrated to too short of a quarter length, it could very well (based on past precedent) be problematic.

                      Now, nothing about that screen shot suggests one way or the other, I get that. However, based on past comments from the devs, this is what they have defaulted to in previous games. One little screenshot is clearly not enough to elicit more than maybe a raised eyebrow, but I also would not say that the concern is "reaching".
                      Why can't you just raise the quarter length to get the number of plays you want?

                      What else could be problematic about default length at 6 minutes?

                      Am I missing something?

                      Comment

                      • SolidSquid
                        MVP
                        • Aug 2014
                        • 3159

                        #191
                        Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                        Originally posted by PVarck31
                        Why can't you just raise the quarter length to get the number of plays you want?

                        What else could be problematic about default length at 6 minutes?

                        Am I missing something?
                        You can but that doesn't help for simmed games. They will still be simmed with 6 minute quarters giving unrealistic stats

                        Comment

                        • cable guy
                          MVP
                          • Jul 2005
                          • 3275

                          #192
                          Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                          Originally posted by SolidSquid
                          You can but that doesn't help for simmed games. They will still be simmed with 6 minute quarters giving unrealistic stats
                          I see what your saying. What we Should get is realistic gameplay and stats for plays run in a 6 min. time frame. I get that from 9 min. Some may get some from 8 min. So imo, your basically playing 3 qtrs. of football based on 6 min. Lower scores, offensive plays and yds Should be the Only down side.

                          Sent from my SM-G900V using Tapatalk

                          Comment

                          • Slim4824
                            Rookie
                            • Jul 2011
                            • 399

                            #193
                            Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                            Originally posted by CM Hooe
                            Let's take this argument the next logical step - why would you bother implementing any random bad snaps when that only happens on less that 1% of snaps? You wouldn't.



                            I would prefer to play simulation mode, foremost. That said, I don't think they are important for video game football. "Part of the game" doesn't mean its important to replicating the total experience.



                            If there is no user mechanic then there must be a dice roll.

                            Unless you are going to hard code something extremely rigid like "a player with a AWR rating less than 50 always commits bad snaps, otherwise no bad snaps", you must include randomness. As soon as you say "a player with AWR 80 does bad snaps 5% of the time", you have to include randomness to figure out when that 5% happens. You draw a random number 1 through 100 and if it's 5 or less, bad snap.

                            Statistics outside of ratings don't change anything, because again that just gives you a percentage chance an event will happen, and you still need a random number to compare against the probability to generate the outcome.
                            "I would prefer to play simulation mode, foremost. That said, I don't think they are important for video game football. "Part of the game" doesn't mean its important to replicating the total experience."

                            This statement right here tells me you don't want to play on simulation

                            Sent from my SM-N920R7 using Tapatalk

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #194
                              Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                              Originally posted by Slim4824
                              "I would prefer to play simulation mode, foremost. That said, I don't think they are important for video game football. "Part of the game" doesn't mean its important to replicating the total experience."

                              This statement right here tells me you don't want to play on simulation

                              Sent from my SM-N920R7 using Tapatalk
                              Huh?

                              Because he doesnt think that something that occurs on less than 1% of snaps is necessary to be added that means he doesnt want to play on simulation.

                              The truth is the number of people who want a true 100% simulation is small. Most people would fall into the category that CM Hooe described.

                              I love simulation football. Having botched snaps in the game would be fine but there are SO MANY more important elements that have to be implemented in the game before that. I'd rather the team use their limited amount of time to do that instead of trying to figure out a way to implement something that rarely happens in real life.

                              Comment

                              • SolidSquid
                                MVP
                                • Aug 2014
                                • 3159

                                #195
                                Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                                Originally posted by cable guy
                                I see what your saying. What we Should get is realistic gameplay and stats for plays run in a 6 min. time frame. I get that from 9 min. Some may get some from 8 min. So imo, your basically playing 3 qtrs. of football based on 6 min. Lower scores, offensive plays and yds Should be the Only down side.

                                Sent from my SM-G900V using Tapatalk
                                All we need is a sim game slider. NBA 2k has one that adjust simulated game lengths. So whether you play on 6 9 or 12 minute quarters you can make the sim games length match and balance the stats

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